Seeded DCSS version 0.30-a0-134-gb40fab5c76 (webtiles) character file. Game seed: 17246712331252751712 (custom seed) 111 wilfster70 the Magician (level 5, -5/40 HPs) Began as a Djinni Conjurer on Sept 19, 2022. Slain by a worm (11 damage) ... on level 3 of the Dungeon. The game lasted 00:04:38 (1789 turns). wilfster70 the Magician (Djinni Conjurer) Turns: 1789, Time: 00:04:38 Health: -5/40 AC: 2 Str: 6 XL: 5 Next: 15% Gold: 83 EV: 12 Int: 26 God: SH: 0 Dex: 11 rFire + + + SeeInvis + b - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn k - ring of Idealism {rF+ rC+ Int+4 SInv} MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +1 morningstar of protection b - a +2 dagger of venom (weapon) Armour c - a +0 robe (worn) Jewellery k - the ring of Idealism (left hand) {rF+ rC+ Int+4 SInv} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. m - a ring of ice Scrolls d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - 3 scrolls of fog {unknown} h - 2 scrolls of identify {unknown} i - a scroll of amnesia {unknown} j - 2 scrolls of poison {unknown} q - a scroll of enchant weapon {unknown} Potions g - 4 potions of curing l - a potion of cancellation {unknown} n - 3 potions of lignification {unknown} o - a potion of flight {unknown} p - a potion of magic {unknown} Skills: + Level 2.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Dazzling Flash Conj/Hex 52% N/A 4% 3 d - Fulminant Prism Conj/Hex 13% 3d9 16% 4 e - Iskenderun's Mystic Conj/Tloc 26% 2d7 16% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Wereblood Tmut 26% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder is severely wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat! You kill the river rat! The searing ray hits the river rat! The river rat is severely wounded. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! You have reached level 5! The power to cast Wereblood wells up from within. Spell assigned to 'g'. The searing ray misses the river rat. The searing ray hits the giant cockroach! You kill the giant cockroach! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The river rat bites you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The river rat closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (severely wounded, 77% to hit) The searing ray hits the river rat! You kill the river rat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the giant cockroach! You kill the giant cockroach! * * * LOW HITPOINT WARNING * * * You see here a lumpy golden potion. You barely miss the worm. The worm misses you. You hit the worm. The worm is lightly wounded. The worm bites you! You die... ####..###..... .......###.## #..#...#.## #.......... ###..###..### ######......##.# #...........##..# #w##'###....###... #@#~~~~#....# ##. #.#~~~~#....# . #.#~~∩~#....# ..#~~~~#....# ##.#~~~~#....# #.######....# #.. ### You could see a worm. Vanquished Creatures An orc wizard (D:3) 2 river rats (D:3) 3 adders 4 orcs (D:3) A ball python (D:2) 2 bats 3 endoplasms (D:1) 4 giant cockroaches 3 hobgoblins 2 quokkas (D:1) A frilled lizard (D:2) 2 goblins (D:1) 5 kobolds (D:1) 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wilfster70 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | wilfster70 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Identified a scroll of acquirement 183 | D:1 | Acquired the ring of Idealism {rF+ rC+ Int+4 SInv} 220 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 228 | D:1 | Acquired a +1 morningstar of protection 255 | D:1 | Reached skill level 1 in Fighting 835 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 835 | D:1 | Learned a level 1 spell: Shock 1367 | D:2 | Found a faded altar of an unknown god. 1607 | D:3 | Reached XP level 4. HP: 25/34 MP: 0/0 1764 | D:3 | Found a glowing drain. 1783 | D:3 | Reached skill level 4 in Spellcasting 1783 | D:3 | Reached XP level 5. HP: 10/40 MP: 0/0 1783 | D:3 | Learned a level 2 spell: Wereblood 1789 | D:3 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_rooms D:2: minmay_evil_eye, layout_loops_ring, ebering_ecumenical_altar_box D:3: layout_basic, palyth_temple_overflow_mages, nzn_wu_jian_contemplation, amethyst_overflow_temple_binary, portal_sewer_entry_c Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.9 Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Morningstar | 4 | || 4 Dagger | 9 | 13 || 22 Cast: Magic Dart | 22 | 2 || 24 Searing Ray | 10 | 4 || 14 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Armor: Robe | | 4 || 4 Dodge: Dodged | 13 | 6 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1789 | 1753 | 36 | 638 | 493 | 3 | 596.3 | Dungeon | 1789 | 1753 | 36 | 638 | 493 | 3 | 596.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1024 daAuts D:2: 550 daAuts D:3: 213 daAuts