Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 12169949432377049767 510 winecrawl the Tinkerer (level 6, 0/45 HPs) Began as a Mountain Dwarf Forgewright on Feb 20, 2026. Was an Initiate of Ashenzari. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:19:53 (3913 turns). winecrawl the Tinkerer (Mountain Dwarf Forgewright) Turns: 3913, Time: 00:19:54 Health: 0/45 AC: 4 Str: 18 XL: 6 Next: 98% Magic: 7/10 EV: 10 Int: 18 God: Ashenzari [......] Gold: 157 SH: 6 Dex: 7 Spells: 2/11 levels left rFire + . . (50%) j - +0 morningstar rCold . . . (100%) m - +3 buckler of Goab Cio {rCorr Int+3} rNeg . . . (100%) g - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) h - +0 pair of gloves SInv . (no boots) Will ++... (no amulet) Stlth + c - ring of willpower HPRegen 0.00/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -18), enlightened, flying, inhibited regen A: runic magic, artefact enchanting, fire resistance 1, inhibited regeneration, strong 1, wild magic 1 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons a - a +0 hammer e - a +0 flail i - a +0 scythe j - a +0 morningstar (weapon) Missiles d - 6 javelins (quivered) l - 3 poisoned darts Armour b - a +0 robe f - a +0 ring mail g - a +0 leather armour (worn) h - a +0 pair of gloves (worn) m - the +3 buckler of Goab Cio (worn) {rCorr Int+3} (You found it on level 5 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Jewellery c - a ring of willpower (worn) k - an amulet of wildshape Scrolls c - a scroll of teleportation {unknown} i - 2 scrolls of identify h - 2 scrolls of blinking {unknown} m - a scroll of torment {unknown} d - a scroll of summoning {unknown} Potions g - a potion of magic i - 2 potions of invisibility A - 3 potions of attraction k - a potion of might {unknown} l - a potion of heal wounds {unknown} e - a potion of enlightenment o - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 0.0 Shields - Level 3.0 Spellcasting + Level 7.6 Forgecraft - Level 2.0 Fire Magic + Level 2.9 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 2% 1 b - Foxfire Conj/Fire 32% 2x1d5 21% 1 c - Launch Clockwork Bee Frge 39% N/A 5% 3 z - Forge Lightning Spir Air/Frge 28% 3d5 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 78% 2d6 3% 2 Poisonous Vapours Alch/Air 40% 1d2 17% 1 Call Imp Summ 6% N/A 41% 2 Nazja's Percussive Temp Frge 19% 4d7 34% 5 Forge Blazeheart Golem Fire/Frge 26% N/A 38% 4 Petrify Alch/Erth 1% N/A 95% 4 Metabolic Englaciation Hex/Ice 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Shops: D:4 *( Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You are heat resistant. (rF+) You do not regenerate when monsters are visible. You are strong. (Str +4, Int/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History Your clockwork bee misses the water moccasin. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (ally target, 63% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Your clockwork bee closely misses the water moccasin. The grapnel guides your strike. You hit the water moccasin. The water moccasin is moderately wounded. You feel extremely sick. The water moccasin barely misses you. Your clockwork bee barely misses the water moccasin. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Your clockwork bee closely misses the water moccasin. The water moccasin bites you! Press: ? - help, Dir - look around, f - activate Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. Your clockwork bee stings the water moccasin but does no damage. Your clockwork bee stings the water moccasin! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. n -> e - a potion of enlightenment * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Your clockwork bee completely misses the water moccasin. It was a potion of mutation. You feel extremely strange. You feel stronger. Your regeneration stops near monsters. You feel resistant to heat. You feel less in control of your magic. You die... ############## ###...... .... .......y# #..# #S# #.># #@####..# #.......# ######.## #### #.# #...##.####### #............# ####....#######.. ................. #####.#.ß>ß##### You could see a water moccasin (ally target) and a friendly clockwork bee (minion). Vanquished Creatures An iguana (D:4) A dart slug (D:1) 4 endoplasms 3 hobgoblins (D:1) 2 jackals (D:1) An orc (D:4) 2 quokkas (D:1) 2 ball pythons 11 bats 2 frilled lizards (D:1) 2 goblins 5 kobolds A rat (D:1) 37 creatures vanquished. Vanquished Creatures (collateral kills) Sigmund (D:2) An ogre (D:4) 2 bombardier beetles A hound (D:3) A clockroach (D:4) 3 adders 3 gnolls (D:2) A dart slug (D:3) 4 ribbon worms 5 orcs 2 endoplasms 3 hobgoblins 2 ball pythons A frilled lizard (D:2) 2 goblins (D:4) 6 kobolds 38 creatures vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | winecrawl the Mountain Dwarf Forgewright began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 146 | D:1 | Reached skill level 5 in Forgecraft 264 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 318 | D:1 | Learned a level 1 spell: Foxfire 572 | D:1 | Reached skill level 1 in Fire Magic 691 | D:1 | HP: 1/20 [dart slug/slug dart (4)] 1180 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1233 | D:2 | Encountered Sigmund 1254 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1506 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/7 1577 | D:2 | Reached skill level 6 in Forgecraft 1631 | D:2 | Killed Sigmund 1632 | D:2 | Reached skill level 1 in Air Magic 1632 | D:2 | Reached XP level 5. HP: 38/38 MP: 5/9 1632 | D:2 | Reached XP level 6. HP: 45/45 MP: 5/10 1922 | D:2 | Learned a level 4 spell: Forge Lightning Spire 2508 | D:3 | Found a glowing golden altar of the Shining One. 2513 | D:3 | Became a worshipper of the Shining One 2736 | D:3 | Found a shadowy altar of Dithmenos. 2878 | D:3 | Reached skill level 7 in Forgecraft 3102 | D:4 | Found a radiant altar of Vehumet. 3102 | D:4 | Found a glowing silver altar of Zin. 3216 | D:4 | Encountered a dancing +0 great mace 3217 | D:4 | Found Doklen's Weapon Emporium. 3218 | D:4 | Encountered a dancing +3 great mace 3410 | D:4 | Found Gumich's General Store. 3523 | D:4 | Found an iron altar of Okawaru. 3739 | D:5 | Entered Level 5 of the Dungeon 3848 | D:5 | Found a statue of an orb of fire. 3852 | D:5 | Identified the +3 buckler of Goab Cio {rCorr Int+3} 3862 | D:5 | Found a staircase to the Ecumenical Temple. 3862 | D:5 | Found a statue of an orb of fire. 3867 | Temple | Entered the Ecumenical Temple 3876 | Temple | Fell from the grace of the Shining One 3876 | Temple | Became a worshipper of Ashenzari the Shackled 3904 | D:5 | Encountered a water moccasin 3913 | D:5 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 3913 | D:5 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 3913 | D:5 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 3913 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 3913 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_loops_ring, fountainhead, minmay_misc_feat_more_columns, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_chevrons, mainiacjoe_overflow_alcove_4 D:4: layout_rooms, kennysheep_okawaru_gauntlet, jmf_multi_god_temple, serial_shops, nicolae_shop_mannequins, shop, hangedman_decor_growths D:5: layout_loops_ring, temple_entry_dummy Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Forgecraft | 5 6 7 | 7.6 Spellcasting | 2 3 | 3.0 Fire Magic | 1 2 | 2.0 Air Magic | 1 2 | 2.9 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 36 | 21 || 57 Melee: Mace | 26 | || 26 Flail | 10 | 2 || 12 Halberd | | 18 || 18 Morningstar | | 1 || 1 Throw: Javelin | | 1 || 1 Cast: Kinetic Grapnel | 35 | 10 || 45 Foxfire | 4 | || 4 Launch Clockwork | 3 | 28 || 31 Drink: Enlightenment | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 2 || 2 Armour: Robe | 29 | || 29 Leather armour | 3 | 29 || 32 Dodge: Dodged | 34 | 29 || 63