xccam Level 1 of the Dungeon (0, 0, D:1) 13 sling bullets (1, 15, D:1) 15 arrows (5, 4, D:1) 16 stones (11, 2, D:1) 20 stones (17, 24, D:1) a cursed +0 whip (26, 17, D:1) 22 stones (30, 2, D:1) a +0 club (35, 17, D:1) 17 arrows (37, 12, D:1) a stone (37, 13, D:1) a stone (37, 17, D:1) a +0 short sword (43, -1, D:1) a +0 dagger of venom (47, 14, D:1) 15 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -3, D:2) a +0 scale mail (8, 6, D:2) a +0 falchion (8, 22, D:2) a stone (9, 25, D:2) a stone (9, 27, D:2) a +0 club a stone (23, -5, D:2) a +0 flail (28, -2, D:2) 4 tomahawks (32, 32, D:2) a +0 robe (37, 22, D:2) a +0 dagger (37, 25, D:2) a stone (38, 15, D:2) a +0 dagger (45, 11, D:2) a cursed +0 club (52, 26, D:2) 14 stones Level 3 of the Dungeon (5, -5, D:3) 10 arrows (11, 30, D:3) a +0 trident (15, 31, D:3) a +0 lajatang (19, 15, D:3) a stone (20, 16, D:3) a stone (24, 16, D:3) a poisoned needle (24, 17, D:3) a +0 short sword a stone (25, 15, D:3) a cursed +0 spear (25, 17, D:3) a +0 blowgun 6 poisoned needles (26, 14, D:3) a +0 spear (27, 15, D:3) a +0 leather armour (29, 20, D:3) a +0 ring mail (34, 17, D:3) 15 sling bullets (37, 23, D:3) a +0 mace (47, 19, D:3) 3 stones (47, 20, D:3) a cursed -1 club a +2 dagger of electrocution 14 stones (47, 29, D:3) a +0 hand axe (48, 15, D:3) a stone (48, 17, D:3) a stone (48, 18, D:3) a stone (48, 20, D:3) a stone (49, 26, D:3) 18 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 cloak Level 6 of the Dungeon [Shop] Tonnelly's Antique Armour Shoppe a +0 cloak of magic resistance (264 gold) a +2 robe of positive energy (338 gold) the +1 robe of the Past {rC++ MR- Dex+6} (887 gold) It affects your dexterity (+6). It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 robe (16 gold) a +0 plate armour (529 gold) a +0 chain mail (103 gold) a +0 leather armour (46 gold) a +0 centaur barding (529 gold) a +0 cloak (103 gold) a +4 ring mail (598 gold) (0, 0, D:6) 12 stones (3, 25, D:6) an uncursed staff of fire (4, 25, D:6) 17 poisoned needles (14, -13, D:6) a +0 scythe a +0 robe (18, 14, D:6) 3 arrows (19, 6, D:6) a +0 hand axe (20, -10, D:6) a +0 ring mail (21, 16, D:6) an arrow (23, 16, D:6) a +0 shortbow 20 arrows (32, 1, D:6) a +1 hand axe of electrocution a +0 ring mail (32, 2, D:6) a +0 dagger a +0 robe (32, 3, D:6) a +0 short sword a +0 hand axe a +0 dagger a +0 robe (33, -11, D:6) a +0 giant club (33, 7, D:6) 16 stones (34, -4, D:6) a +0 scale mail (48, 15, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 robe (13, 11, D:7) a +0 dagger (18, 26, D:7) a +0 mace (19, 43, D:7) a +0 shortbow 21 arrows (21, 43, D:7) an arrow (22, 44, D:7) an arrow (23, 44, D:7) an arrow (24, 44, D:7) an arrow (25, 44, D:7) an arrow (34, 29, D:7) a +0 war axe (38, 30, D:7) a hound corpse (43, 3, D:7) 20 stones (46, 9, D:7) 25 sling bullets (50, 13, D:7) the cursed +3 long sword of the Iron City of Dis {freeze, -Tele rElec MR+ Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (53, 27, D:7) a +0 flail