xelsha Level 1 of the Dungeon (0, 0, D:1) 9 stones (1, 51, D:1) a +0 robe (7, 28, D:1) a +0 dagger (11, 39, D:1) a +0 mace (13, 18, D:1) 7 stones (41, 34, D:1) 3 stones (63, 22, D:1) 3 stones a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +6 trident "Demur" {flame, *Noise rN++ Dex+4 SInv} Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make noises in combat. (9, -33, D:2) a +0 dagger (11, -17, D:2) a staff of conjuration (12, -35, D:2) a +0 dagger (17, -7, D:2) 3 stones (23, -21, D:2) a +0 spear (33, -20, D:2) 4 stones (34, -30, D:2) a +0 plate armour (43, -20, D:2) a +0 club a +0 robe Level 3 of the Dungeon (12, 30, D:3) a +0 club 3 stones (13, 30, D:3) a +0 halberd (16, 5, D:3) a +0 halberd (22, 36, D:3) a staff of earth (25, -15, D:3) a +0 flail (27, 5, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (13, -8, D:4) a scroll of identify