xight Level 1 of the Dungeon [Shop] Keahorgh's Distillery a potion of might (44 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of curing (33 gold) 2 potions of curing (66 gold) a potion of heal wounds (55 gold) a potion of heal wounds (55 gold) a potion of attraction (33 gold) a potion of mutation (88 gold) a potion of resistance (110 gold) (0, 15, D:1) a +0 dagger (8, 14, D:1) a +0 club (15, 14, D:1) 2 stones (20, 39, D:1) 2 potions of degeneration (22, 23, D:1) 4 stones (23, 33, D:1) a +0 dagger (23, 45, D:1) a +0 club (25, 1, D:1) a +0 club (28, 8, D:1) 4 stones (35, 19, D:1) a +0 whip Level 2 of the Dungeon [Shop] Naesipp's Weapon Emporium a +0 heavy shortbow (81 gold) a +0 mace (33 gold) a +0 hand axe (33 gold) a +0 spear (33 gold) the +8 morningstar of Jocular Guilt {flame, *Slow Dex+7} (696 gold) Dex+7: It affects your dexterity (+7). *Slow: It may slow you when you take damage. a +0 club (11 gold) a +0 scimitar (44 gold) a +0 spear of flaming (81 gold) a +2 rapier of speed (264 gold) a +0 rapier (44 gold) (0, 0, D:2) a +0 short sword 5 stones (25, 18, D:2) 3 stones (28, 20, D:2) a +0 whip (28, 23, D:2) a +0 club (29, -5, D:2) a +0 ring mail (37, 19, D:2) 5 stones a +0 club (45, 12, D:2) a +0 club (46, 9, D:2) a +0 robe a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (15, 12, D:3) a +0 quarterstaff (20, 35, D:3) a +0 dagger (26, 2, D:3) a +0 short sword (26, 24, D:3) a throwing net (28, -19, D:3) a +0 mace (30, 23, D:3) a +0 club (33, 2, D:3) a +0 falchion (34, -18, D:3) a +0 hand axe a +0 flail (35, -16, D:3) a +0 mace a +0 scale mail (35, -15, D:3) a +0 sling (39, 16, D:3) a +0 short sword 6 stones (42, 13, D:3) a +0 mace (45, 11, D:3) a +0 club (56, 15, D:3) a +0 war axe (56, 16, D:3) a +0 short sword of electrocution a +0 short sword of flaming a +0 club (57, 16, D:3) a +0 flail a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (0, 20, D:4) a +0 giant club (1, 9, D:4) 4 poisoned darts a +0 short sword (14, 13, D:4) a +0 falchion (23, 8, D:4) a +0 dagger (24, 5, D:4) 6 poisoned darts (35, -17, D:4) 6 stones (35, 25, D:4) a +0 club (44, 4, D:4) a +0 dagger (44, 5, D:4) a +0 club (45, 10, D:4) a +0 club (46, 5, D:4) a +0 dagger (46, 6, D:4) a +2 dagger of venom a +0 animal skin a +2 helmet a +0 dagger a +0 club (46, 8, D:4) a +0 dagger a +0 dagger (47, -30, D:4) a +0 leather armour (47, 5, D:4) a +0 club (48, -19, D:4) a +0 ring mail (49, -20, D:4) a +0 dagger (59, 23, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) the +3 dagger of Extinguishment {freeze, Int+3} Int+3: It affects your intelligence (+3). (2, 18, D:5) a +0 quarterstaff (6, -1, D:5) a +0 leather armour (7, 8, D:5) a +0 flail a +0 ring mail (9, 38, D:5) a +0 robe (22, -8, D:5) a hound corpse (skeletalised by now) (22, 28, D:5) an iguana corpse (37, 30, D:5) a scorpion corpse