wojtek the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 1, D) a +0 hand axe (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 8, D) a shapeshifter corpse (17, 9, D) a glowing shapeshifter corpse (18, 8, D) a glowing shapeshifter corpse (18, 10, D) a +1 antimagic hand axe (still there?) a +1 antimagic hand axe (still there?) a +5 lajatang of speed (still there?) (19, 0, D) a +0 quarterstaff of crushing (19, 1, D) the ring "Hotin" {MR+ Str+3} [ring of protection from magic] It affects your strength (+3). It affects your resistance to hostile enchantments. (19, 2, D) a shapeshifter corpse (19, 7, D) an ugly thing corpse (19, 8, D) a shapeshifter corpse a glowing shapeshifter corpse (20, 0, D) a +3 chain mail of fire resistance (20, 1, D) the cursed +1 halberd of Seusuk {speed, rF+ MR+ Str+3 Int-4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 8, D) a +4 quarterstaff of draining (21, 0, D) a cursed ring of loudness (21, 1, D) an uncursed staff of earth (21, 7, D) a shapeshifter corpse (22, 0, D) a manual of Short Blades (22, 1, D) an uncursed staff of wizardry (22, 4, D) a glowing shapeshifter corpse (23, 0, D) a +1 flail of protection (23, 1, D) an uncursed staff of earth (23, 18, D) an uncursed staff of air (24, 0, D) a +1 battleaxe of electrocution (24, 1, D) an uncursed staff of power (24, 18, D) a sack of spiders (25, 2, D) a +3 amulet of reflection an uncursed ring of protection from cold (25, 3, D) an uncursed staff of energy (25, 18, D) a lamp of fire (27, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (27, 1, D) the ring of Viasch {*Corrode rF+ rN+ Stlth+} [ring of stealth] It protects you from fire. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (28, 0, D) a sack of spiders (29, 0, D) a cursed amulet of inaccuracy (29, 1, D) the amulet "Ismum" {Gourm rElec Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It insulates you from electricity. (29, 23, D) a +0 great mace (unseen) (29, 25, D) a +0 dire flail (unseen) (29, 27, D) 5 large rocks (29, 28, D) a +2 scimitar of holy wrath (unseen) (30, 25, D) a +0 scimitar (unseen) (30, 26, D) a +0 arbalest (unseen) (30, 27, D) 2 bolts (unseen) (30, 28, D) a +5 vampiric broad axe (31, 25, D) a +0 war axe (unseen) (34, 28, D) a +0 dagger (36, 1, D) a +0 rapier (36, 14, D) a crystal ball of energy (36, 28, D) an uncursed ring of flight (37, 0, D) a +3 antimagic long sword (37, 1, D) a +0 rapier (37, 14, D) the +7 hunting sling of the Coward {velocity, rF++ rC- Str-3 Dex+8} Any stone fired from it inflicts extra damage. It affects your strength (-3). It affects your dexterity (+8). It greatly protects you from fire. It makes you vulnerable to cold. (37, 15, D) an uncursed staff of death (37, 29, D) a phial of floods (38, 0, D) 7 silver javelins (38, 1, D) an uncursed ring of magical power (38, 15, D) a +0 long sword (38, 29, D) a +0 robe (38, 33, D) the +8 great sword of the Sky {holy, *Slow +Rage rElec Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It insulates you from electricity. It lets you go berserk. It may slow you when you take damage. a +0 robe (39, 1, D) an uncursed staff of summoning (39, 14, D) a +0 short sword (39, 18, D) a +5 antimagic hand axe a +8 broad axe of venom (39, 22, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (39, 23, D) the +2 broad axe of Floods {freeze, rElec rF+ Int+3 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. (39, 29, D) the cursed +1 ring mail "Faufatoama" {+Inv rC+ rCorr} It protects you from cold. It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. (39, 33, D) a +1 antimagic war axe (39, 34, D) a cursed -3 dagger a +0 robe (39, 38, D) a +3 battleaxe (unseen) (39, 39, D) a +5 antimagic war axe (40, 0, D) a +0 short sword (40, 3, D) a +6 ring of dexterity (40, 8, D) 2 arrows (40, 14, D) a +4 plate armour of magic resistance (40, 15, D) the +11 plate armour "Uskuk" {rF+} It protects you from fire. (40, 29, D) a +0 robe (40, 33, D) a +0 scimitar (40, 37, D) a +0 bardiche