xelsha Level 1 of the Dungeon (0, 0, D:1) 9 stones (20, -12, D:1) a +0 dagger (23, -42, D:1) 8 stones (25, 1, D:1) a +0 dagger a stone (34, -9, D:1) a +0 dagger (58, -44, D:1) 4 stones (58, -7, D:1) a +0 club 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (9, 20, D:2) a +0 leather armour (20, 17, D:2) a +0 dagger (28, 1, D:2) a +0 club (32, 22, D:2) a +0 flail (38, 11, D:2) the +6 quarterstaff of Karma {vamp, Fly Int+2 Dex+6 Stlth-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). Fly: It grants you flight. Stlth: It makes you less stealthy. (41, 38, D:2) a +0 club (47, 12, D:2) a +0 ring mail (49, 34, D:2) a +0 robe (50, 21, D:2) a +0 mace (55, 24, D:2) a +0 club (57, 27, D:2) a +0 club (57, 29, D:2) a +0 whip Level 3 of the Dungeon (5, -16, D:3) 6 stones (15, -32, D:3) 7 stones (17, -19, D:3) a +0 chain mail (22, -28, D:3) a +0 spear (23, -27, D:3) a +0 dagger (23, 5, D:3) a +0 plate armour (28, -14, D:3) a +0 short sword (34, -32, D:3) 5 stones (40, -24, D:3) a +0 scale mail (40, -16, D:3) a +0 mace (43, -13, D:3) a +0 hand axe a +0 flail (43, -12, D:3) a +0 hand axe a +0 hand axe a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 21, D:4) a +0 giant spiked club (4, -24, D:4) 5 stones (7, 10, D:4) a +0 club a +0 scale mail (9, 13, D:4) a +0 flail (9, 14, D:4) a +0 club a +0 scale mail a +0 flail (12, -4, D:4) 5 stones (19, -6, D:4) a +0 club (30, -26, D:4) a +0 dagger (32, 13, D:4) a +0 falchion (46, -2, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) 2 stones (1, -7, D:5) a +0 whip (8, -25, D:5) a +0 dagger