ERROR in 'tags.cc' at line 3623: Invalid item: bat skeleton Version: Dungeon Crawl Stone Soup 0.16-a0-1812-g9f7a479 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-9f7a4794ab -name wvc -rc /dgldir/rcfiles/crawl-git/wvc.rc -macro /dgldir/rcfiles/crawl-git/wvc.macro -morgue /dgldir/morgue/wvc/ -webtiles-socket /crawl-master/webserver/sockets/wvc:2014-11-03.11:47:58.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-9f7a4794ab(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x60a0b3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-9f7a4794ab(_Z13do_crash_dumpv+0x2d7) [0x610da7]: do_crash_dump() /usr/games/crawl-git-9f7a4794ab(_Z20crash_signal_handleri+0x74) [0x60a324]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f174ffa51e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f175030df6b]: /usr/games/crawl-git-9f7a4794ab() [0x610644] /usr/games/crawl-git-9f7a4794ab() [0x6109b9] /usr/games/crawl-git-9f7a4794ab(_Z12marshallItemR6writerRK8item_defb+0x148) [0xa139c8]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-git-9f7a4794ab(_Z9tag_write8tag_typeR6writer+0x1557) [0xa16827]: tag_write(tag_type, writer&) /usr/games/crawl-git-9f7a4794ab() [0x6b8c0d] /usr/games/crawl-git-9f7a4794ab() [0x6bd04f] /usr/games/crawl-git-9f7a4794ab(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x1711) [0x6beb11]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-9f7a4794ab(_Z11down_stairs20dungeon_feature_typebb+0x42e) [0x9ed85e]: down_stairs(dungeon_feature_type, bool, bool) /usr/games/crawl-git-9f7a4794ab() [0x6247bb] /usr/games/crawl-git-9f7a4794ab(_Z12handle_delayv+0x598) [0x6265e8]: handle_delay() /usr/games/crawl-git-9f7a4794ab() [0x7dd29a] /usr/games/crawl-git-9f7a4794ab(main+0x5f5) [0x505c85]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f174ff91ead]: /usr/games/crawl-git-9f7a4794ab() [0x57aef1] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f175030dc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f175030dc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060a753 in call_gdb (file=0x7f17502f9880) at crash.cc:406 gdb = attach_cmd = "attach 9886\000\000\000\000\000\000\000\000" #2 0x0000000000610dc0 in do_crash_dump () at dbg-asrt.cc:685 t = 1415015563 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x37f0768 "/dgldir/morgue/wvc/"}} name = "/dgldir/morgue/wvc/crash-wvc-20141103-115243.txt", '\000' file = 0x7f17502f9880 #3 0x000000000060a324 in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007f175030df6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000610644 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffe871a5c0 "ERROR in 'tags.cc' at line 3623: Invalid item: bat skeleton", assert=) at dbg-asrt.cc:812 No locals. #7 0x00000000006109b9 in die (file=0xc06ddf "tags.cc", line=3623, format=) at dbg-asrt.cc:877 tmp = "Invalid item: bat skeleton", '\000' mesg = "ERROR in 'tags.cc' at line 3623: Invalid item: bat skeleton", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7fffe871ae90, reg_save_area = 0x7fffe871adc0}} #8 0x0000000000a139c8 in marshallItem (th=..., item=..., iinfo=iinfo@entry=false) at tags.cc:3623 name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x37c29c8 "bat skeleton"}} dummy = {base_type = OBJ_CORPSES, sub_type = 1 '\001', {plus = 6, mon_type = MONS_BAT, skill = SK_STAVES, charges = 6, initial_cards = 6, consum_desc = 6, rune_enum = 6, net_durability = 6}, {plus2 = 0, evoker_debt = 0, used_count = 0, butcher_amount = 0, net_placed = false, skill_points = 0, charge_cap = 0, stash_freshness = 0}, {special = 110, deck_rarity = 110, rod_plus = 110, appearance = 110, brand = 110, freshness = 110}, rnd = 0 '\000', quantity = 1, flags = 536870912, pos = {x = 60, y = 58}, link = 27000, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = 1}, orig_monnum = 6, inscription = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7b3b8 ""}}, props = {hash_map = 0x0}} #9 0x0000000000a16827 in tag_construct_level_items (th=...) at tags.cc:4177 i = #10 tag_write (tagID=, outf=...) at tags.cc:1136 buf = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x38ca860 "\a\006", _M_finish = 0x38df132 "", _M_end_of_storage = 0x38ea860 ""}}, } th = {_filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7b3b8 ""}}, _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7fffe871afd0, failed = false} #11 0x00000000006b8c0d in _write_tagged_chunk (chunkname=..., tag=tag@entry=TAG_LEVEL) at files.cc:762 outf = {_filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7b3b8 ""}}, _file = 0x0, _chunk = 0x37ae720, _ignore_errors = false, _pbuf = 0x2bc, failed = false} #12 0x00000000006bd04f in _save_level (lid=...) at files.cc:1561 No locals. #13 0x00000000006beb11 in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1319 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3271ef8 "D:2"}} make_changes = true popped = false just_created_level = return_pos = {x = 0, y = 0} dest_pos = {x = 69, y = 15} #14 0x00000000009ed85e in down_stairs (force_stair=, force_known_shaft=, wizard=false) at stairs.cc:989 entered_branch = stair_taken = DNGN_STONE_STAIRS_DOWN_I newlevel = collect_travel_data = stair_pos = {x = 69, y = 15} old_feat = DNGN_STONE_STAIRS_DOWN_I dst = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7b3b8 ""}} old_level = {branch = BRANCH_DUNGEON, depth = 1} stair_find = known_shaft = shaft = shaft_dest = {branch = BRANCH_DUNGEON, depth = -1} shaft_depth = #15 0x00000000006247bb in _finish_delay (delay=...) at delay.cc:1024 No locals. #16 0x00000000006265e8 in handle_delay () at delay.cc:748 delay = @0x37c3ef0: {type = DELAY_DESCENDING_STAIRS, duration = 0, parm1 = 0, parm2 = 0, parm3 = 0, started = true, trits = {0, 0, 0, 0, 0, 0}, len = 16233400} #17 0x00000000007dd29a in _input () at main.cc:1336 player_disabled = {was_disabled = false} #18 0x0000000000505c85 in _launch_game () at main.cc:466 game_start = true ccon = {cstate = false, smartcstate = false} #19 _launch_game_loop () at main.cc:372 game_ended = false #20 main (argc=, argv=) at main.cc:330 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 3 2014 at 06:14:14 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-format-zero-length -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9f7a4794ab/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9f7a4794ab/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9f7a4794ab/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place basic, level layout type = basic, rooms, absdepth0 = 0 Level vaults: erik_arrival_orb_chamber layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (53, 26): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, wvc the Demonspawn Gladiator. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. 3 rats come into view. Found a stone. 4 rats come into view. You completely miss the rat. The rat closely misses you. You barely miss the rat. The rat closely misses you. You hit the rat. The rat is moderately wounded. The rat barely misses you. You barely miss the rat. The rat is moderately wounded. The rat misses you. You closely miss the rat. The rat is moderately wounded. The rat bites you. You closely miss the rat. The rat is moderately wounded. The rat bites you. The rat barely misses you. You barely miss the rat. The rat is moderately wounded. The rat barely misses you. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you but does no damage. You closely miss the rat. The rat is moderately wounded. The rat bites you but does no damage. You closely miss the rat. The rat is moderately wounded. The rat misses you. The rat twitches its whiskers. You closely miss the rat. The rat is moderately wounded. The rat bites you but does no damage. The rat closely misses you. You barely miss the rat. The rat is moderately wounded. The rat bites you. You completely miss the rat. The rat is moderately wounded. The rat closely misses you. You hit the rat. The rat is severely wounded. The rat barely misses you. You barely miss the rat. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat closely misses you. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You barely miss the rat. The rat barely misses you. You puncture the rat! You kill the rat! You puncture the rat! You kill the rat! The rat twitches its whiskers. You hit the rat. You kill the rat! Attack whom? Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You hit the rat but do no damage. The rat misses you. You hit the rat. The rat is heavily wounded. The rat barely misses you. You closely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. You barely miss the rat. The rat is heavily wounded. The rat barely misses you. You puncture the rat! You kill the rat! Your Polearms skill increases to level 3! You hit the rat. You kill the rat! No target in view! No target in view! No target in view! You start resting. HP restored. Things that are here: a rat corpse x2 3 rats come into view. 2 rats come into view. The rat twitches its whiskers. Things that are here: a rat corpse x2 Attack whom? Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You closely miss the rat. The rat completely misses you. You hit the rat but do no damage. The rat misses you. You puncture the rat! You kill the rat! The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat closely misses you. You puncture the rat! You kill the rat! The rat twitches its whiskers. You closely miss the rat. The rat closely misses you. The rat bites you but does no damage. You barely miss the rat. The rat barely misses you. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! You barely miss the rat. The rat bites you but does no damage. You puncture the rat! You kill the rat! You hit the rat but do no damage. The rat barely misses you. A hobgoblin comes into view. It is wielding a club. You puncture the rat! You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. You barely miss the hobgoblin. The hobgoblin hits you with a club. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. You puncture the hobgoblin! You kill the hobgoblin! No target in view! You now have 6 gold pieces. You see here a club. A giant gecko comes into view. Found a tubular ivory ring. You hit the giant gecko. The giant gecko is moderately wounded. The giant gecko bites you. The giant gecko bites you but does no damage. You closely miss the giant gecko. The giant gecko is moderately wounded. The giant gecko barely misses you. You closely miss the giant gecko. The giant gecko is moderately wounded. The giant gecko bites you. You barely miss the giant gecko. The giant gecko is moderately wounded. The giant gecko bites you. The giant gecko closely misses you. You hit the giant gecko. The giant gecko is heavily wounded. The giant gecko barely misses you. You closely miss the giant gecko. The giant gecko is heavily wounded. The giant gecko bites you but does no damage. The giant gecko bites you. You hit the giant gecko. You kill the giant gecko! No target in view! No target in view! You start resting. Found 16 gold pieces. e - a tubular ivory ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel clever. e - a +37 ring of intelligence (left hand) Unknown command. You now have 22 gold pieces (gained 16). Found a stone staircase leading down. You start resting. HP restored. You now have 37 gold pieces (gained 15). You now have 44 gold pieces (gained 7). g - an inky potion You now have 56 gold pieces (gained 12). h - a scroll labeled GUZXEO MNUTSI You now have 62 gold pieces (gained 6). h - 2 scrolls labeled GUZXEO MNUTSI (gained 1) A kobold comes into view. It is wielding a dagger. The kobold shouts! You miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you with a dagger. You hit the kobold. You kill the kobold! No target in view! You see here a dagger. A giant newt comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - giant newt Aim: a giant newt You reach to attack! You miss the giant newt. You closely miss the giant newt. The giant newt misses you. You miss the giant newt. The giant newt closely misses you. You miss the giant newt. The giant newt bites you but does no damage. The giant newt closely misses you. You miss the giant newt. The giant newt closely misses you. You hit the giant newt. The giant newt is severely wounded. The giant newt bites you but does no damage. You closely miss the giant newt. The giant newt is severely wounded. The giant newt barely misses you. You barely miss the giant newt. The giant newt is severely wounded. The giant newt hisses menacingly. The giant newt barely misses you. You closely miss the giant newt. The giant newt is severely wounded. The giant newt closely misses you. You hit the giant newt but do no damage. The giant newt is severely wounded. The giant newt closely misses you. You barely miss the giant newt. The giant newt is severely wounded. The giant newt barely misses you. You closely miss the giant newt. The giant newt is severely wounded. The giant newt bites you. x2 You barely miss the giant newt. The giant newt is severely wounded. The giant newt closely misses you. You puncture the giant newt! You kill the giant newt! No target in view! No target in view! You start resting. HP restored. A bat comes into view. The bat hits you but does no damage. You miss the bat. The bat hits you. The bat barely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! You see here a bat corpse. You now have 67 gold pieces (gained 5). A kobold comes into view. It is wielding a short sword. The kobold shouts! Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold, wielding a short sword You reach to attack! You barely miss the kobold. You hit the kobold but do no damage. The kobold hits you with a short sword. You puncture the kobold! You kill the kobold! No target in view! No target in view! You see here a short sword. A bat comes into view. You closely miss the bat. The bat barely misses you. The bat closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f - bat Aim: a bat You reach to attack! You puncture the bat! You kill the bat! No target in view! No target in view! No target in view! You see here a bat corpse. i - a scroll labeled VYULYN ICUESEA Read which item? (? for menu, Esc to quit) As you read the scroll labeled VYULYN ICUESEA, it crumbles to dust. You feel forgetful for a moment. It was a scroll of amnesia. Read which item? (? for menu, Esc to quit) As you read the scroll labeled GUZXEO MNUTSI, it crumbles to dust. It is a scroll of identify. Identify which item? (\ to view known items) (? for menu, Esc to quit) g - a potion of curing A giant gecko comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - giant gecko Aim: a giant gecko (clinging) You reach to attack! You closely miss the giant gecko. You puncture the giant gecko! You kill the giant gecko! No target in view! No target in view! Found a ring mail. Found a plate armour. i - a large cabochon amulet HP restored. You see here a plate armour. As you open the door, it creaks loudly! There is an open door here. A bat comes into view. Put on which piece of jewellery? (? for menu, Esc to quit) i - an amulet of regeneration (around neck) The bat barely misses you. You hit the bat. You kill the bat! No target in view! No target in view! You see here a bat corpse. Found a stone staircase leading down. You open the door. There is an open door here. A goblin comes into view. The goblin shouts! Found a spear. Found a stone staircase leading down. You see here a spear. You barely miss the goblin. The goblin hits you. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! No target in view! No target in view! HP restored. There is an open door here. A giant newt comes into view. You puncture the giant newt! You kill the giant newt! No target in view! No target in view! Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [wvc] Species: Demonspawn Job: Gladiator class_name: Gladiator HP: 22/22; mods: 0/0 MP: 2/2; mod: 0 Stats: 15 (15) 46 (46) 13 (13) Position: (69, 15), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: 14 duration: 0 parm1: 0 parm2: 0 started: 1 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 1/150 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 2 | 100 | 3 | 501 | 145/238 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 1 | 151 | 92/119 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 2 | 301 | 123/178 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Stabbing | | 1 | 0 | 0 | 0 | 0/1410790144 Shields | | 1 | 0 | 0 | 0 | 0/59 Traps | | 1 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 67 #27: 30 #49: 67 Mutations: powered by pain: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 trident eq slot #2, inv slot #2: +0 helmet eq slot #6, inv slot #1: +0 leather armour eq slot #7, inv slot #4: +37 ring of intelligence eq slot #9, inv slot #8: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ################## ...........#.....# ....#####..#.###.# ....#...#.......@# ......#.#....##### ####..#.....## #..#####.# # #..#.....# # #..#.##..####### ####..#.#.........# ..#...#...#.#####.# ..#.#.#.###.# #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>