yokelz Level 1 of the Dungeon (0, 0, D:1) 5 stones (14, 13, D:1) a +0 scimitar (18, -4, D:1) a +0 club 4 stones (24, -7, D:1) a +0 dagger (25, -9, D:1) a +0 scale mail (39, 5, D:1) a +0 club (43, 9, D:1) a staff of earth (48, -5, D:1) a +0 ring mail (58, -1, D:1) 7 stones (60, 8, D:1) a +0 club (61, 3, D:1) a ring of poison resistance Level 2 of the Dungeon (0, 0, D:2) a +0 sling (18, -15, D:2) a +0 club (19, -51, D:2) a +0 leather armour (25, -43, D:2) 7 stones (26, -42, D:2) 4 large rocks Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (1, 3, D:3) a +0 club (12, 12, D:3) a +0 chain mail (18, -10, D:3) a +0 short sword (19, -21, D:3) 5 stones (30, -13, D:3) a +0 short sword a +0 ring mail (32, -13, D:3) a +0 club (33, -6, D:3) a +0 short sword (34, -13, D:3) a +0 short sword (39, -10, D:3) a +0 hand axe (39, 6, D:3) a +0 dagger (43, 4, D:3) a +0 club (51, -1, D:3) a +0 ring mail (58, 1, D:3) a +0 mace a +0 dagger a +0 leather armour (61, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a stone (6, 31, D:4) a +0 pair of gloves (18, 17, D:4) a +0 dagger 5 stones (18, 18, D:4) a +0 sling (19, 17, D:4) a +1 long sword of protection (20, 27, D:4) a stone (21, 20, D:4) a +0 dagger (30, -15, D:4) a +0 long sword (33, -16, D:4) a +0 mace 3 boomerangs of dispersal (37, -10, D:4) a +0 robe (41, -19, D:4) a +0 scale mail (42, -7, D:4) 8 stones (46, 23, D:4) a +0 whip a +0 chain mail (61, -13, D:4) a +0 dagger (66, 0, D:4) a +0 leather armour (69, 22, D:4) 3 stones Level 5 of the Dungeon [Shop] Fosif's Magic Scroll Boutique a scroll of identify (20 gold) a scroll of butterflies (40 gold) a scroll of amnesia (40 gold) a scroll of vulnerability (40 gold) a scroll of poison (40 gold) [Shop] Lenosaybb's Book Boutique a book of Chaos (600 gold) a book of Callings (240 gold) a book of Geomancy (216 gold) a book of Air (264 gold) a book of Weapons (336 gold) a book of Callings (240 gold) a book of Displacement (288 gold) (0, 0, D:5) a +0 giant club (1, 14, D:5) a +0 dagger a +0 leather armour (4, 5, D:5) a +0 ring mail (16, 19, D:5) a +0 robe (25, 3, D:5) a +0 falchion (26, 11, D:5) a +0 giant club (28, 23, D:5) a +0 short sword (29, 22, D:5) a +0 short sword (29, 23, D:5) a +0 ring mail a +0 club (38, 12, D:5) a +0 halberd (43, 11, D:5) a +0 halberd (45, 10, D:5) a +0 halberd Level 6 of the Dungeon (8, -1, D:6) a +1 vampiric hand axe (10, -15, D:6) 8 stones (19, 4, D:6) a +0 dagger (20, 0, D:6) a +0 hand axe a +0 leather armour a +0 short sword a +2 dagger of electrocution a +0 robe a +0 dagger a +0 leather armour a +1 dagger of holy wrath (38, 1, D:6) a +0 ring mail (51, -22, D:6) a +0 sling (53, -17, D:6) a +0 short sword Level 7 of the Dungeon (10, 7, D:7) a +0 dagger (11, 31, D:7) the +0 robe of the Harvest {Fly rF- rN++ Will+} rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Fly: It grants you flight. Will: It increases your willpower. (12, 19, D:7) a +0 long sword (30, 37, D:7) a +0 rapier a +0 leather armour (31, 36, D:7) a +0 dagger a +0 robe (37, 3, D:7) a +0 flail (37, 4, D:7) a +0 short sword (38, 4, D:7) a +0 falchion (38, 5, D:7) a +0 falchion a +0 robe (41, 21, D:7) a +4 scimitar a +0 robe (42, 20, D:7) a +0 flail a +0 robe (42, 21, D:7) a +0 scimitar a +0 robe (56, 9, D:7) 2 stones Level 8 of the Dungeon (0, 0, D:8) a potion of degeneration (12, -9, D:8) a staff of death (15, 22, D:8) a +0 scale mail (16, 9, D:8) a +0 dagger a +0 robe (18, -23, D:8) a +0 short sword (18, 12, D:8) a +0 robe a +0 flail a +0 robe a +2 trident a +0 robe (19, 12, D:8) a +4 falchion of freezing a +0 robe (20, -26, D:8) a +0 robe (26, -30, D:8) a book of Flames (32, -23, D:8) a +0 trident (33, -24, D:8) a +0 robe of fire resistance a +1 whip of freezing (38, -11, D:8) a +0 halberd a +0 plate armour (39, -12, D:8) a +0 flail a +0 chain mail (39, -11, D:8) a +0 club a +0 chain mail a +0 short sword a +0 scale mail (52, 3, D:8) a +0 hand axe a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 spear (3, 7, D:9) a +0 dagger a +0 robe a +0 war axe a +0 plate armour (3, 9, D:9) a +0 trident (4, 7, D:9) a +1 trident of venom a +0 leather armour (5, 6, D:9) a +0 dagger a +0 robe (5, 7, D:9) a +0 dagger 3 boomerangs (14, 12, D:9) a +0 robe (25, -27, D:9) a +0 robe a +2 battleaxe a +0 robe a +3 mace (25, -26, D:9) a +0 robe a +0 hand axe a +0 robe a +0 battleaxe (30, -5, D:9) a +0 robe (38, -7, D:9) 3 poisoned darts (38, 3, D:9) a +0 falchion (39, -30, D:9) a +0 scale mail Level 10 of the Dungeon [Shop] Zurghakeuff's Antique Weapon Boutique a +1 rapier of draining (383 gold) a +3 falchion of freezing (604 gold) a +2 vorpal war axe (464 gold) a +5 trident (823 gold) a +1 dagger of draining (286 gold) a +2 flail of protection (437 gold) the +11 glaive of the Brewing Fulmar {chaos, rPois Stlth+} (2178 gold) Each time it hits an enemy it has a different, random effect. rPois: It protects you from poison. Stlth: It makes you more stealthy. the +3 sling of Joturukh {vorpal, rPois MP+9 SInv Stlth-} (1352 gold) Any ammunition fired from it inflicts extra damage upon your enemies. rPois: It protects you from poison. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth: It makes you less stealthy. a +4 great sword of flaming (909 gold) a +4 spear of venom (691 gold) a +2 trident of freezing (494 gold) (5, -43, D:10) a +0 club (6, -45, D:10) a +0 short sword a +0 whip 2 stones (6, -44, D:10) a +0 short sword 5 poisoned darts (6, -43, D:10) a +0 short sword 3 stones (12, -17, D:10) a +0 short sword a +0 chain mail (13, -16, D:10) a +0 dire flail 3 boomerangs a +0 chain mail (15, -22, D:10) a +0 sling (18, -23, D:10) 5 curare-tipped darts (32, -35, D:10) a +0 robe (43, -28, D:10) a +0 shortbow (48, -40, D:10) 4 stones (51, -27, D:10) a +0 flail a +0 robe a +0 dagger (51, -26, D:10) a +0 chain mail a +0 whip a +0 club a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe (10, 9, D:11) a +0 halberd (11, 9, D:11) a +0 glaive (27, 20, D:11) a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 leather armour a +0 club a +0 flail a boomerang a +0 war axe a +0 ring mail a +0 mace a +0 leather armour a +0 mace a +0 scale mail a +0 mace a +0 leather armour a +0 trident a +0 chain mail a +0 short sword a +0 falchion a +0 ring mail a +0 club (27, 21, D:11) a +0 short sword a +0 whip a +0 animal skin a -2 halberd a +0 club a +0 