Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 2678547431224675879 78 xelsha the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Oct 27, 2022. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:49 (2258 turns). xelsha the Conjurer (Human Conjurer) Turns: 2258, Time: 00:07:50 Health: -1/30 AC: 4 Str: 7 XL: 4 Next: 61% Magic: 6/7 EV: 11 Int: 21 God: Gold: 102 SH: 0 Dex: 11 Spells: 4/8 levels left rFire . . . SeeInvis . n - +2 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . v - +0 leather armour rPois . Reflect . k - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons e - a +0 whip m - a +0 short sword n - a +2 vampiric dagger (weapon) Missiles f - 35 stones h - 3 poisoned darts x - 5 boomerangs Armour a - a +0 robe k - a +0 helmet (worn) l - a +0 buckler r - a +0 ring mail v - a +0 leather armour (worn) Jewellery w - a ring of wizardry Scrolls c - a scroll of magic mapping {unknown} d - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} p - a scroll of poison {unknown} q - a scroll of brand weapon {unknown} s - a scroll of enchant weapon {unknown} u - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of degeneration {unknown} j - 2 potions of brilliance {unknown} o - a potion of might {unknown} t - a potion of flight {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth - Level 0.5 Shields + Level 2.5 Spellcasting + Level 4.4 Conjurations + Level 0.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Freeze Ice 20% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 26% 3 Frozen Ramparts Ice 10% 1d2 43% 3 Hailstorm Conj/Ice 13% 3d5 58% 4 Fulminant Prism Conj/Hex 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You barely miss the orc wizard. The orc wizard misses you. The orc misses you. You hit the orc wizard but do no damage. The orc wizard casts a spell at you. The puff of flame hits you. The orc hits you from afar with a +0 trident. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard but does no damage. The orc hits you from afar with a +0 trident. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You miss the orc wizard. The orc closely misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the orc wizard. The orc wizard hits you but does no damage. The orc hits you but does no damage. You hit the orc wizard. You feel better. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You die... . #.# .... . ... .... # #.#.# ..... # #.#.. ..... #.#.#..o... #####!..#...... #++ .........o...K. #.. ####.# .. #.# # #@o..# ... #.# #...###o.# .... #.# #....[.# ..... #.# ########.#...... #.# #..........# #.### ###.######...# ....# #.....# #...# #.#.######.#.#.# ....# #.#...##.....#.# ...... You could see an orc wizard and an orc. Vanquished Creatures 3 adders 2 dart slugs 7 orcs 3 bats An endoplasm (D:1) A giant cockroach (D:3) 5 hobgoblins 8 kobolds A quokka (D:1) A ball python (D:3) 5 frilled lizards A goblin (D:2) 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xelsha the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 173 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 359 | D:1 | Learned a level 2 spell: Searing Ray 838 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 916 | D:2 | Identified the +3 mace of Ihoicih {venom, rF+} 1305 | D:2 | Learned a level 1 spell: Freeze 1348 | D:2 | You fall into a shaft and drop 1 floor! 1355 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/7 2258 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_petra, minmay_misc_feat_square D:3: layout_basic, mainiacjoe_overflow_alcove_4, nicolae_overflow_hidden_temple, solitary_fountain, serial_park_tiny_1, item_on_display_a Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 20 | 66 || 86 Punch | | 1 || 1 Cast: Magic Dart | 53 | 14 || 67 Searing Ray | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 5 | || 5 Ring mail | 3 | || 3 Leather armour | | 14 || 14 Dodge: Dodged | 7 | 43 || 50 Block: Buckler | 2 | || 2