Dungeon Crawl Stone Soup version 0.19-a0-45-g2c295ea (webtiles) character file. 2 wvc the Skirmisher (level 1, 4/19 HPs) Began as a Mummy Wanderer on May 5, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (30 turns). wvc the Skirmisher (Mummy Wanderer) Turns: 30, Time: 00:00:32 Health: 4/19 AC: 2 Str: 16 XL: 1 Next: 33% Magic: 4/4 EV: 10 Int: 11 God: Gold: 0 SH: 3 Dex: 10 Spells: 0 memorised, 6 levels left rFire x . . SeeInvis . f - +0 club rCold + . . Gourm . e - +0 robe rNeg + + + Faith . d - +0 buckler rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +0 club (weapon) Armour d - a +0 buckler (worn) e - a +0 robe (worn) Scrolls a - a scroll of blinking b - a scroll of fear c - a scroll of teleportation Skills: - Level 4.0 Fighting * Level 0.2 Maces & Flails + Level 0.2 Dodging + Level 1.5 Shields - Level 1.0 Unarmed Combat - Level 3.0 Spellcasting You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History A jackal comes into view. The kobold shouts! The jackal barks! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal closely misses you. The kobold hits you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. The kobold barely misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The kobold barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....)...# ...#####.8.# .#.#≈≈≈#...# #.#≈≈≈#.#.# #.#≈≈;#.#.# #.#####.#.# #......h#<# #.#####h#.# #.#≈≈;#@#.# #.#≈≈≈#K#.# #.#≈≈≈#...# ..#####.8.# #...!.....# ########### You could see 2 electric eels, 2 jackals and a kobold. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wvc the Mummy Wanderer began the quest for the Orb. 0 | D:1 | wvc set off with: a scroll of blinking, a scroll of fear, a scroll of teleportation, a +0 buckler, a +0 robe, a +0 club 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 4/4 3 | D:1 | Noticed an electric eel 3 | D:1 | Noticed an electric eel 30 | D:1 | Quit the game Vault maps used: D:1: arrival_aquarium_b, st_stairs_1, minmay_misc_feat_hallway Action || total -------------------------++------- Melee: Club || 14 Armor: Robe || 4 Dodge: Dodged || 10 Block: Buckler || 2