Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 3813797938236690949 124 yoymifusil the Conjurer (level 5, -2/31 HPs) Began as an Octopode Conjurer on Jan 14, 2026. Slain by a marrowcuda (7 damage) ... on level 4 of the Dungeon. The game lasted 00:04:24 (3048 turns). yoymifusil the Conjurer (Octopode Conjurer) Turns: 3048, Time: 00:04:24 Health: -2/31 AC: 1 Str: 7 XL: 5 Next: 8% Magic: 1/9 EV: 12 Int: 22 God: Gold: 126 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . s - +3 short sword (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons s - a +3 short sword of speed (weapon) Magical Staves m - a staff of air Wands k - a wand of warping (7) Scrolls b - a scroll of enchant armour Potions a - a potion of magic d - a potion of invisibility {unknown} e - a potion of resistance {unknown} g - a potion of ambrosia {unknown} l - 3 potions of lignification n - a potion of mutation {unknown} o - a potion of curing {unknown} p - a potion of brilliance {unknown} r - a potion of heal wounds {unknown} t - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (dormant, 100% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda. The marrowcuda is lightly damaged. (Press . to maintain the ray.) You hear an angry hiss. x2 A ball python comes into view. You hear an angry hiss. The searing ray hits the marrowcuda. The marrowcuda is lightly damaged. The searing ray hits the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda completely misses you. The searing ray hits the marrowcuda! The marrowcuda is heavily damaged. You finish channelling your searing ray. The marrowcuda closely misses you. The marrowcuda bites you! Another marrowcuda is drawn to the feast! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 77% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is almost destroyed. (Press . to maintain the ray.) The marrowcuda barely misses you. The marrowcuda bites you! Another marrowcuda is drawn to the feast! The searing ray misses the marrowcuda. The marrowcuda bites you! Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! Hit: s) +3 short sword (speed) Press: ? - help, Dir - move target Aim: a marrowcuda (almost destroyed, 59% to hit and 45% to hit with your grab and squeeze) You closely miss the marrowcuda. Your grab misses the marrowcuda. The marrowcuda is almost destroyed. You stop channelling your searing ray. The marrowcuda bites you! You die... #.###.....# #.# #.#...# #.. #.#.†.# ##. #.....# #....#.†### .....)#....## .###..##.#..######$## #.. #.#.FF.FF....# ##......##@.##.#.# #.##..#SF### #.##.## #.#.## #.. ## You could see 5 marrowcudas and a ball python. Vanquished Creatures An iguana (D:3) 3 adders 2 ribbon worms 2 dart slugs (D:1) 4 endoplasms 3 hobgoblins 8 jackals 5 orcs (D:3) 2 quokkas (D:1) 9 ball pythons 8 bats 3 frilled lizards 2 giant cockroaches 8 goblins 9 kobolds 4 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yoymifusil the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 42 | D:1 | Reached XP level 2. HP: 10/17 MP: 1/5 581 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 584 | D:1 | Learned a level 2 spell: Searing Ray 1434 | D:2 | Reached skill level 5 in Conjurations 1434 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 2957 | D:4 | Reached XP level 5. HP: 27/31 MP: 0/9 3048 | D:4 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_rooms D:2: layout_basic D:3: layout_rooms, chequers_avenue D:4: layout_rooms, mainiacjoe_overflow_large_starburst, temple_doors_e, minmay_manual_mess Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.5 Spellcasting | 3 | 3.1 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | 2 || 23 Constrict | 6 | 3 || 9 Tentacles | 4 | 4 || 8 Staff | | 5 || 5 Short sword | | 2 || 2 Cast: Magic Dart | 73 | 47 || 120 Searing Ray | | 8 || 8 Use: Scroll | | 7 || 7 Stab: Sleeping | 1 | || 1 Armour: Skin | 9 | 18 || 27 Dodge: Dodged | 11 | 13 || 24