wojtek the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 double sword of the Salmon {protect, +Inv rF+ Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It protects you from fire. It lets you turn invisible. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 3, D) a +1 short sword of electrocution (61, 8, D) a +2 leather armour of fire resistance (62, 2, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (62, 3, D) a +4 mace of draining (62, 4, D) an arrow (62, 5, D) an arrow (62, 9, D) the +8 scimitar "Pebist" {vamp, *Corrode rPois MP+9 Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. (62, 13, D) 8 needles of frenzy (63, 0, D) an uncursed staff of power (63, 4, D) a +0 long sword (63, 8, D) an uncursed staff of conjuration (67, 0, D) a +5 quarterstaff of draining (69, 0, D) a sack of spiders (70, 9, D) an uncursed staff of summoning (71, 13, D) a +1 antimagic war axe (71, 16, D) a book of Spatial Translocations (71, 17, D) a +7 shortbow of freezing (71, 26, D) a lamp of fire (71, 27, D) a fan of gales (72, 8, D) an uncursed staff of cold (72, 9, D) a +1 fustibalus of freezing (72, 12, D) a river rat corpse (72, 16, D) a phial of floods (72, 17, D) an uncursed staff of earth (72, 26, D) the amulet "Vugredeki" {Faith +Fly MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. It lets you fly. (72, 27, D) a lightning rod (4/4) (73, 1, D) a crystal ball of energy (73, 16, D) the amulet of Huabosewn {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). (73, 17, D) a +6 rapier of venom (73, 26, D) a +3 hand crossbow of freezing (73, 27, D) Kystorug's Guide on Bewitchment Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Dazzling Spray Conjuration/Hexes 3 e - Cause Fear Hexes 4 f - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (75, 1, D) an uncursed staff of summoning (75, 3, D) a +0 rapier a +0 robe a +0 buckler