wvc the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 7, D) a +0 shield (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 24, D) an arrow (17, 26, D) an arrow (19, 0, D) an uncursed staff of cold (19, 1, D) a scroll of fog (19, 15, D) an arrow (19, 16, D) the Reference Book on the Hurtful Rocks Spells Type Level a - Static Discharge Conjuration/Air 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Petrify Transmutation/Earth 4 d - Spellforged Servitor Conjuration/Summoning 7 (19, 17, D) a phial of floods (19, 24, D) an arrow (19, 32, D) an uncursed staff of earth (20, 0, D) a book of Enchantments (20, 16, D) a book of Debilitation (20, 17, D) an ornate deck of summoning (20, 32, D) a plain deck of defence (20, 33, D) the +7 shortbow "Getzoodgh" {speed, Fragile rN+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from negative energy. It will be destroyed if unequipped. (21, 16, D) an ornate deck of defence (21, 20, D) a +0 shortbow (still there?) a +0 shortbow (still there?) (21, 21, D) a +0 shortbow (unseen) (21, 22, D) a +0 longbow (unseen) (21, 32, D) a fan of gales (21, 34, D) an uncursed staff of cold (22, 0, D) a +2 ring of protection (22, 1, D) a +3 ring of protection (22, 7, D) a +0 quarterstaff of draining (22, 16, D) the +4 chain mail of the Trout {rN+} It protects you from negative energy. (22, 19, D) a +0 shortbow (still there?) 2 arrows (still there?) (22, 20, D) a +1 spear of distortion a +2 hand crossbow of freezing 14 javelins a +0 leather armour (22, 21, D) 4 arrows 2 javelins (22, 22, D) 2 large rocks (unseen) (22, 25, D) an arrow (unseen) (22, 32, D) a +2 great sword of electrocution (22, 33, D) the Collected Works on the Excruciating Rocks Spells Type Level a - Magic Dart Conjuration 1 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Lightning Bolt Conjuration/Air 5 e - Lee's Rapid Deconstruction Earth 5 (22, 34, D) a +0 leather armour of magic resistance (23, 1, D) a disc of storms (23, 16, D) a +2 cloak of magic resistance (23, 18, D) a +2 leather armour of magic resistance (23, 19, D) a +0 spear (unseen) (23, 20, D) 3 large rocks a +0 arbalest a +4 long sword of holy wrath 23 bolts an arrow a +2 spear of venom 22 javelins of returning a +0 leather armour (23, 21, D) 3 large rocks a +0 arbalest 22 bolts a +0 longbow a +0 leather armour a +0 shortbow 49 arrows a yaktaur corpse an elf corpse a centaur corpse (23, 22, D) 4 arrows 3 large rocks 2 bolts (23, 23, D) a silver javelin 2 arrows a large rock 2 bolts (23, 24, D) a silver javelin a steel javelin 2 arrows (23, 25, D) a steel javelin a silver javelin (23, 32, D) the cursed +0 mace of Imminent Death {crush, +Fly rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It lets you fly. It has a curse placed upon it. (23, 33, D) Mymnuarch's Papyrus of Warped Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Recall Summoning/Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Passage of Golubria Translocation 4 f - Fireball Conjuration/Fire 5 (23, 34, D) an uncursed amulet of regeneration (23, 39, D) a +0 long sword (unseen) (24, 0, D) the +7 whip of Blood {slash, rElec rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (24, 1, D) a book of Hinderance (24, 16, D) a book of Party Tricks (24, 17, D) an uncursed amulet of harm (24, 18, D) an ornate deck of defence (24, 21, D) a +0 spear (still there?) a steel javelin (still there?) (24, 22, D) a +0 shortbow (unseen) (24, 23, D) a +0 shortbow (unseen) (24, 32, D) a book of Flames (24, 33, D) a manual of Fighting (24, 34, D) an uncursed amulet of rage (25, 0, D) a +6 ring of strength (25, 1, D) a +4 war axe of flaming (25, 16, D) a book of Power (25, 18, D) a disc of storms (25, 26, D) a large rock (25, 33, D) a book of Changes (25, 34, D) a +0 mace (26, 0, D) an uncursed staff of cold (26, 1, D) the +9 hunting sling "Lyost" {flame, Str+4 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+4). (26, 16, D) an uncursed staff of conjuration (26, 32, D) a +2 shortbow of flaming (26, 33, D) Sif Muna's Incunabulum of the Displaced Birds Spells Type Level a - Apportation Translocation 1 b - Repel Missiles Charms/Air 2 c - Summon Forest Summoning/Translocation 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (26, 34, D) a plain deck of defence (27, 0, D) an uncursed staff of poison (27, 1, D) an uncursed staff of power (27, 15, D) a silver javelin (27, 17, D) a +1 chain mail of magic resistance (27, 32, D) a plain deck of wonders (27, 33, D) a +6 plate armour of ponderousness (27, 34, D) a +0 falchion of electrocution (28, 1, D) a +5 mace of protection (28, 16, D) a manual of Fighting (28, 17, D) a manual of Unarmed Combat (28, 32, D) a scroll of acquirement (28, 33, D) a fan of gales (29, 0, D) a +1 dagger of venom (29, 1, D) a +2 ring of strength (29, 16, D) a +5 vampiric short sword (29, 17, D) the cursed +1 arbalest of Eternal Vigilance {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. (29, 33, D) a Necronomicon (35, 0, D) The Lost Compendium of the Archmage Spells Type Level a - Shatter Earth 9 (35, 14, D) a fan of gales (35, 15, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (35, 28, D) a manual of Maces & Flails (35, 29, D) an Akashic Record (36, 0, D) a +2 spear of venom (36, 1, D) the +2 scale mail of the Desert {Int+3} It affects your intelligence (+3). (36, 14, D) a box of beasts (36, 15, D) a +2 ring of evasion (36, 28, D) the +7 blowgun of Overwhelming Force {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (36, 29, D) a +0 battleaxe of chopping (37, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (37, 14, D) a +3 quarterstaff of speed (37, 15, D) a +7 rod of inaccuracy (10/10) (37, 28, D) a +8 rod of shadows (13/13) (38, 0, D) the +2 ring mail of the Engineer {rC+} It protects you from cold. (38, 1, D) an uncursed staff of wizardry (38, 14, D) an uncursed staff of fire (38, 15, D) a +0 morningstar of crushing (38, 19, D) (unseen) (38, 28, D) a book of Flames (38, 31, D) a +0 war axe (39, 0, D) a +1 mottled dragon armour (39, 1, D) Sif Muna's Collected Works on Shifting Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Blade Hands Transmutation 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Statue Form Transmutation/Earth 6 (39, 15, D) a lamp of fire an uncursed ring of protection from fire (39, 28, D) a +2 iron rod (14/14) (39, 29, D) a +2 robe of fire resistance (39, 34, D) a shadow dragon corpse (skeletalised by now) (40, 0, D) a plain deck of escape (40, 14, D) a +7 rod of ignition (12/12) (40, 15, D) a book of Minor Magic (40, 28, D) an uncursed ring of wizardry (40, 29, D) a phial of floods (41, 0, D) an uncursed staff of power (41, 14, D) a +0 pearl dragon armour (41, 15, D) an uncursed staff of poison (41, 28, D) a book of Beasts (41, 29, D) an uncursed staff of air (42, 0, D) an uncursed staff of power (42, 1, D) the cursed +1 plate armour of Jigsaw {*Corrode +Blink Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. (42, 14, D) an uncursed ring of sustain attributes (42, 15, D) a lamp of fire (42, 28, D) a +1 rapier of protection (42, 29, D) a +2 halberd of chopping (43, 14, D) a +2 dagger of speed (43, 15, D) a disc of storms (43, 29, D) a lamp of fire (43, 30, D) a +6 ring of dexterity (44, 28, D) a plain deck of escape (49, 0, D) a book of Annihilations (49, 1, D) the Disquisition on Scorching Feathers Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (49, 12, D) a book of Flames (49, 36, D) a +0 short sword of venom (49, 37, D) a +2 mace of protection (50, 0, D) a box of beasts (50, 1, D) a +0 rapier (50, 12, D) Fofercho's Handbook of the Birds and Beguiling Spells Type Level a - Swiftness Charms/Air 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Deflect Missiles Charms/Air 6 e - Invisibility Hexes 6 (50, 13, D) the +7 scimitar of Renet {flame, rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. (50, 21, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (50, 24, D) a book of Dreams (50, 30, D) a +0 robe (unseen) (50, 36, D) a plain deck of changes (50, 37, D) a book of Envenomations (51, 0, D) a +0 rapier (51, 6, D) a +0 morningstar (unseen) (51, 18, D) a +3 spear a +0 robe (51, 24, D) a stone of tremors (51, 25, D) the Guide on Twisted Poison Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Cure Poison Poison 2 d - Regeneration Charms/Necromancy 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Ignite Poison Fire/Transmutation/Poison 3 g - Poisonous Cloud Conjuration/Poison/Air 6 (51, 28, D) a +3 spear of pain (unseen) (51, 29, D) a +0 dagger a +0 robe (51, 36, D) an uncursed ring of stealth (52, 0, D) a +0 dagger (52, 6, D) the +7 short sword "Ejeuhus" {pain, -Tele Fragile MR+++ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It will be destroyed if unequipped. (unseen) (52, 7, D) 3 arrows (52, 12, D) a +0 shield of cold resistance (52, 13, D) a +4 iron rod (9/9) a +5 rod of ignition (10/10) (52, 18, D) a +0 trident (unseen) (52, 24, D) a book of Air (52, 29, D) a +0 dire flail (52, 30, D) a +0 dagger (still there?) an uncursed staff of conjuration (still there?) (52, 36, D) a +3 ring of strength (52, 37, D) a +3 great sword of protection (53, 0, D) a +0 scimitar (53, 6, D) an uncursed staff of summoning (unseen) (53, 7, D) 2 arrows a +3 morningstar of holy wrath a +0 rapier a +0 rapier a +0 leather armour (53, 8, D) the +7 great sword of Starshine {freeze, MR- MP+9 Str+5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (53, 12, D) a +6 short sword of protection (53, 14, D) a +0 scale mail (53, 33, D) a +0 robe (53, 36, D) a +0 morningstar of crushing (54, 1, D) a +0 pair of boots of running (54, 6, D) an arrow a +0 rapier a +0 leather armour (54, 12, D) a +0 war axe of flaming (54, 24, D) a +1 swamp dragon armour (54, 25, D) a Young Poisoner's Handbook (54, 36, D) a Grand Grimoire (55, 0, D) an uncursed staff of summoning (55, 1, D) a +5 hand crossbow of flaming (55, 2, D) an arrow (55, 3, D) an arrow (55, 4, D) an arrow (55, 12, D) a +3 ring mail of poison resistance (55, 13, D) a book of Ice (55, 24, D) an ornate deck of summoning (56, 1, D) a +0 longbow (unseen) (60, 36, D) a book of Frost (61, 8, D) an uncursed staff of power (61, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (61, 37, D) a book of Minor Magic (61, 38, D) the +0 large shield of Insatiable Hunger {rN+ Str+7 Int-5 Dex-4} It affects your strength (+7). It affects your intelligence (-5). It affects your dexterity (-4). It protects you from negative energy. (62, 0, D) a +4 short sword of speed (62, 1, D) Merhiell's Tome of Creative Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Call Imp Summoning 2 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (62, 2, D) a +0 halberd of distortion (62, 3, D) a +0 long sword a +0 buckler a +0 long sword a +0 leather armour (62, 8, D) an uncursed staff of death (62, 9, D) a plain deck of summoning (62, 16, D) a +2 leather armour of poison resistance (62, 17, D) a book of Minor Magic (62, 20, D) a +0 war axe (62, 26, D) an uncursed staff of air (62, 27, D) an uncursed staff of earth (62, 30, D) a +0 halberd (unseen) (62, 37, D) the +2 leather armour of Qoyvibash {Stlth+} It makes you more stealthy. (63, 0, D) an uncursed staff of power (63, 9, D) a manual of Stealth (63, 17, D) the +8 hand crossbow of the Crypt {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 leather armour a +0 dagger a +0 leather armour a +0 short sword a +0 leather armour a +0 flail (63, 27, D) a +1 war axe of venom (63, 31, D) a +0 war axe a +0 robe (63, 36, D) an uncursed staff of poison (64, 16, D) a cursed staff of fire (64, 19, D) a +0 flail of protection (64, 26, D) a +4 spear of piercing (64, 27, D) the +1 robe "Hixonul" {+Fly rC+ rN+ Str-5} It affects your strength (-5). It protects you from cold. It protects you from negative energy. It lets you fly. (64, 30, D) a +0 halberd (64, 32, D) a cursed -2 war axe (unseen) (65, 26, D) an uncursed staff of energy (67, 0, D) a box of beasts (69, 0, D) a +0 mace of protection (69, 36, D) a crystal ball of energy (70, 36, D) a +3 leather armour of cold resistance (70, 37, D) a book of Air (71, 8, D) a +0 scale mail of poison resistance (71, 16, D) a +2 robe of cold resistance (71, 17, D) a book of Burglary (71, 26, D) a +3 plate armour of magic resistance (71, 27, D) a crystal ball of energy (71, 36, D) a +1 hunting sling of flaming (71, 37, D) a plain deck of wonders (72, 9, D) the Incunabulum of Clay and Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Passwall Transmutation/Earth 2 e - Summon Ice Beast Ice/Summoning 4 f - Ozocubu's Refrigeration Ice 6 (72, 12, D) a +2 whip of electrocution (72, 16, D) an uncursed staff of death (72, 17, D) an uncursed staff of air (72, 26, D) the ring "Teipn" {Ice *Confuse rPois MP+9 Int+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. (72, 27, D) a book of Conjurations (72, 36, D) a sack of spiders (72, 37, D) an uncursed amulet of rage (73, 16, D) a crystal ball of energy (73, 17, D) an uncursed staff of fire (73, 26, D) a plain deck of defence (73, 30, D) (unseen) (73, 36, D) the cursed +0 leather armour of Good Intentions {rN+ MR- rCorr} It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (73, 37, D) an uncursed ring of ice (75, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison.