xelsha Level 1 of the Dungeon [Shop] Zaqink's Assorted Antiques a potion of curing (54 gold) a scroll of vulnerability (72 gold) a potion of curing (54 gold) a +0 sling (27 gold) a scroll of brand weapon (171 gold) a scroll of teleportation (54 gold) (14, -22, D:1) a +0 whip (21, -18, D:1) a +0 short sword (22, -8, D:1) a +0 dagger (29, -18, D:1) 6 stones (39, -17, D:1) a +0 dagger (40, -18, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -34, D:2) a +0 dagger (3, -31, D:2) a +0 sling (8, -10, D:2) a +0 leather armour (9, -7, D:2) a +0 robe (10, -11, D:2) a +0 dagger (16, -25, D:2) a +0 short sword (22, 2, D:2) a +0 ring mail (24, -3, D:2) a +0 ring mail (27, 3, D:2) a +0 helmet (33, -18, D:2) a +0 dagger 4 stones (35, -21, D:2) a +0 short sword 3 stones (35, -9, D:2) a +0 club (36, -5, D:2) a +0 club (41, 6, D:2) a +0 club 3 stones (44, -24, D:2) a +0 dagger (47, -14, D:2) 5 stones (49, -19, D:2) a +0 leather armour Level 3 of the Dungeon (3, 6, D:3) a +0 dagger of speed (18, -10, D:3) a +0 leather armour (19, -22, D:3) a +0 robe (27, -25, D:3) a +0 flail (48, -6, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qyemi's Jewellery Boutique an amulet of faith (480 gold) a ring of see invisible (180 gold) a ring of fire (300 gold) a ring of fire (300 gold) a ring of protection from cold (300 gold) an amulet of the acrobat (360 gold) a +6 ring of intelligence (432 gold) a ring of willpower (300 gold) a ring of poison resistance (240 gold) a ring of protection from fire (300 gold) [Shop] Wummulayn's Distillery a potion of haste (120 gold) a potion of lignification (36 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of invisibility (96 gold) (1, -4, D:4) 4 stones (17, -7, D:4) 2 stones (18, 12, D:4) a +0 dagger (21, 13, D:4) 11 gold pieces (22, 13, D:4) a +0 club (23, -6, D:4) an orb of guile (26, 13, D:4) a +0 dagger a +0 dagger (29, 17, D:4) a +0 short sword (31, 18, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) a book of Geomancy (1, -11, D:5) a potion of curing (2, -16, D:5) a +0 arbalest of electrocution (unseen) (2, -14, D:5) a scroll of teleportation (2, -6, D:5) a +0 whip a +0 leather armour (2, -3, D:5) a +0 flail a gnoll corpse (6, 3, D:5) a +0 club 9 stones a +0 leather armour a wand of flame (26) (14, -12, D:5) a +0 short sword a +0 chain mail (15, -2, D:5) a +0 hand axe (15, 3, D:5) a jackal corpse (skeletalised by now) (16, 2, D:5) a +0 trident a +0 ring mail a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff