Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 867337858635947791 162 xelsha the Ruffian (level 5, -8/41 HPs) Began as a Gnoll Shapeshifter on Apr 29, 2025. Mangled by an orc priest ... wielding a +2 short sword of electrocution (20 damage) ... on level 4 of the Dungeon. The game lasted 00:04:06 (2505 turns). xelsha the Ruffian (Gnoll Shapeshifter) Turns: 2505, Time: 00:04:07 Health: -8/41 AC: 9 Str: 13 XL: 5 Next: 43% Magic: 8/16 EV: 11 Int: 12 God: Gold: 339 SH: 0 Dex: 11 Spells: 6/7 levels left rFire + . . l - +8 dagger of the Jester {freeze, rPois MP+9} rCold . . . (no shield) rNeg + . . q - +4 ring mail of Conscience {rF+ rN+ Regen+} rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.15/turn %: no passive effects @: confused, brilliant, beast-form, ambrosia-drunk, very slightly contaminated A: beast (slay +3), fangs 1, strong nose, distributed training a: Begin Untransformation You were on level 4 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 339 gold pieces. Inventory: Hand Weapons h - a +0 mace l - the +8 dagger of the Jester (weapon) {freeze, rPois MP+9} (You found it on level 2 of the Dungeon) rPois: It protects you from poison MP+9: It affects your magic capacity (+9). n - the +9 whip "Rumm" {elec, rC+ Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Armour a - a +0 animal skin e - a +0 ring mail g - a +0 helmet q - the +4 ring mail of Conscience (worn) {rF+ rN+ Regen+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. A - a scarf of invisibility Jewellery y - a ring of fire Talismans c - a beast talisman d - a flux talisman Scrolls f - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} s - a scroll of teleportation {unknown} t - a scroll of immolation {unknown} v - a scroll of enchant weapon {unknown} w - a scroll of vulnerability {unknown} x - a scroll of identify {unknown} Potions b - a potion of lignification i - a potion of brilliance j - a potion of ambrosia m - a potion of resistance {unknown} o - a potion of mutation {unknown} p - a potion of invisibility {unknown} r - 2 potions of cancellation {unknown} u - a potion of curing {unknown} z - a potion of degeneration {unknown} Skills: + Level 3.0 Fighting + Level 1.5 Short Blades + Level 1.5 Long Blades + Level 1.5 Axes + Level 1.5 Maces & Flails + Level 1.5 Polearms + Level 1.5 Staves + Level 1.5 Ranged Weapons + Level 1.5 Throwing + Level 1.5 Armour + Level 4.8 Dodging + Level 1.5 Stealth + Level 1.5 Shields + Level 6.7 Unarmed Combat + Level 1.5 Spellcasting + Level 1.2 Conjurations + Level 1.2 Hexes + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Alchemy + Level 1.7 Invocations + Level 1.5 Evocations + Level 6.6 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 20% 1d4 36% 1 Mercury Vapours Alch/Air 10% N/A 50% 2 Swiftness Air 5% N/A 73% 3 Airstrike Air 2% 2d(1-17) 98% 4 Olgreb's Toxic Radiance Alch 5% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +3) You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The orc priest begins to cast a cantrip, but forgets the words! Unknown command. You miscast Shock. Nothing appears to happen. An orc comes into view. It is wielding a +0 falchion. An orc comes into view. It is wielding a +0 short sword. The zap misses the orc priest. The zap misses the orc. The orc shouts! You miscast Shock. Nothing appears to happen. The zap hits the orc priest but does no damage. The zap hits the orc. The orc is lightly wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The zap hits the orc priest but does no damage. The zap hits the orc. The orc is moderately wounded. The zap hits the orc. The orc is heavily wounded. You miscast Shock. Nothing appears to happen. An endoplasm comes into view. You miscast Shock. Nothing appears to happen. The orc priest hits you with a +2 short sword of electrocution. You are electrocuted! You miscast Shock. Nothing appears to happen. The orc priest hits you but does no damage. You puncture the orc! You freeze the orc. You kill the orc! The orc priest hits you with a +2 short sword of electrocution. You are electrocuted!! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of brilliance. You feel clever all of a sudden. The orc priest closely misses you. The orc closely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. The orc priest hits you but does no damage. You are electrocuted!! You die... ############### ######### #...)..)......####........ #..))).............).... ##...################### ##..## ##..## ##..# #..## ##.h# ##oo# ##)# .J #.. #.# .. #.. You could see an orc priest, an orc and an endoplasm. Vanquished Creatures 2 orc wizards (D:4) A hound skeleton (D:3) 2 adders An adder skeleton (D:3) 10 orcs 7 ball pythons A bat (D:1) 9 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 6 hobgoblins 9 kobolds 5 quokkas 5 frilled lizards A quokka zombie (D:3) 6 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xelsha the Gnoll Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 118 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 616 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 662 | D:2 | Identified the +8 dagger of the Jester {freeze, rPois MP+9} 745 | D:2 | Identified the +9 whip "Rumm" {elec, rC+ Int+3} 932 | D:2 | Identified the +4 ring mail of Conscience {rF+ rN+ Regen+} 1102 | D:2 | Reached skill level 1 in Invocations 1428 | D:3 | Learned a level 1 spell: Shock 1530 | D:3 | Reached skill level 1 in Short Blades 1530 | D:3 | Reached skill level 1 in Long Blades 1530 | D:3 | Reached skill level 1 in Axes 1530 | D:3 | Reached skill level 1 in Maces & Flails 1530 | D:3 | Reached skill level 1 in Polearms 1530 | D:3 | Reached skill level 1 in Staves 1530 | D:3 | Reached skill level 1 in Ranged Weapons 1530 | D:3 | Reached skill level 1 in Throwing 1530 | D:3 | Reached skill level 1 in Armour 1530 | D:3 | Reached skill level 1 in Stealth 1530 | D:3 | Reached skill level 1 in Shields 1530 | D:3 | Reached skill level 1 in Spellcasting 1530 | D:3 | Reached skill level 1 in Evocations 1553 | D:3 | Reached XP level 4. HP: 34/34 MP: 5/5 1749 | D:3 | Reached skill level 1 in Conjurations 1749 | D:3 | Reached skill level 1 in Hexes 1749 | D:3 | Reached skill level 1 in Summonings 1749 | D:3 | Reached skill level 1 in Necromancy 1749 | D:3 | Reached skill level 1 in Translocations 1749 | D:3 | Reached skill level 1 in Fire Magic 1749 | D:3 | Reached skill level 1 in Ice Magic 1749 | D:3 | Reached skill level 1 in Air Magic 1749 | D:3 | Reached skill level 1 in Earth Magic 1749 | D:3 | Reached skill level 1 in Alchemy 2287 | D:4 | Reached XP level 5. HP: 40/40 MP: 7/7 2505 | D:4 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic D:2: layout_loops_ring D:3: layout_rooms, serial_undead, serial_undead_f, serial_undead_d, serial_undead_b, serial_undead_f, serial_undead_a, minmay_crystal_room, minmay_goblin_kobold_house D:4: layout_cave_pods Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Invocations | 1 | 1.7 Short Blades | 1 | 1.5 Long Blades | 1 | 1.5 Axes | 1 | 1.5 Maces & Flails | 1 | 1.5 Polearms | 1 | 1.5 Staves | 1 | 1.5 Ranged Weapons | 1 | 1.5 Throwing | 1 | 1.5 Armour | 1 | 1.5 Stealth | 1 | 1.5 Shields | 1 | 1.5 Spellcasting | 1 | 1.5 Evocations | 1 | 1.5 Conjurations | 1 | 1.2 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Fire Magic | 1 | 1.2 Ice Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Alchemy | 1 | 1.2 Fighting | 3 | 3.0 Dodging | | 4.8 Unarmed Combat | | 6.7 Shapeshifting | | 6.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 32 | || 32 Bite | 3 | || 3 Dagger | 33 | 32 || 65 Cast: Shock | 4 | 32 || 36 Use: Potion | | 2 || 2 Armour: Ring mail | 24 | 25 || 49 Dodge: Dodged | 22 | 21 || 43