robe a +0 dagger a +0 chain mail 2 boomerangs a +0 dire flail (27, 22, D:11) a +0 leather armour a +0 trident a +0 robe a +0 dagger a +0 flail (27, 23, D:11) a +0 plate armour a +0 war axe a +0 robe a +0 dagger a +0 robe a +0 dagger 3 boomerangs a +0 hand axe (27, 24, D:11) a +0 whip a +0 robe a +0 robe a +0 dagger a +0 giant club a +0 giant club (28, 6, D:11) a +0 glaive (30, 7, D:11) a +0 whip a +2 shortbow of flaming (31, -1, D:11) a +0 dagger (31, 5, D:11) a +0 dagger (32, 16, D:11) a +0 dagger (32, 17, D:11) a +0 chain mail a +0 whip (46, -11, D:11) a +0 robe (51, -11, D:11) a +0 helmet (64, 33, D:11) a +0 robe Level 12 of the Dungeon [Shop] Seusch's Elemental Accessories a wand of flame (9) (100 gold) a lightning rod (4/4) (480 gold) a staff of earth (400 gold) Konoocio's Cyclopedia of the Chill (288 gold) Spells Type Level a - Ozocubu's Armour Ice 3 b - Hailstorm Conjuration/Ice 4 (0, 0, D:12) a +0 chain mail (3, -21, D:12) a +0 pair of gloves (28, 17, D:12) a +0 whip (28, 19, D:12) a +0 robe a +0 vorpal quarterstaff (29, 19, D:12) a +0 arbalest a +0 dagger (33, -3, D:12) a +0 pair of boots (35, 7, D:12) a +0 giant spiked club a +0 giant club (35, 10, D:12) a +0 arbalest (38, 13, D:12) 3 stones (40, -10, D:12) a scroll of noise (43, 23, D:12) a +0 longbow (50, 22, D:12) 4 large rocks (53, 21, D:12) a +0 helmet (54, -27, D:12) a +0 short sword a +0 falchion a +0 whip of venom a +0 chain mail a +0 dagger a +0 robe (55, -27, D:12) a +0 flail a +0 chain mail (57, 19, D:12) a +0 long sword (59, 19, D:12) 5 large rocks Level 13 of the Dungeon (6, -9, D:13) a +0 arbalest (10, -22, D:13) a +0 falchion (20, -16, D:13) a +3 spear of venom a +0 ring mail (20, -15, D:13) a +0 arbalest (21, -16, D:13) a +0 club a scroll of noise (21, -15, D:13) a +0 whip a +0 whip (22, 7, D:13) a +0 flail (27, -20, D:13) a +0 club (29, -26, D:13) a +0 shortbow (30, -26, D:13) a +0 shortbow (33, -12, D:13) a +0 robe (36, -6, D:13) a +0 ring mail a +0 dagger (37, -6, D:13) a +0 giant club a +0 giant club Level 14 of the Dungeon (0, 0, D:14) a +2 short sword of venom (2, 2, D:14) a scroll of noise (22, 33, D:14) a scroll of noise (24, -14, D:14) a +0 chain mail (27, 24, D:14) a scroll of noise (33, 23, D:14) 3 stones (38, 22, D:14) a +0 shortbow (38, 24, D:14) 4 poisoned darts (39, 10, D:14) a +0 robe (39, 20, D:14) a +0 shortbow (40, 20, D:14) 3 large rocks (40, 22, D:14) a +0 shortbow a +0 shortbow (41, -2, D:14) a +0 pair of gloves (42, 18, D:14) a ring of poison resistance (45, 19, D:14) a +0 short sword a +0 dagger (46, 8, D:14) an amulet of faith (50, 27, D:14) 4 large rocks Level 15 of the Dungeon (0, 0, D:15) a +0 chain mail (1, 3, D:15) a +3 chain mail (7, 11, D:15) 2 stones (11, 12, D:15) a +0 cloak (32, -14, D:15) a +0 battleaxe (36, 26, D:15) 5 stones (40, -16, D:15) a +0 dagger (47, -16, D:15) a +0 giant club a +0 giant club (47, -15, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant club (47, -14, D:15) a +0 giant club a +0 giant spiked club (48, -15, D:15) a +1 vorpal flail a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (1, -28, Lair:1) a +0 chain mail (3, -19, Lair:1) 6 stones (10, -23, Lair:1) 