Dungeon Crawl Stone Soup version 0.29-a0-892-g2c4c91d9db (webtiles) character file. Game seed: 9122505105683998681 25 wilfster70 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on July 22, 2022. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:11 (1724 turns). wilfster70 the Magician (Djinni Conjurer) Turns: 1724, Time: 00:04:12 Health: -3/25 AC: 3 Str: 6 XL: 3 Next: 17% Gold: 70 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - +0 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . e - +1 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +0 dagger Armour e - a +1 robe (worn) Potions c - a potion of magic {unknown} d - a potion of flight {unknown} f - a potion of brilliance h - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Sting Tmut/Pois 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The worm is lightly wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is lightly wounded. (Press . to maintain the ray.) The worm bites you. The searing ray hits the worm. The worm is heavily wounded. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the endoplasm. The endoplasm is almost dead. The worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 92% to hit) The searing ray hits the worm. The worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm. You kill the worm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #........# #.=......# #........# #........# #........# #........# #........# #.@†.....# #..J.....# ########## You could see an endoplasm. Vanquished Creatures A worm (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wilfster70 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | wilfster70 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 440 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 840 | D:1 | You are sucked into a shaft and drop 1 floor! 954 | D:1 | Found Nipef's Weapon Shop. 1319 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 1319 | D:1 | Learned a level 1 spell: Sting 1724 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_corners, serial_shops, nicolae_shop_bloodbath_and_beyond, minmay_cut_off D:2: layout_rooms, hellmonk_ecumenical_altar_crossroads, basic_altar, uniq_jessica, uniq_terence Action || total -------------------------++------- Fire: Sling || 34 Cast: Magic Dart || 17 Searing Ray || 10 Use: Scroll || 3 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1736 | 1664 | 72 | 594 | 555 | 2 | 868.0 | Dungeon | 1736 | 1664 | 72 | 594 | 555 | 2 | 868.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1692 daAuts D:2: 43 daAuts