the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a +0 plate armour (40, 38, D) a +0 broad axe of freezing a +0 plate armour the ring "Joor" {rF+ MP+9 SInv} [ring of see invisible] It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. (40, 39, D) a +0 battleaxe (unseen) (41, 0, D) an uncursed staff of cold (41, 1, D) an uncursed staff of fire (41, 14, D) a fan of gales (41, 15, D) a +3 ring mail of poison resistance (41, 20, D) a fan of gales (41, 22, D) a +2 long sword of distortion (41, 24, D) a +1 flail of protection (41, 28, D) an uncursed staff of wizardry (41, 29, D) the cursed +1 triple sword of Compulsion {antimagic, *Slow MR++ Dex+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (41, 33, D) a ghoul corpse (skeletalised by now) (42, 0, D) a +0 scimitar (42, 4, D) a +0 rapier (42, 6, D) a +5 executioner's axe of freezing (42, 9, D) an arrow (42, 14, D) a +0 trident (42, 15, D) an uncursed amulet of the gourmand (42, 23, D) a +3 war axe of draining (42, 24, D) a +0 flail (42, 29, D) a +0 halberd (42, 37, D) a cursed +0 scimitar a +4 chain mail of positive energy (43, 15, D) an uncursed amulet of the gourmand (43, 24, D) a cursed -1 trident (43, 28, D) a +0 morningstar of protection (43, 29, D) a +7 quarterstaff (43, 38, D) the +8 dagger of Moufebb {freeze, rC+ rN+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. a +0 robe (44, 4, D) the +10 quarterstaff of Kindness {speed, Fragile +Blink rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you blink. It will be destroyed if unequipped. (unseen) (44, 5, D) a +0 short sword of protection (44, 7, D) the +7 dagger of Evolution {speed, +Rage rElec rC++ Stlth-} Attacks with this weapon are significantly faster. It greatly protects you from cold. It insulates you from electricity. It lets you go berserk. It makes you less stealthy. a +0 buckler a +0 long sword (44, 9, D) a +2 bardiche of holy wrath a cursed +0 ring mail (44, 23, D) a +4 antimagic great mace a +4 antimagic war axe (44, 24, D) a +0 mace a +1 long sword of holy wrath an uncursed ring of resist corrosion a +0 hand axe (44, 25, D) a +0 scimitar (44, 39, D) a +3 antimagic hand axe (45, 4, D) a +0 dagger (unseen) (45, 5, D) 2 arrows a +3 executioner's axe of venom a +0 long sword a +0 leather armour a +5 ring of protection (45, 6, D) 2 arrows a +0 short sword a +0 ring mail (45, 7, D) an arrow a +0 rapier a +0 long sword (45, 8, D) a +2 antimagic hand axe a +0 longbow 32 arrows a +0 leather armour (45, 9, D) a +0 long sword (45, 11, D) an arrow (45, 22, D) a +0 trident a +0 long sword a cursed -3 long sword (45, 23, D) a +4 flail of protection a +0 dire flail (45, 28, D) an uncursed ring of protection from fire (49, 1, D) a +2 flail of draining (49, 12, D) an uncursed staff of poison (49, 24, D) the +2 short sword of the Moth {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (49, 36, D) a +1 vampiric long sword (50, 12, D) an uncursed staff of death (50, 13, D) a +0 flail of protection (50, 24, D) a +6 great sword of slicing (50, 25, D) the +7 mace of Laceration {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (50, 37, D) the cursed +0 plate armour of Courage {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (51, 0, D) an uncursed staff of wizardry (51, 1, D) a +2 vampiric halberd (51, 12, D) a sack of spiders (51, 14, D) 3 potions of berserk rage (51, 19, D) a +6 demon blade of electrocution (51, 20, D) a +5 war axe of chopping (51, 24, D) a +0 quarterstaff (51, 33, D) an arrow (51, 37, D) a +2 hand crossbow of flaming (51, 39, D) a +2 plate armour of fire resistance (52, 0, D) an uncursed staff of conjuration (52, 1, D) a +0 trident of distortion (52, 5, D) a +2 antimagic broad axe (52, 12, D) an uncursed ring of fire (52, 13, D) a +1 helmet of see invisible (52, 17, D) the +1 plate armour of the Unbroken {Regen+} It increases your rate of regeneration. (52, 19, D) a +0 dagger a +0 robe (52, 25, D) the +6 scythe of Satupt {pain, +Rage Str+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+3). It lets