xccam Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -19, D:1) a +0 club a cursed -3 whip a +2 dagger of draining (2, -7, D:1) a +0 leather armour (5, -16, D:1) 2 stones (6, -15, D:1) a stone (9, -29, D:1) a cursed +0 robe (9, -5, D:1) 24 sling bullets (10, -13, D:1) 18 stones (12, -16, D:1) a +0 whip (16, -2, D:1) a +0 club (17, -2, D:1) a +0 club (19, 0, D:1) 21 stones (22, -20, D:1) a cursed -1 hand axe (26, -10, D:1) 2 tomahawks (29, -17, D:1) a +0 robe (35, -20, D:1) 29 stones (39, -23, D:1) 14 arrows (39, -4, D:1) a +0 hunting sling (43, -23, D:1) a +0 whip (50, -5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -13, D:2) a +0 club (18, -14, D:2) a +0 club (18, -12, D:2) a +0 club (18, -7, D:2) a +0 mace (19, -35, D:2) a +0 leather armour (19, -15, D:2) a +0 club (29, -15, D:2) a +0 short sword (30, 2, D:2) a +0 dagger (36, -3, D:2) a +0 leather armour (37, -24, D:2) a +0 halberd (37, -19, D:2) a +0 club (37, -7, D:2) a stone (37, -5, D:2) a stone a +0 dagger (38, -9, D:2) a stone (39, -8, D:2) a +0 dagger (45, -13, D:2) a +0 dagger (49, 3, D:2) 33 bolts (51, -30, D:2) a +0 whip (51, 1, D:2) a +0 club a +0 robe (56, -18, D:2) a +0 dagger (57, -19, D:2) 6 curare-tipped needles (60, 7, D:2) a +0 rapier (66, -15, D:2) a +0 club (67, -15, D:2) a +0 hand axe a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 1, D:3) a +0 club (0, 6, D:3) a +0 war axe (2, 19, D:3) a +0 dagger (4, -2, D:3) a +0 ring mail a +0 flail (4, -1, D:3) a +0 short sword (4, 17, D:3) a +0 dagger (5, -1, D:3) a +0 club (6, 17, D:3) a +0 spear (7, -4, D:3) a cursed +0 leather armour a +1 war axe of holy wrath (15, 6, D:3) a +0 hand axe (20, 25, D:3) a +0 dagger (20, 26, D:3) a +0 short sword (21, -3, D:3) a +0 club a +0 robe (22, 6, D:3) 13 stones (24, 24, D:3) a +0 club (28, -3, D:3) a +0 ring mail (28, -2, D:3) a +0 club (32, 20, D:3) a +0 club a +0 leather armour (41, -5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Yrhif's Armour Boutique a +3 plate armour of magic resistance (585 gold) the +1 ring mail of the Townfolk {rPois MR- Regen+ SInv} (262 gold) It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. a +0 pair of gloves (58 gold) a +0 robe (9 gold) a +4 plate armour of fire resistance (650 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +3 ring mail of fire resistance (338 gold) a +0 pair of boots (58 gold) a +0 ring mail (52 gold) (0, 0, D:4) a +0 whip a +0 robe (4, 16, D:4) 12 arrows (7, -13, D:4) a +0 short sword (11, -13, D:4) 14 poisoned needles (13, -20, D:4) 19 stones (22, -3, D:4) a quokka corpse (skeletalised by now) (23, -11, D:4) a +0 ring mail (23, -10, D:4) a +0 short sword (unseen) (29, -22, D:4) 14 sling bullets (30, -14, D:4) a +0 giant spiked club (36, 11, D:4) a +0 flail a +0 whip a +0 club a +0 club (41, -5, D:4) 25 sling bullets (48, 14, D:4) 12 sling bullets Level 5 of the Dungeon (0, 0, D:5) an arrow (1, 0, D:5) an arrow (2, 3, D:5) a +0 chain mail (3, -29, D:5) a +0 trident (3, -1, D:5) an arrow (4, -7, D:5) a potion of curing (8, -5, D:5) 27 stones (11, -7, D:5) 2 arrows (11, -5, D:5) an arrow (11, -2, D:5) a +0 trident (12, -6, D:5) an arrow (17, -7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 25 arrows (1, 0, D:6) a +6 ring of intelligence (3, -1, D:6) 12 gold pieces (11, 3, D:6) a scroll of identify (14, 0, D:6) a ration (18, 7, D:6) a wand of disintegration (16) (19, 7, D:6) an arrow (20, 9, D:6) an arrow (20, 15, D:6) 4 javelins (23, 13, D:6) 13 gold pieces (23, 14, D:6) 2 arrows (27, 13, D:6) 13 gold pieces