yokelz Level 1 of the Dungeon (0, 0, D:1) 24 stones (3, -7, D:1) 10 stones (14, -16, D:1) a +0 dagger (15, -29, D:1) a +0 club a +0 dagger (17, -2, D:1) a +0 club (23, -34, D:1) 26 stones (27, -17, D:1) a +0 club (31, 3, D:1) a +1 dagger of venom (still there?) 5 stones (still there?) (33, 3, D:1) a +0 club (38, -5, D:1) a +0 club (41, -12, D:1) a +0 short sword (41, -11, D:1) a +0 dagger (47, -21, D:1) a +0 club Level 2 of the Dungeon (1, 1, D:2) a +0 dagger (2, 1, D:2) a +0 club (unseen) (3, -5, D:2) a +0 whip (9, 0, D:2) a +0 club (10, 22, D:2) a +0 buckler (12, 9, D:2) a +0 mace (16, 15, D:2) 10 bolts (26, 16, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (2, 19, D:3) 20 sling bullets (8, -3, D:3) 16 arrows (11, 28, D:3) a +0 club a +0 chain mail (19, 0, D:3) a +0 falchion (20, 0, D:3) a +0 flail a +0 ring mail a +0 club (21, -1, D:3) a +0 hand axe (21, 0, D:3) a +0 flail a +0 scale mail a +0 hand axe a +0 leather armour (22, -2, D:3) a +0 hand axe (28, 21, D:3) a +0 dagger (31, 14, D:3) a +0 barding (40, 25, D:3) a +0 club Level 4 of the Dungeon (6, -32, D:4) the amulet "Publih" {Acrobat Harm Will- Regen+} [amulet of the acrobat] It increases your evasion while moving and waiting. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Will: It decreases your willpower. (8, -30, D:4) 20 gold pieces (9, -35, D:4) 10 gold pieces (9, -30, D:4) a scroll of identify (12, -30, D:4) 18 arrows (still there?) a potion of magic (still there?) (17, -26, D:4) a +0 short sword 2 stones (24, -6, D:4) a +0 club a +0 hunting sling 26 stones (37, -24, D:4) 22 stones (40, -15, D:4) a +0 ring mail (43, -22, D:4) 13 bolts Level 5 of the Dungeon [Shop] Takolol's Assorted Antiques a +0 war axe (80 gold) a +0 short sword (69 gold) a scroll of teleportation (69 gold) a tin of tremorstones (2/2) (920 gold) a scroll of identify (46 gold) a potion of might (92 gold) the +2 helmet "Nainon" {Contam Harm Drain rElec} (397 gold) rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a potion of brilliance (92 gold) (0, 0, D:5) a +0 short sword (2, 12, D:5) 14 stones (27, 17, D:5) a +0 ring mail (36, -19, D:5) a potion of curing (36, 2, D:5) a +0 robe (37, 5, D:5) a +0 flail an orc corpse (skeletalised by now) (38, -19, D:5) a scroll of fog (38, 5, D:5) a +0 hand axe a +0 ring mail (39, 5, D:5) a +0 dagger (44, -4, D:5) a +0 club (44, 9, D:5) a +0 hand crossbow