Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13536628332951361287 808 yoymifusil the Conjurer (level 7, -8/39 (41) HPs) Began as an Octopode Conjurer on Aug 22, 2026. Mangled by a hell rat (13 damage) ... in a sewer. The game lasted 00:10:18 (4641 turns). yoymifusil the Conjurer (Octopode Conjurer) Turns: 4641, Time: 00:10:19 HP: -8/39 (41) AC: 1 Str: 13 XL: 7 Next: 92% MP: 4/11 EV: 12 Int: 22 God: Gold: 227 SH: 0 Dex: 10 Spells: 1/12 levels left rFire . . . (100%) f - +2 broad axe (sunder) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) b - quill talisman of Grace {Str+6} %: no passive effects @: quill-form, lightly drained A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 227 gold pieces. Inventory: Hand Weapons c - a +1 whip of pain d - a +0 short sword e - a +2 dagger of venom f - a +2 broad axe of sundering (weapon) Missiles a - a throwing net Talismans b - the quill talisman of Grace (worn) {Str+6} (You found it on level 3 of the Dungeon) [quill talisman] Str+6: It affects your strength (+6). Wands a - a wand of flame (17) (quivered) e - a wand of charming (4) Scrolls c - 2 scrolls of enchant weapon {unknown} h - a scroll of torment {unknown} j - a scroll of teleportation {unknown} k - 2 scrolls of silence {unknown} l - a scroll of fear {unknown} m - a scroll of blinking {unknown} q - a scroll of acquirement {unknown} u - 2 scrolls of enchant armour {unknown} v - a scroll of poison {unknown} Potions g - a potion of magic d - 4 potions of moonshine i - a potion of invisibility w - a potion of heal wounds e - 2 potions of enlightenment M - a potion of mutation h - a potion of haste f - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.1 Spellcasting + Level 7.2 Conjurations - Level 3.0 Translocations * Level 4.3 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 d - Fulminant Prism Conj/Alch 14% 3d9 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 2% 1 Shock Conj/Air 76% 1d7 2% 1 Slow Hex 12% N/A 12% 1 Static Discharge Conj/Air 38% 3-5/arc 4% 2 Rending Blade Conj/Frge 19% 2d7 26% 4 Sigil of Binding Hex 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Airstrike Air 1% 2d(1-17) 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (1/1) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha Zin Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (100% to hit) The magic dart hits the hell rat. The hell rat is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (lightly wounded, 100% to hit) The magic dart hits the hell rat but does no damage. The hell rat is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (lightly wounded, 100% to hit) The magic dart hits the hell rat but does no damage. The hell rat is lightly wounded. The hell rat bites you! You feel drained. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (lightly wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is moderately wounded. The hell rat barely misses you. The hell rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (moderately wounded, 100% to hit) The magic dart hits the hell rat. The hell rat is moderately wounded. The hell rat bites you! You die... ######### ###.~~.~.~### ###~~~..@~~...### #..~~~##r##.~.~~# ##~~~###~~~###~..## #~~~## ~~~~~ ##~~.# #.~~# ~.~~~.~ #~~.# #.~†##~!?!!?~##.~~# ##.~†###?∩[###~~.## #~~~~.#####†~~..# ###~†~..∩...~~### You could see a hell rat. Vanquished Creatures 2 ice beasts An ogre (D:4) A phantom (D:4) A scorpion (D:5) A howler monkey (D:4) A bombardier beetle (D:4) A hound (D:4) A jelly (D:4) 3 clockroaches (D:5) 4 gnolls (D:4) 6 adders 4 river rats (Sewer) 2 dart slugs A ribbon worm (D:2) 7 orcs 8 endoplasms 7 hobgoblins 4 jackals (D:1) 4 quokkas 4 ball pythons 11 bats 3 frilled lizards 7 goblins 5 kobolds 10 rats 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yoymifusil the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 136 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 139 | D:1 | Learned a level 2 spell: Searing Ray 1327 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1383 | D:2 | Reached skill level 5 in Conjurations 1780 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 1886 | D:2 | Found Aloghira's Antique Armour Boutique. 2104 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2307 | D:3 | Found a glowing silver altar of Zin. 2589 | D:3 | Identified the quill talisman of Grace {Str+6} 2731 | D:3 | Reached skill level 1 in Translocations 2995 | D:4 | Encountered an ice beast 3184 | D:4 | Reached XP level 5. HP: 26/31 MP: 0/8 3256 | D:4 | Encountered an ogre 3260 | D:4 | Killed an ogre 3261 | D:4 | Reached skill level 6 in Conjurations 3458 | D:4 | Reached XP level 6. HP: 36/36 MP: 4/9 3983 | D:4 | Learned a level 4 spell: Fulminant Prism 4020 | D:4 | Reached skill level 1 in Alchemy 4020 | D:4 | Reached XP level 7. HP: 41/41 MP: 2/11 4281 | D:4 | Found a blossoming altar of Fedhas. 4282 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4406 | D:5 | Entered Level 5 of the Dungeon 4428 | D:5 | Reached skill level 7 in Conjurations 4473 | D:5 | Found a glowing drain. 4480 | Sewer | Entered a sewer 4641 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_rooms, serial_shops, shop D:3: layout_basic, zin_statuary D:4: layout_loops_ring, grunt_temple_overflow_growth_and_decay, nicolae_the_louvre, hex_tiny D:5: layout_cave_pools, gup_sewer_entry_pipe, chequers_serial_rivers_micro_a Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Conjurations | 5 6 7 | 7.2 Translocations | 1 3 | 3.0 Spellcasting | 3 | 3.1 Alchemy | 1 4 | 4.3 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 11 | 8 | 16 || 35 Melee: Unarmed | 10 | | || 10 Constrict | 3 | 3 | 2 || 8 Tentacles | 3 | | 4 || 7 Flail | 1 | | || 1 Whip | | 8 | || 8 Broad axe | | | 16 || 16 Cast: Magic Dart | 65 | 84 | 27 || 176 Searing Ray | | 9 | 3 || 12 Evoke: Wand of flame | | | 11 || 11 Read: Identify | | 5 | 1 || 6 Stab: Sleeping | | 1 | || 1 Armour: None | 6 | 7 | 12 || 25 Dodge: Dodged | 6 | 6 | 10 || 22 Form: Quill | 1 | 1 | || 2