xeno23 Level 1 of the Dungeon (0, 0, D:1) 20 stones (26, 0, D:1) a +0 club (26, 2, D:1) a +0 robe (30, 4, D:1) 9 stones (39, 9, D:1) a stone (-2, 11, D:1) 27 arrows (12, 15, D:1) 2 stones (39, 16, D:1) 3 stones (-3, 19, D:1) a +0 dagger (3, 24, D:1) a +0 dagger (28, 27, D:1) a +0 club (27, 30, D:1) a stone (34, 45, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 23 stones (-43, 3, D:2) a +0 dagger (-38, 3, D:2) a +0 club (-16, 3, D:2) 4 stones (-8, 3, D:2) a +0 club (-41, 5, D:2) a +0 scale mail (-12, 6, D:2) a +0 flail (9, 7, D:2) a +0 ring mail (-14, 14, D:2) 22 stones (-44, 62, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-28, 9, D:3) a cursed +0 club (-10, 11, D:3) a +0 trident (-9, 11, D:3) a +0 club a +0 club a +0 flail (12, 13, D:3) a +0 leather armour a +0 flail a +0 flail (-5, 14, D:3) a tomahawk (11, 14, D:3) a +0 dagger (-4, 15, D:3) a tomahawk (20, 16, D:3) a +0 club (-4, 17, D:3) a tomahawk (-2, 22, D:3) a +0 scale mail a +0 club (17, 23, D:3) a +0 leather armour a +0 club (19, 24, D:3) a +0 falchion (15, 32, D:3) a +0 short sword 4 stones (11, 33, D:3) 2 curare-tipped needles (13, 37, D:3) a +0 robe (1, 38, D:3) 28 sling bullets (-5, 41, D:3) a +0 dagger (-15, 45, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 flail (-22, 3, D:4) a +0 dagger (-4, 4, D:4) a +0 spear (-15, 5, D:4) a +0 halberd a +0 scale mail (-6, 18, D:4) a +0 chain mail a +0 dagger (-21, 22, D:4) a +0 hand axe a +0 hand axe (-15, 22, D:4) a +0 spear Level 5 of the Dungeon (51, 7, D:5) a +0 whip (36, 9, D:5) 13 silver sling bullets (13, 20, D:5) a +0 quarterstaff (57, 30, D:5) a +0 mace (50, 35, D:5) a +0 flail a +0 falchion a +0 leather armour (55, 40, D:5) a +0 short sword (52, 41, D:5) 26 bolts (54, 41, D:5) a cursed -1 dagger a +0 robe (45, 44, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon [Shop] Woimipp's Weapon Boutique a +0 dagger (28 gold) the cursed +1 long sword "Qinoh" {flame, rN++ MR++ Dex-3} (390 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 dagger (28 gold) a +0 rapier (56 gold) a +1 vampiric hand axe (224 gold) 8 poisoned arrows (44 gold) a +0 quarterstaff (56 gold) 21 arrows (58 gold) a +0 quarterstaff (56 gold) (0, 0, D:6) a throwing net (3, 1, D:6) a +0 hunting sling (14, 3, D:6) a +0 whip a cursed +0 leather armour (22, 8, D:6) a +0 mace (21, 9, D:6) a +3 quarterstaff of chaos (-16, 10, D:6) a +0 whip (-11, 10, D:6) a +0 robe (3, 10, D:6) a cursed -2 club a +0 short sword a +0 ring mail (-18, 12, D:6) a +0 whip a +0 scale mail (-17, 12, D:6) a +0 dagger a cursed +0 robe (0, 12, D:6) an arrow of frost (-18, 13, D:6) a +0 war axe a +0 plate armour (-1, 13, D:6) a +0 shortbow (-2, 14, D:6) 2 arrows of frost (20, 17, D:6) a +0 mace (21, 17, D:6) a +0 mace (19, 18, D:6) a +0 mace (20, 18, D:6) a +0 mace (21, 18, D:6) a +0 mace (22, 18, D:6) a +0 mace (19, 20, D:6) a +0 mace (20, 20, D:6) a +0 mace (21, 20, D:6) a +0 mace (22, 20, D:6) a +0 mace (20, 21, D:6) a +0 mace (22, 21, D:6) a +0 mace (-8, 25, D:6) a +0 long sword (15, 31, D:6) a +0 scythe (19, 36, D:6) 20 stones Level 7 of the Dungeon [Shop] Gynipuli's Distillery a potion of haste (120 gold) 2 potions of haste (240 gold) a potion of might (48 gold) a potion of haste (120 gold) a potion of might (48 gold) 2 potions of invisibility (192 gold) a potion of berserk rage (60 gold) a potion of beneficial mutation (420 gold) (0, 0, D:7) a +0 rapier (-47, 1, D:7) a wand of flame (33) a wand of slowing (2) a wand of enslavement (9) a wand of flame (25) (-34, 6, D:7) a +0 falchion a +0 chain mail (-11, 9, D:7) 22 stones (-14, 29, D:7) a +0 ring mail (-7, 30, D:7) a +0 leather armour (-53, 34, D:7) 18 stones (-22, 38, D:7) a +0 naga barding (-5, 39, D:7) a +0 falchion (-19, 48, D:7) a +0 scimitar (-11, 48, D:7) an arrow (-5, 48, D:7) a +0 short sword (-23, 49, D:7) a +0 robe (-24, 50, D:7) a +0 hunting sling (-12, 51, D:7) a +0 shortbow 21 arrows (-20, 59, D:7) 22 stones Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (22, 2, D:8) a +0 shortbow 14 arrows (23, 3, D:8) an arrow (-4, 4, D:8) a scroll of noise (6, 4, D:8) a +0 club a +0 dagger a +0 leather armour a +0 club (-5, 5, D:8) a cursed -3 hand axe (6, 5, D:8) a +0 dagger a +0 robe (-12, 8, D:8) a +0 mace (-18, 14, D:8) 13 stones (4, 18, D:8) a +0 morningstar (13, 21, D:8) a +0 plate armour (6, 27, D:8) a cursed -1 trident a +0 leather armour a +0 club (5, 28, D:8) a +0 flail (4, 30, D:8) a +0 dagger a +0 leather armour (5, 30, D:8) a +0 hand axe a +0 leather armour (-11, 32, D:8) 16 sling bullets (20, 32, D:8) a +0 giant spiked club (0, 37, D:8) 2 potions of degeneration (2, 42, D:8) a cursed +0 mace a cursed +0 robe (-5, 46, D:8) a +1 great sword a +0 robe a +2 short sword a cursed +0 robe (12, 48, D:8) a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 arrows (7, 0, Lair:1) a throwing net (-34, 2, Lair:1) an uncursed ring of sustain attributes an uncursed ring of positive energy (-33, 2, Lair:1) a +0 buckler the +2 ring mail "Gulopt" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). a +2 dagger of chaos a +2 trident of protection (-32, 2, Lair:1) a book of Envenomations a book of the Dragon a book of Frost (0, 2, Lair:1) 20 stones (3, 2, Lair:1) a +0 robe (-34, 3, Lair:1) a wand of enslavement (7) a wand of draining (11) a wand of polymorph (12) (-32, 3, Lair:1) 2 beef jerkies 2 slices of pizza 3 bread rations (-28, 6, Lair:1) 21 poisoned bolts (-22, 6, Lair:1) a +0 trident of piercing (-21, 6, Lair:1) an uncursed amulet of faith (-43, 9, Lair:1) a +0 ring mail (-44, 10, Lair:1) a crystal ball of energy a +0 hand axe (-11, 12, Lair:1) the +5 flail of Fixation {flame, rPois rF+ rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (-44, 15, Lair:1) 24 stones (-42, 21, Lair:1) 12 stones (-29, 22, Lair:1) a potion of degeneration (5, 22, Lair:1) a +0 robe (-14, 25, Lair:1) 28 stones (-15, 26, Lair:1) a cursed +0 leather armour (6, 27, Lair:1) a cursed -2 dagger (14, 31, Lair:1) a +0 quarterstaff (-20, 32, Lair:1) a stone of tremors (-14, 32, Lair:1) 23 stones (-14, 33, Lair:1) a wand of magic darts (20) (3, 33, Lair:1) a +0 robe (-36, 34, Lair:1) a +0 blowgun (-33, 34, Lair:1) a +0 hand axe (-44, 35, Lair:1) 17 stones (-43, 35, Lair:1) a +0 cloak (15, 35, Lair:1) a disc of storms (1, 37, Lair:1) a +0 dagger (-31, 38, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 great sword of flaming a +0 large shield of fire resistance a +0 robe of fire resistance a +2 robe (-10, 11, Lair:2) a +0 ring mail (-1, 17, Lair:2) a wand of enslavement (6) (26, 21, Lair:2) 20 bolts (3, 22, Lair:2) a +0 quarterstaff (-10, 35, Lair:2) 12 sling bullets (-4, 44, Lair:2) a +0 short sword (-30, 49, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (0, 0, Lair:3) 19 stones (23, 1, Lair:3) 15 sling bullets (19, 16, Lair:3) a wand of slowing (16) (43, 16, Lair:3) an uncursed amulet of faith (33, 20, Lair:3) a +0 shortbow (1, 24, Lair:3) a +0 scimitar Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 hand axe (16, 7, Lair:4) 21 stones (-8, 9, Lair:4) 19 bolts (6, 12, Lair:4) a potion of degeneration (32, 17, Lair:4) 2 potions of agility (-2, 20, Lair:4) 16 arrows (-7, 39, Lair:4) a black mamba corpse (skeletalised by now) (8, 46, Lair:4) 13 gold pieces