Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 3759838188413753508 6 yoymifusil the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 20, 2026. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (116 turns). yoymifusil the Conjurer (Octopode Conjurer) Turns: 116, Time: 00:00:32 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 1/3 EV: 12 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Found a stone staircase leading down. The jackal barely misses you. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. You closely miss the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is heavily wounded. The goblin shouts! The jackal bites you. The jackal closely misses you. You miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! You enter the shallow water. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. Your squeeze misses the goblin. The goblin closely misses you. The goblin splashes around in the water. You closely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 club. The goblin splashes around in the water. You closely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 club. The goblin splashes around in the water. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! Attack: -) Tentacles Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (53% to hit and 40% to hit with your grab, tentacle-slap, and squeeze) You tentacle-slap the goblin but do no damage. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 club. You die... .........# ........# ...>....## .........##### ....†>.....## )# .......~~~~. ... #†.~.~≈~~~~ ...########...~≈≈~.~.~ #.#........~@≈≈~≈~~. ~~ #.....####.#.g~.~~~~ ~.≈ #.....# #.#≈~~≈#~.~ ..~ #.....## ###≈≈≈≈#..# #.# #......#####≈≈≈≈#..##..# #.)........##≈≈≈#.....# ##########.# #≈##...# #.. #.# ≈##.†.# .... #.## ##.†## ..## You could see a goblin. Vanquished Creatures 2 jackals (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yoymifusil the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 116 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_hall_statues_y, minmay_pentomino_o4 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Constrict || 3 Cast: Magic Dart || 8 Armour: None || 6 Dodge: Dodged || 3