ximxim Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -7, D:1) 12 stones (6, 1, D:1) a +0 club (6, 3, D:1) a +0 short sword (12, 18, D:1) a cursed -3 club (19, -9, D:1) a +0 short sword 5 stones (20, 7, D:1) a +0 club (24, -27, D:1) a +0 whip (30, -14, D:1) a +0 club (45, 23, D:1) 23 arrows (47, 1, D:1) a +0 club (50, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 24 stones (1, -35, D:2) a stone (2, -35, D:2) 2 stones (5, -25, D:2) a +0 club (6, -40, D:2) a +0 club (7, -41, D:2) a +0 short sword (14, -33, D:2) a +0 club a +0 hunting sling 13 stones (15, -19, D:2) a +0 hand axe (21, -37, D:2) a stone (22, -11, D:2) 3 stones (25, -18, D:2) a cursed +0 spear (29, -44, D:2) a +0 club (33, -38, D:2) a +0 dagger (37, -10, D:2) a +0 club (41, -29, D:2) a +0 dagger (41, -24, D:2) 19 stones (50, -39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 stones (0, 28, D:3) a +0 hunting sling (8, 13, D:3) a +0 club (9, 13, D:3) a +0 scale mail (11, 6, D:3) a +0 spear (19, 1, D:3) 28 sling bullets (25, 5, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (1, 1, D:4) a +0 war axe (19, 5, D:4) a +0 scythe a +0 robe (23, 16, D:4) a +0 leather armour (35, 15, D:4) 22 bolts (51, 4, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 club (8, 15, D:5) an uncursed ring of poison resistance (11, 9, D:5) a +0 spear (12, 9, D:5) a +0 spear (20, -7, D:5) 3 needles of confusion (22, -23, D:5) 15 bolts Level 6 of the Dungeon [Shop] Kuonne Nuem's Antique Weapon Shoppe a +0 falchion (102 gold) a +0 spear (102 gold) a +0 flail (119 gold) a +6 whip of freezing (1241 gold) a +0 short sword (102 gold) a +3 great sword of holy wrath (975 gold) a +2 halberd of venom (571 gold) a +0 spear (102 gold) a +0 trident (119 gold) the +1 hand axe "Killer Bee's Doom" {flame, rElec MR+} (1020 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. a cursed -2 giant club (3 gold) the +6 short sword "Pofoduq" {flame, rElec rF- Dex+2} (1584 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. (0, 0, D:6) a +0 short sword (0, 1, D:6) a +0 flail (3, 0, D:6) a +0 dagger (3, 7, D:6) a +0 dagger (3, 15, D:6) a +0 morningstar (8, 1, D:6) a +0 whip (22, -4, D:6) 23 bolts (29, 33, D:6) 24 bolts (39, 20, D:6) 18 stones Level 7 of the Dungeon [Shop] Ynaifa Xarch's Antique Armour Boutique the +2 chain mail of Defiance {*Drain Int+8 Dex-4} (413 gold) It affects your intelligence (+8). It affects your dexterity (-4). It causes draining when unequipped. a +0 robe (11 gold) a +3 plate armour of fire resistance (765 gold) a +4 chain mail (450 gold) a +0 hat (68 gold) a +0 scale mail (68 gold) the quicksilver dragon scales "Kukha" {MR+ Int-3 Slay+6} (1460 gold) It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. a +0 leather armour (34 gold) a +0 ring mail (68 gold) (0, 0, D:7) a +0 whip (7, 33, D:7) a cursed -2 mace (7, 35, D:7) a +2 mace of crushing (8, 34, D:7) a +0 mace (13, 33, D:7) a +0 mace (16, -8, D:7) 15 bolts (16, -7, D:7) a stone (16, 3, D:7) a +0 hand axe a +0 scale mail (16, 32, D:7) a +0 mace (17, -13, D:7) a +0 blowgun 11 poisoned needles (17, -11, D:7) a stone (17, -10, D:7) a stone (18, -13, D:7) a +0 leather armour a +0 flail 2 stones a poisoned needle (19, -13, D:7) a +0 club a +0 scale mail (20, -13, D:7) a stone (22, -13, D:7) a +0 whip (25, -13, D:7) a stone (27, 14, D:7) a +0 dagger of distortion a +0 robe (34, 27, D:7) a +0 dagger a +0 robe (35, 26, D:7) a +0 dagger a +0 robe (35, 29, D:7) a potion of degeneration a +0 scythe a +0 shortbow (40, 27, D:7) a +0 club (41, 27, D:7) a +0 mace (41, 30, D:7) 22 bolts (49, 1, D:7) a cursed +0 short sword (55, 40, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 22 stones (1, 0, D:8) 14 stones (2, 0, D:8) a potion of curing (4, 11, D:8) a +0 dagger (7, -1, D:8) a +0 dagger a +0 robe 22 bolts (10, 29, D:8) a +0 flail (11, 1, D:8) 18 bolts (11, 15, D:8) a cursed -1 chain mail (13, -2, D:8) a +0 halberd (13, 4, D:8) 27 stones (21, -10, D:8) a +0 mace Level 9 of the Dungeon [Shop] Xeixto Kaup's General Store a potion of curing (30 gold) a scroll of magic mapping (35 gold) 18 sling bullets (90 gold) a +0 giant spiked club (19 gold) a +0 war axe (35 gold) a +0 scimitar of protection (68 gold) a +0 war axe (35 gold) a wand of disintegration (13) (170 gold) a +0 hand axe (30 gold) (0, 0, D:9) a +0 club (1, 0, D:9) a +0 halberd (2, 0, D:9) a cursed +0 flail (3, 0, D:9) a +0 flail (9, -18, D:9) a +0 dagger (21, -9, D:9) a +0 rapier (24, -4, D:9) a cursed +0 war axe a +0 robe (29, -4, D:9) a +0 morningstar a +0 robe (31, -4, D:9) a cursed +5 trident a +0 robe (43, -7, D:9) a cursed +1 scimitar a +0 robe Level 10 of the Dungeon (0, 0, D:10) 3 curare-tipped needles (4, 0, D:10) a -2 spear a +0 animal skin (6, 32, D:10) a +0 battleaxe a +0 robe (7, 32, D:10) a +0 flail a +0 robe (8, 32, D:10) a +0 battleaxe a +0 robe a cursed +2 dagger a +0 robe a +0 giant club (13, -1, D:10) 4 tomahawks a +0 leather armour (13, 32, D:10) a +0 giant spiked club (15, 5, D:10) a +0 giant club (20, -1, D:10) a +0 dagger a +0 cloak (30, -2, D:10) a +0 robe a cursed +0 battleaxe (31, -1, D:10) a +0 quarterstaff (32, -5, D:10) a +0 centaur barding (32, -2, D:10) a +4 long sword (34, -16, D:10) a cursed -2 giant club Level 11 of the Dungeon (0, 0, D:11) 21 bolts (6, -14, D:11) 16 poisoned needles (11, -3, D:11) a +0 robe a cursed +0 trident (12, -4, D:11) a +0 chain mail a +0 hand axe a +0 dire flail a +0 chain mail (12, 1, D:11) a +0 giant club (13, -6, D:11) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (13, -4, D:11) a +0 dagger (14, -7, D:11) a +0 trident a +0 leather armour (14, -5, D:11) a +0 trident a +0 plate armour (15, -6, D:11) a +0 short sword (19, -13, D:11) a +0 battleaxe a +0 chain mail (20, -13, D:11) a +0 mace a +0 scale mail a cursed +0 dagger a +0 robe (21, -13, D:11) a +0 dagger a +0 robe (22, -13, D:11) a +0 falchion (25, 1, D:11) a +0 trident (28, -14, D:11) a +0 hand axe (unseen) (30, -13, D:11) a +0 trident (32, -14, D:11) a +0 robe a +0 robe (51, -51, D:11) an uncursed staff of energy (61, -1, D:11) a +0 naga barding Level 12 of the Dungeon (0, 0, D:12) a +0 dagger Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger (0, 1, Orc:1) a +0 war axe (1, 2, Orc:1) a +0 ring mail a +0 dagger (2, 0, Orc:1) a +0 chain mail a +0 mace (2, 1, Orc:1) a +3 antimagic great mace 22 sling bullets a +2 hunting sling a +4 quarterstaff of chaos a +1 spear of piercing (2, 2, Orc:1) a +0 chain mail 7 tomahawks a +0 mace (3, 0, Orc:1) a +0 leather armour a +0 mace Level 2 of the Orcish Mines (0, 0, Orc:2) a scroll of random uselessness (28, -2, Orc:2) 11 gold pieces a labyrinth (0, 0, Lab) 3 scrolls of teleportation (still there?) a throwing net (still there?) a throwing net (still there?) a throwing net (still there?) a throwing net (still there?) a throwing net (still there?) a +1 eveningstar of holy wrath (still there?) a +3 mace of crushing (still there?) a +0 quarterstaff (still there?)