yogakurto Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (2, 9, D:1) a stone (3, 9, D:1) a stone a +0 club (5, 9, D:1) a +0 club 2 stones (11, 16, D:1) 12 poisoned needles (12, -11, D:1) a +0 dagger (15, 6, D:1) a +0 robe (23, 5, D:1) 21 stones (24, 16, D:1) a +0 club (26, 32, D:1) a +0 short sword (28, 35, D:1) a stone (29, 36, D:1) a stone (35, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -16, D:2) a +0 club (7, -6, D:2) a +0 club (15, 4, D:2) a +0 whip a stone (16, -1, D:2) a +0 ring mail (17, 4, D:2) a stone (18, 4, D:2) a stone (22, -11, D:2) a +0 club (23, -19, D:2) an uncursed ring of flight (23, 18, D:2) a +0 chain mail (25, 18, D:2) a +0 ring mail (28, 15, D:2) a +0 dagger (29, -28, D:2) a +0 spear (30, 3, D:2) a +0 leather armour (30, 12, D:2) a +0 chain mail (33, -20, D:2) a +0 club a +0 chain mail (34, -19, D:2) a +0 club a +0 dagger (42, -2, D:2) 20 stones (48, -16, D:2) 9 sling bullets (54, 1, D:2) a +0 dagger (59, 0, D:2) 7 poisoned needles (62, -14, D:2) 9 bolts of flame (65, -6, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a cursed +0 morningstar (8, 9, D:3) a +0 halberd (8, 10, D:3) a +0 spear (8, 11, D:3) a cursed +0 spear 31 stones (9, -5, D:3) a -2 dagger (10, -6, D:3) a +0 leather armour a +0 trident a +0 ring mail (11, -6, D:3) a +0 flail a +0 ring mail a +0 club (13, 26, D:3) a +0 short sword of venom a +0 scale mail (16, 31, D:3) a +0 spear (26, -11, D:3) a +0 leather armour (28, 23, D:3) a +0 scale mail (29, 32, D:3) a +1 ring mail of fire resistance (35, 26, D:3) a +0 mace a cursed -1 chain mail (41, -9, D:3) a +0 club (42, -9, D:3) a +0 scythe a +0 robe (42, -8, D:3) a +0 dagger (52, 2, D:3) a poisoned needle (53, 2, D:3) a poisoned needle (54, 2, D:3) a +0 blowgun 7 poisoned needles (56, 10, D:3) a cursed +0 dagger (60, 6, D:3) a +0 robe (62, 27, D:3) a +0 club Level 4 of the Dungeon [Shop] Pudemecs's Weapon Boutique the +4 great sword of Terra Cotta {flame, rElec Stlth+} (485 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you more stealthy. the +1 arbalest of Cisott {velocity, Int+4} (271 gold) Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). 8 stones (8 gold) a +3 vampiric falchion (260 gold) a +0 whip (25 gold) the +3 quarterstaff "Dragon's Tongue" {speed, rN+} (382 gold) Attacks with this weapon are significantly faster. It protects you from negative energy. 10 arrows of dispersal (60 gold) a +1 hunting sling of flaming (97 gold) a +2 mace of crushing (165 gold) a +0 quarterstaff (40 gold) (4, 7, D:4) a +0 mace (16, -38, D:4) a +0 trident (31, -8, D:4) 11 poisoned needles (31, 0, D:4) a +0 war axe a +0 falchion a +0 leather armour (32, -1, D:4) a cursed +0 short sword (32, 3, D:4) a +0 rapier (33, -2, D:4) a +0 dagger a cursed +0 robe (37, -33, D:4) a +0 leather armour (57, -7, D:4) 27 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, 45, D:5) 5 curare-tipped needles (12, 22, D:5) a +0 hunting sling (14, 11, D:5) a +3 chain mail a +0 robe a +0 dagger (14, 12, D:5) a +0 leather armour (15, 11, D:5) a +0 short sword (16, -5, D:5) a cursed ring of loudness (16, 11, D:5) a +0 trident (17, -5, D:5) a +0 spear (30, 23, D:5) a +0 mace (30, 34, D:5) a scroll of noise a +0 scale mail a +0 club (32, 30, D:5) a +0 robe a +0 dagger (41, 16, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +3 dagger of electrocution (2, 4, D:6) a +0 giant club (9, 0, D:6) 16 stones (18, -5, D:6) a +0 plate armour (19, -8, D:6) a +0 dagger a +0 robe (21, -13, D:6) a cursed -1 club (23, -13, D:6) a +0 club (38, -1, D:6) a +0 mace (42, -4, D:6) a +0 shortbow Level 7 of the Dungeon (1, 16, D:7) a +0 leather armour (3, 21, D:7) a cursed -2 flail (9, 11, D:7) a +0 leather armour a +0 club a +0 flail a +0 rapier an orc corpse (skeletalised by now) (12, 0, D:7) a +3 flail (12, 19, D:7) 24 stones (13, 12, D:7) a +0 falchion (22, 10, D:7) a +0 robe (24, 8, D:7) a wand of random effects (34/48) (34, 30, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Enijair's Weapon Boutique a +1 dagger of venom (103 gold) a +2 greatsling of flaming (429 gold) a +0 shortbow (33 gold) a +0 short sword (33 gold) the +11 short sword "Jaraqa" {venom, Dex+2 Stlth+} (798 gold) It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you more stealthy. The Shining One disapproves of the use of such an item. a +0 hunting sling (16 gold) a +1 arbalest of evasion (136 gold) a +0 mace (33 gold) a +5 scimitar of flaming (376 gold) 18 bolts (39 gold) (0, 0, D:8) 10 poisoned needles (21, 10, D:8) a scroll of identify Level 11 of the Dungeon (0, 0, D:11) a large rock (3, 8, D:11) a potion of invisibility Level 12 of the Dungeon (0, 0, D:12) 16 sling bullets (5, -8, D:12) a scroll of recharging (6, -7, D:12) a cursed -3 club (unseen) the Ecumenical Temple