wvc Level 1 of the Dungeon (0, 0, D:1) 17 sling bullets (4, 0, D:1) a +0 club (-14, 2, D:1) a +0 dagger (-13, 2, D:1) a +0 dagger (18, 2, D:1) 19 stones (28, 9, D:1) a +0 whip (-9, 13, D:1) 22 bolts (17, 14, D:1) a +0 club (13, 16, D:1) 23 sling bullets (-9, 23, D:1) a +0 whip (14, 26, D:1) a +0 dagger (32, 37, D:1) 23 stones Level 2 of the Dungeon (-29, 2, D:2) a +0 club (0, 9, D:2) a +0 dagger (5, 9, D:2) a +0 dagger (-38, 12, D:2) a +0 club (-31, 14, D:2) 15 sling bullets (-42, 17, D:2) a +0 trident (-4, 22, D:2) a +0 short sword (-25, 24, D:2) a +0 short sword (-7, 27, D:2) a +0 short sword (10, 27, D:2) a +0 robe (-26, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (4, 2, D:3) a cursed -2 dagger (7, 2, D:3) 15 stones (10, 2, D:3) a +0 whip (36, 7, D:3) a +0 club (17, 8, D:3) a +0 hand axe (-3, 15, D:3) a +0 chain mail (17, 20, D:3) a +0 hand axe (25, 28, D:3) a +0 war axe (44, 35, D:3) 23 stones Level 4 of the Dungeon (-11, 8, D:4) a +0 ring mail (2, 12, D:4) a +0 hand axe a +0 leather armour (-26, 17, D:4) 28 stones (-28, 29, D:4) 21 bolts (-28, 30, D:4) 10 arrows (-28, 31, D:4) a +0 trident (-37, 37, D:4) a +0 hand axe (19, 44, D:4) a +0 club (19, 45, D:4) a +0 dagger of holy wrath a +0 leather armour (20, 45, D:4) a +0 club a +0 leather armour (18, 51, D:4) a cursed -1 whip (6, 52, D:4) a +0 ring mail (3, 54, D:4) 18 arrows (6, 58, D:4) a +0 whip (7, 60, D:4) the +11 hunting sling of Makhleb's Esteem {speed, -Tele Int+10} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It prevents most forms of teleportation. Level 5 of the Dungeon [Shop] Kuesij's Gadget Shoppe a wand of disintegration (8) (168 gold) a wand of flame (22) (168 gold) a crystal ball of energy (280 gold) a wand of slowing (34) (378 gold) a wand of frost (23) (175 gold) a wand of digging (12) (448 gold) a plain deck of wonders (196 gold) a lamp of fire (560 gold) (0, 0, D:5) a +3 short sword of flaming a +0 ring mail (-3, 1, D:5) a +1 dagger of flaming a +0 robe (-8, 2, D:5) a jackal corpse (-18, 15, D:5) a +0 hand axe (-6, 15, D:5) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (-24, 25, D:5) 26 stones Level 8 of the Dungeon (0, 0, D:8) 7 tomahawks (-1, 8, D:8) a throwing net