you go berserk. (52, 26, D) a +6 ring of strength (52, 39, D) a +5 executioner's axe a +5 broad axe (52, 43, D) a +2 antimagic hand axe (53, 0, D) a crystal ball of energy (53, 1, D) a +2 shield of positive energy (53, 2, D) a manual of Long Blades (53, 12, D) an uncursed ring of flight (53, 17, D) a +4 scimitar of holy wrath a cursed +0 large shield (53, 25, D) a +2 hand axe of chopping (53, 27, D) a +5 antimagic broad axe (53, 32, D) 2 arrows (unseen) (53, 33, D) a +3 broad axe of freezing 2 arrows a +5 antimagic war axe (53, 37, D) a +0 ring mail of fire resistance (54, 0, D) a +2 buckler of cold resistance (54, 2, D) a +3 hunting sling of flaming (54, 13, D) an uncursed amulet of regeneration (54, 24, D) a +0 great mace of holy wrath (54, 25, D) a +0 hand axe (54, 31, D) a +0 longbow (still there?) an arrow (still there?) (54, 33, D) 2 arrows (54, 36, D) a sack of spiders (55, 13, D) a +0 centaur barding of flying (56, 24, D) a +6 blowgun (56, 32, D) a +1 hand axe of flaming (unseen) (59, 36, D) a +3 leather armour of cold resistance (60, 37, D) a +2 hunting sling of freezing (60, 39, D) a +0 plate armour of poison resistance (61, 11, D) a cursed +0 dagger a +0 robe a +0 dagger a +0 robe (61, 27, D) a +1 battleaxe of electrocution (61, 36, D) a cursed -2 trident an uncursed amulet of magic regeneration (61, 37, D) a +2 hand crossbow of flaming an uncursed staff of summoning (62, 0, D) a +0 leather armour of poison resistance (62, 1, D) a +3 falchion of holy wrath (62, 27, D) an uncursed amulet of harm (62, 31, D) a +5 hand axe of electrocution (62, 32, D) a +0 dire flail a +2 war axe of electrocution (62, 33, D) a +0 hand axe (62, 36, D) a +2 spear of piercing (62, 37, D) a +2 war axe of electrocution (62, 42, D) a +3 long sword of pain (unseen) (63, 16, D) the +5 glaive of Agony {protect, rN+ MR+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 17, D) a +4 halberd of venom (63, 18, D) a +5 antimagic war axe (63, 21, D) a +3 war axe of electrocution (63, 26, D) a +0 flail (63, 27, D) the cursed ring "Ylirruc" {rElec rF- Int-5 SInv} [ring of intelligence] It affects your intelligence (-5). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. a +0 animal skin (63, 36, D) a +2 robe of magic resistance (64, 17, D) a +2 trident of piercing (64, 21, D) a +5 dagger of venom (64, 31, D) a +0 long sword (64, 32, D) a +0 whip (64, 33, D) a +0 club (65, 26, D) a +1 leather armour of fire resistance (67, 0, D) an uncursed staff of wizardry (67, 4, D) an uncursed staff of conjuration (69, 0, D) a +0 great sword of holy wrath (69, 36, D) an uncursed staff of death (70, 11, D) a +0 giant club a +0 giant club (70, 12, D) a +0 giant club (70, 36, D) a +2 antimagic broad axe a +5 battleaxe (70, 37, D) an uncursed amulet of the gourmand (71, 11, D) a +0 giant club a cursed -2 giant club (71, 12, D) 2 needles of sleeping (71, 17, D) an uncursed staff of air (71, 20, D) a +0 dagger a +0 robe a +0 mace (71, 26, D) a +0 dagger (71, 30, D) the +5 demon blade of Courage {freeze, rF- Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It makes you vulnerable to fire. a +0 robe (71, 37, D) an uncursed amulet of harm (72, 8, D) the +6 lajatang "Ecaschedd" {slice, rElec MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 9, D) a crystal ball of energy (72, 11, D) a +0 giant club a +0 giant club (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +5 hand crossbow (72, 19, D) a +0 war axe a +0 ring mail (72, 20, D) a +0 leather armour (72, 27, D) an uncursed staff of death (72, 30, D) a +0 flail a +0 hand axe (72, 36, D) a +7 blowgun (72, 37, D) an uncursed amulet of regeneration (73, 1, D) a +1 chain mail of cold resistance (73, 26, D) an uncursed amulet of rage (73, 27, D) a +0 dagger (73, 29, D) a +8 war axe of electrocution (still there?) a +8 war axe of electrocution (still there?) a +0 trident (still there?) a +0 plate armour (still there?) (73, 32, D) an uncursed staff of summoning a +0 robe (75, 1, D) a +2 robe of cold resistance