xccam Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -11, D:1) a +0 club (6, 20, D:1) a +0 dagger (15, 16, D:1) 4 curare-tipped needles (16, 1, D:1) 22 stones (16, 21, D:1) a +0 club (18, 14, D:1) a +0 ring mail (20, 2, D:1) a +0 club (23, 28, D:1) a +0 dagger (25, -17, D:1) a +0 club (25, -14, D:1) 17 sling bullets (27, 28, D:1) a stone (28, 20, D:1) 23 bolts (40, -24, D:1) a cursed +0 ring mail (43, -21, D:1) a +0 dagger (43, -19, D:1) a +0 centaur barding (44, -25, D:1) a +0 chain mail (51, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -4, D:2) 24 stones (10, 26, D:2) a +0 hand axe (18, 10, D:2) 18 stones (26, 9, D:2) a +0 short sword (44, -9, D:2) a +0 dagger (45, 43, D:2) 20 stones (53, -1, D:2) 18 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 12, D:3) a +0 short sword (1, 13, D:3) a +0 hand axe (3, 12, D:3) a cursed -2 flail (6, 38, D:3) 16 stones (25, 21, D:3) a +0 ring mail (32, 38, D:3) 20 stones Level 4 of the Dungeon [Shop] Edaedadue's Jewellery Boutique a +5 ring of intelligence (412 gold) an uncursed amulet of harm (300 gold) a +2 ring of evasion (100 gold) an uncursed amulet of the acrobat (300 gold) an uncursed ring of flight (175 gold) an uncursed amulet of magic regeneration (300 gold) the ring "Imekir" {rF+ AC+3 Slay+4} (518 gold) [ring of protection] It affects your AC (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. (0, 0, D:4) a +0 robe (7, 0, D:4) a +0 dagger a cursed +0 robe (7, 1, D:4) a +0 dagger a +0 robe (7, 2, D:4) a +1 hand axe of electrocution a +0 shortbow a +0 ring mail (8, 1, D:4) a +0 short sword a +0 chain mail (31, -1, D:4) a +0 whip (32, -1, D:4) a +0 whip a +0 spear (33, -1, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 scimitar (1, 37, D:5) a +0 cloak (3, -14, D:5) a cursed -1 short sword a +0 leather armour (5, -19, D:5) a +0 dagger a +0 robe (9, 36, D:5) 2 tomahawks a +0 dagger (10, 35, D:5) a tomahawk (10, 36, D:5) a +0 short sword a +0 flail a +0 ring mail (13, 36, D:5) a tomahawk (24, -24, D:5) a +0 leather armour (33, 18, D:5) a +0 robe (48, -23, D:5) a +1 mace of holy wrath (56, -7, D:5) a +0 flail (65, 3, D:5) a +0 club a +0 ring mail a +0 mace (66, 0, D:5) a tomahawk (66, 2, D:5) a +0 dagger a +0 chain mail (66, 3, D:5) a +0 whip a +0 chain mail a +0 club (67, -1, D:5) a tomahawk (70, -8, D:5) 12 stones Level 6 of the Dungeon (3, -4, D:6) a +0 chain mail (11, 2, D:6) a +0 robe a cursed +0 halberd (12, 0, D:6) a +0 robe a cursed +0 falchion (12, 1, D:6) a +0 robe a cursed +3 falchion of freezing a +0 battleaxe a +0 robe (15, 10, D:6) a +0 robe (18, 25, D:6) a +0 scale mail (20, -3, D:6) 16 bolts (21, -3, D:6) a scroll of noise (26, 2, D:6) 18 stones (26, 13, D:6) a +0 dagger a +0 robe (26, 14, D:6) a +0 dagger a cursed +0 robe (27, 13, D:6) a +0 war axe a +0 leather armour a +0 flail (31, 36, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (1, 4, D:7) a +0 falchion (2, -5, D:7) a +0 ring mail (2, 5, D:7) a +0 giant club (4, 22, D:7) a +0 scale mail (14, -3, D:7) a +0 spear a +0 spear a +0 spear (15, -3, D:7) a +0 club a +0 spear (16, -3, D:7) a +0 whip a +0 robe (17, 17, D:7) the +6 dagger of the Peculiar Nights {pierce, MR++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. (18, 6, D:7) a +0 robe (19, 30, D:7) a +0 war axe (20, -3, D:7) a +0 animal skin (21, -3, D:7) a +1 whip of electrocution a +2 robe of magic resistance (21, 18, D:7) 32 stones (32, 26, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Ycacril's Distillery a potion of lignification (45 gold) a potion of degeneration (15 gold) a potion of lignification (45 gold) a potion of lignification (45 gold) a potion of curing (45 gold) a potion of degeneration (15 gold) (0, 0, D:8) a +0 giant club a +0 giant club (1, 3, D:8) a +0 quarterstaff (5, 22, D:8) a +0 hand axe (9, -11, D:8) a +0 giant club (9, 19, D:8) 13 stones a scroll of noise (12, 13, D:8) the +8 plate armour of Dramatic Exits {rElec rPois rN+++ Int-5} It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. (12, 14, D:8) a +0 giant club (29, 8, D:8) a +0 short sword (31, -15, D:8) a +0 dagger a +2 robe of fire resistance a +0 whip a cursed +0 leather armour (37, 14, D:8) a +0 giant spiked club a +0 giant spiked club (38, -10, D:8) a +0 chain mail (47, 11, D:8) a +0 short sword (48, 11, D:8) a +0 leather armour a +0 flail a +0 chain mail (51, 13, D:8) 19 poisoned needles (56, -3, D:8) 19 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 robe (2, -12, D:9) a +2 halberd of venom a +0 plate armour (3, -12, D:9) a +0 short sword a +0 flail (5, 8, D:9) a +0 war axe (7, -4, D:9) a worker ant corpse (9, 9, D:9) a cursed +0 hand axe a +0 animal skin (19, -21, D:9) a howler monkey corpse (skeletalised by now) (25, 15, D:9) a stone (27, 16, D:9) a kobold corpse (28, 17, D:9) a poisoned needle a +0 dagger (29, 17, D:9) a poisoned needle a scorpion corpse (30, 17, D:9) a +0 club a +0 blowgun 5 poisoned needles (31, 17, D:9) a +0 blowgun 15 poisoned needles