Dungeon Crawl Stone Soup version 0.16.1-14-g82efdee (webtiles) character file. xsansara the Executioner (Minotaur Hunter) Turns: 57350, Time: 05:04:41 Health: 70/187 AC: 30 Str: 19 XL: 20 Next: 94% Magic: 31/33 EV: 23 Int: 14 God: Qazlal [******] Gold: 1869 SH: 8 Dex: 18 Spells: 2 memorised, 14 levels left rFire + + . SeeInvis . a - +8 executioner's axe (flame) rCold + + . Clarity + Q - quicksilver dragon armour rNeg . . . SustAb . (no shield) rPois + Gourm . u - +2 hat of the Exiled Places {Contam rPois Dex+6} rElec + Spirit . l - +0 cloak "Habe Baedd" {Slay+2} rCorr . Warding . H - +2 pair of gloves rMut . Stasis . P - +2 pair of boots {Stlth+} MR +++.. R - amulet of clarity Stlth +......... T - ring "Thrakiwko" {+cTele rElec rF++ rC++ Stlth-} y - ring of protection from magic @: protected from physical damage, regenerating, repel missiles, drained, extremely resistant to hostile enchantments, very unstealthy A: retaliatory headbutt, horns 2, deterioration 1 a: Upheaval, Elemental Force, Disaster Area, Renounce Religion, Evoke Teleport Control }: 2/15 runes: decaying, gossamer You are on level 5 of the Vaults. You worship Qazlal. Qazlal is exalted by your worship. You are not hungry. You have visited 7 branches of the dungeon, and seen 43 of its levels. You have also visited: Labyrinth. You have collected 4710 gold pieces. You have spent 2544 gold pieces at shops. Inventory: Hand weapons a - a +8 executioner's axe of flaming (weapon) W - a +1 arbalest of evasion Missiles c - 400 bolts e - 36 poisoned bolts Armour l - the +0 cloak "Habe Baedd" (worn) {Slay+2} (You found it on level 14 of the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+2). q - the +0 hat "Hero's Friend" {rElec rN++ MR- MP+9 Str-2} (You found it on level 4 of the Vaults) It affects your strength (-2). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). s - the +1 pair of boots of Starshine {rC+ rCorr Str-5 Int+3 Dex-3} (You found it on level 13 of the Dungeon) It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (-3). It protects you from cold. It protects you from acid and corrosion. u - the +2 hat of the Exiled Places (worn) {Contam rPois Dex+6} (You found it on level 4 of the Vaults) It affects your dexterity (+6). It protects you from poison. It causes magical contamination when unequipped. F - a +1 pair of gloves of archery H - a +2 pair of gloves (worn) P - a +2 pair of boots of stealth (worn) Q - a quicksilver dragon armour (worn) Rods i - a +3 iron rod (15/15) (You found it on level 8 of the Dungeon) p - a +5 rod of ignition (9/9) (You acquired it on level 1 of the Swamp) Jewellery t - an uncursed ring of flight y - a ring of protection from magic (left hand) K - an uncursed amulet of warding R - an amulet of clarity (around neck) T - the ring "Thrakiwko" (right hand) {+cTele rElec rF++ rC++ Stlth-} (You found it on level 14 of the Dungeon) [ring of teleport control] It can be evoked for teleport control. It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It makes you less stealthy. V - an uncursed ring of poison resistance Y - an uncursed ring of protection from fire Z - an uncursed ring of protection from cold Magical devices k - a wand of lightning B - a wand of digging {zapped: 3} N - a wand of cold {zapped: 3} S - a wand of heal wounds (1) U - a wand of fire Scrolls d - 8 scrolls of blinking j - a scroll of fog m - 6 scrolls of teleportation r - 4 scrolls of enchant armour x - 4 scrolls of identify D - 12 scrolls of remove curse G - 4 scrolls of fear I - 4 scrolls of magic mapping J - 2 scrolls of recharging M - a scroll of summoning Potions h - 7 potions of haste n - 4 potions of might o - 8 potions of curing w - 2 potions of resistance C - 3 potions of flight L - 2 potions of restore abilities Books b - a hardcover book {highlevel} This book is beyond your current level of understanding. A - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 E - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Sure Blade Hexes/Charms 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Confuse Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 f - Enslavement Hexes 4 Miscellaneous g - an ornate deck of defence {the Elixir, drawn: 1} v - an ornate deck of wonders {the Alchemist, drawn: 3} O - a plain deck of wonders {drawn: 2} Comestibles f - 23 bread rations z - a beef jerky X - 2 fruits Skills: + Level 17.9(17.8) Fighting + Level 23.6(23.5) Axes - Level 4.3 Crossbows - Level 15.0(14.9) Armour + Level 16.3 Dodging - Level 0.7(0.6) Stealth + Level 8.5(8.4) Charms - Level 16.0(15.9) Evocations You have 14 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Regeneration Chrm/Necr ##........ 24% 3 ####... b - Swiftness Chrm/Air ##...... 14% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:9 Swamp (5/5) Lair:6 Spider (5/5) Lair:3 Slime (0/6) Lair:8 Orc (4/4) D:11 Elf (0/3) Orc:4 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 * D:12 = D:13 [ D:14 ( Orc:1 (}*? Orc:4 *(*}} Vaults:3 ![ Vaults:4 * Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Your body is slowly deteriorating. Message History The war gargoyle completely misses you. You closely miss the tengu reaver. Your headbutt misses the tengu reaver. The tengu reaver is almost dead. You hit the war gargoyle. The war gargoyle is heavily damaged. The tengu reaver hits you but does no damage. You block the tengu reaver's attack. The tengu reaver completely misses you. The war gargoyle misses you. You furiously retaliate! You headbutt the war gargoyle! You slash the tengu reaver! You burn the tengu reaver. You kill the tengu reaver! Qazlal accepts your kill. You hit the war gargoyle but do no damage. The war gargoyle is severely damaged. You hear a shout! The battlesphere dissipates. The stone giant throws a large rock. The large rock is repelled. The war gargoyle launches metal splinters at you. The spray of metal splinters misses you. Save game and exit? .e.c..pp