wvc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 40, D) a +0 shortbow (unseen) (50, 37, D) a +2 hunting sling of velocity (50, 43, D) a +0 dagger (unseen) (51, 37, D) a lamp of fire (51, 42, D) a +0 flail (51, 44, D) an arrow (52, 37, D) a +0 scimitar (52, 43, D) a blink frog corpse (52, 44, D) a moth of wrath corpse (53, 37, D) a +0 short sword (57, 42, D) a +0 leather armour 13 silver javelins a +4 antimagic spear a merfolk corpse (57, 43, D) a +0 robe a +0 rapier (58, 42, D) a +0 trident 5 exploding tomahawks (58, 43, D) a +0 robe a +2 rapier of venom (58, 44, D) a sea snake corpse (59, 32, D) a wolf corpse (skeletalised by now) (59, 37, D) a Fen Folio (59, 42, D) a +4 spear of venom 13 javelins a cursed +0 leather armour (59, 43, D) a +0 spear (59, 44, D) a +0 trident a +0 leather armour (60, 36, D) a book of Unlife (60, 37, D) the Handbook of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (61, 0, D) a book of Battle (61, 8, D) the +4 rapier "Caxt" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (61, 11, D) a +0 dire flail (unseen) (61, 23, D) a +1 spear of piercing (unseen) (61, 26, D) an uncursed staff of power (61, 31, D) a +0 spear a +0 blowgun 4 curare-tipped needles a +0 buckler (61, 32, D) a +0 quarterstaff a +1 robe of magic resistance a spriggan corpse (skeletalised by now) (61, 36, D) a book of Misfortune (62, 1, D) the cursed +1 flail of Volupp {flame, rC+ Int-5 Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (62, 8, D) a crystal ball of energy (62, 9, D) a +6 plate armour of ponderousness (62, 11, D) 2 large rocks (62, 12, D) 2 large rocks (62, 17, D) the +9 quick blade of Hubris {venom, Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (62, 22, D) a +4 chain mail of poison resistance (62, 32, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 36, D) an uncursed staff of cold (62, 37, D) an uncursed staff of wizardry (63, 0, D) the Disquisition on Frigorific Boosts Spells Type Level a - Freeze Ice 1 b - Regeneration Charms/Necromancy 3 c - Ice Form Ice/Transmutation 4 d - Deflect Missiles Charms/Air 6 e - Ozocubu's Refrigeration Ice 6 (63, 8, D) a book of Necromancy (63, 16, D) a book of Cantrips (63, 26, D) an uncursed ring of protection from magic (63, 27, D) a +3 leather armour of poison resistance (63, 36, D) a Necronomicon (64, 17, D) a +1 hunting sling of velocity (64, 22, D) a hell hound corpse (skeletalised by now) (64, 26, D) the +11 dire flail "Beastslayer" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (64, 27, D) an uncursed staff of earth (65, 26, D) the cursed +0 pearl dragon armour of Qemmiluu {-Cast rN+ MR+ Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (67, 0, D) the Guide on the Igneous Frostbite Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Bolt of Cold Conjuration/Ice 6 (68, 0, D) a +0 trident (68, 2, D) a +0 trident (68, 3, D) a +5 falchion of holy wrath a tomahawk (68, 4, D) 3 tomahawks (69, 0, D) a +2 robe of cold resistance (69, 2, D) a +0 trident (69, 36, D) a crystal ball of energy (70, 8, D) a book of Callings (70, 9, D) a +3 ring mail of magic resistance (70, 37, D) a +3 blowgun (71, 8, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 17, D) a Young Poisoner's Handbook (71, 27, D) an uncursed ring of magical power (71, 36, D) a +2 great sword of slicing (71, 37, D) the cursed +1 whip of Inconvenience {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. (72, 8, D) a +1 hunting sling of freezing (72, 9, D) a +1 vampiric broad axe (72, 17, D) an uncursed ring of protection from cold (72, 26, D) a +4 shortbow of velocity (72, 37, D) the cursed +0 war axe "Zucyniv" {flame, rC- Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It makes you vulnerable to cold. It has a curse placed upon it. (73, 16, D) a book of Unlife (73, 26, D) a +2 helmet of see invisible (73, 27, D) a +2 chain mail of fire resistance (74, 33, D) a +2 battleaxe of freezing (unseen) (75, 1, D) a +3 battleaxe of electrocution (75, 32, D) a +1 morningstar a +0 robe a necrophage corpse (skeletalised by now)