5 stones (28, -37, Lair:1) a +1 chain mail of cold resistance (33, -50, Lair:1) a +0 pair of boots (43, -14, Lair:1) a +0 sling (44, -11, Lair:1) a +0 kite shield a +0 buckler a +0 scale mail a +2 flail of freezing (51, -9, Lair:1) a book of Alchemy Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 trident (3, 30, Lair:2) a +0 ring mail (7, 44, Lair:2) a +0 leather armour (9, 49, Lair:2) 7 stones (15, 43, Lair:2) a +0 chain mail (23, 8, Lair:2) a +0 dire flail of protection (39, 15, Lair:2) a scarf of repulsion (42, 14, Lair:2) a +0 chain mail (42, 30, Lair:2) a +0 leather armour (47, 18, Lair:2) a +2 robe of positive energy (51, 29, Lair:2) a +0 ring mail (52, 49, Lair:2) a +1 hat (55, 10, Lair:2) 7 stones (59, 57, Lair:2) a +0 scimitar (63, 23, Lair:2) 5 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 trident (4, -33, Lair:3) a +0 short sword (29, 0, Lair:3) 4 stones (33, -15, Lair:3) a +0 mace (39, -14, Lair:3) a +0 trident (42, -11, Lair:3) a +0 pair of boots (52, 11, Lair:3) a +0 sling (65, -34, Lair:3) a +0 spear Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 cloak (6, 0, Lair:4) a +1 vorpal flail (8, 10, Lair:4) a +0 great sword (16, 2, Lair:4) 5 poisoned darts (20, 29, Lair:4) a +0 spear (27, 23, Lair:4) a +0 pair of boots (30, 48, Lair:4) a +0 scale mail (33, 31, Lair:4) a +0 quarterstaff (56, 8, Lair:4) a +0 scale mail Level 5 of the Lair of Beasts [Shop] Vumuih's Antique Weapon Shop a +5 giant club (717 gold) a +2 triple sword of holy wrath (750 gold) a +1 mace of protection (265 gold) a +0 vorpal mace (162 gold) a +0 war axe of flaming (207 gold) a +2 short sword of electrocution (487 gold) the +7 short sword of Mayhem {pain, *Rage MP+9 Stlth+} (1727 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. [Shop] Wele's Antique Weapon Shoppe a +1 battleaxe of venom (547 gold) the +8 falchion "Hydrabane" {drain, Contam *Noise rElec Will+++} (2897 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. *Noise: It may make noises in combat. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. a +5 sling (1054 gold) a +2 vorpal battleaxe (802 gold) a +2 shortbow of flaming (643 gold) a +2 shortbow of flaming (643 gold) (0, 0, Lair:5) a +0 arbalest (3, -26, Lair:5) 5 datura-tipped darts (3, -24, Lair:5) 7 stones (4, -25, Lair:5) a +0 pair of boots (21, -28, Lair:5) the +5 whip of Hinwalab {drain, rElec Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (21, 15, Lair:5) a +0 dagger of venom a +0 robe (22, -1, Lair:5) 3 stones (23, -7, Lair:5) a +0 chain mail (25, 5, Lair:5) a +0 club (25, 10, Lair:5) a +0 plate armour (27, 7, Lair:5) a +0 mace (30, 7, Lair:5) 3 stones (31, -1, Lair:5) a +0 dagger (33, -17, Lair:5) a +0 flail (37, -27, Lair:5) 4 stones (39, 2, Lair:5) 4 stones (39, 13, Lair:5) a +0 mace (40, -29, Lair:5) a +0 club (40, 13, Lair:5) a +0 robe (46, 2, Lair:5) a +0 leather armour (50, 7, Lair:5) a +0 trident (64, -29, Lair:5) a +0 great sword (64, 20, Lair:5) a +0 chain mail Level 1 of the Swamp (0, 0, Swamp:1) 12 gold pieces a +0 spear (1, -1, Swamp:1) 13 gold pieces (2, -1, Swamp:1) 31 gold pieces (5, 4, Swamp:1) 5 gold pieces (7, -9, Swamp:1) a scroll of identify