wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 2, D) a +1 great sword of draining (still there?) a +0 plate armour (still there?) (36, 3, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (40, 5, D) a +2 battleaxe (unseen) (41, 3, D) a +0 plate armour (49, 0, D) a +1 chain mail of poison resistance (still there?) the +4 great sword of Light {flame, MP+9 Int+4 SInv} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (49, 24, D) a staff of air (unseen) (49, 37, D) a book of Storms (50, 1, D) a +4 vorpal battleaxe (50, 13, D) a +3 battleaxe of electrocution (unseen) (50, 25, D) a staff of air (50, 37, D) a staff of earth a phantom mirror (51, 1, D) the +1 chain mail of Wu Jian's Generosity {rC+ MP-9 Int+5 Dex+4} (still there?) Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). rC: It protects you from cold. MP: It affects your magic capacity (-9). a +0 helmet of intelligence (still there?) (51, 12, D) a +0 pair of gloves of hurling (51, 13, D) a staff of earth (51, 24, D) a staff of conjuration (51, 25, D) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 27, D) a wolf corpse (skeletalised by now) (52, 0, D) a ring of flight (52, 1, D) the Almanac of the Brume Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Maxwell's Capacitive Coupling Air 8 (unseen) (52, 13, D) a phial of floods (52, 24, D) a basilisk corpse (skeletalised by now) (52, 36, D) an amulet of guardian spirit (53, 0, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (53, 1, D) a box of beasts (53, 12, D) a staff of conjuration (53, 13, D) a +2 dire flail of draining (53, 24, D) the amulet of Pehoim {RegenMP Harm Rampage Str-5 Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (-5). Dex: It affects your dexterity (+4). Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a piece from Xom's chessboard (15/15) (53, 26, D) a cane toad corpse (skeletalised by now) (53, 28, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 36, D) a lightning rod (4/4) a +5 shortbow of flaming (54, 0, D) a staff of fire (unseen) (54, 1, D) a +3 ring mail of poison resistance (unseen) (54, 12, D) the ring of Histegru {rElec rN++ MP-9 Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (-9). (54, 13, D) a ring of ice a phantom mirror (54, 24, D) a +3 trident of freezing (54, 36, D) the +1 pearl dragon scales of Autumn {Harm rN+} rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (54, 37, D) a +1 leather armour of poison resistance (unseen) (55, 0, D) the +7 arbalest "Uhiug" {elec, rF+ Int+3} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rF: It protects you from fire. (unseen) (55, 1, D) a lightning rod (4/4) (55, 12, D) a staff of earth (55, 24, D) a lightning rod (4/4) (55, 26, D) a basilisk corpse (skeletalised by now) (55, 27, D) a cane toad corpse (skeletalised by now) (57, 36, D) a +2 flail of protection (still there?) a +0 cloak (still there?) (57, 38, D) a +0 mace (59, 11, D) a +0 trident (59, 35, D) a +0 vorpal battleaxe (unseen) (59, 37, D) the +6 shortbow "Niliff" {flame, *Corrode rC+ Dex+5} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. (unseen) (59, 38, D) a +0 hand axe (60, 11, D) a +0 trident (60, 36, D) a +2 leather armour of fire resistance (61, 0, D) a +2 vorpal falchion (unseen) (61, 12, D) a +0 trident (61, 13, D) a +0 trident (61, 16, D) a +1 robe of willpower (unseen) (61, 27, D) a +2 leather armour of poison resistance (still there?) 4 potions of haste (still there?) (61, 36, D) a +2 dagger of holy wrath (61, 37, D) a +0 scimitar a +0 flail a phantom mirror (61, 38, D) the +8 demon whip of Foem {venom, Stlth+} It poisons the flesh of those it strikes. Stlth: It makes you more stealthy. a +0 glaive (61, 44, D) a +0 mace (62, 0, D) the +9 scimitar "Minotaur's Regret" {freeze, rC+ Will- Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rC: It protects you from cold. Will: It decreases your willpower. (62, 9, D) a box of beasts (62, 16, D) a +1 glaive of protection (unseen) (62, 17, D) a +0 long sword a +0 scale mail a ring of willpower (62, 26, D) the +6 dagger of Cuer {vorpal, rF+ rN+} (still there?) It inflicts extra damage upon your enemies. rF: It protects you from fire. rN: It protects you from negative energy. the amulet "Sueti" {Acrobat Regen+ Dex+5} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+5). Regen: It increases your rate of health regeneration. (62, 28, D) a +3 long sword (still there?) a +0 chain mail (still there?) (62, 29, D) a +0 halberd a +0 plate armour (62, 30, D) a +0 great mace a +0 plate armour (62, 36, D) a +0 rapier (62, 37, D) a book of Flames (62, 42, D) a +0 trident (63, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (63, 4, D) a +0 dagger (63, 5, D) a +0 mace (63, 16, D) a +2 vorpal trident a +3 vampiric glaive (63, 18, D) a +3 scimitar a +0 short sword (63, 27, D) a condenser vane (63, 28, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 vorpal war axe (still there?) a +0 plate armour (still there?) (63, 41, D) a +0 halberd (64, 4, D) a +0 club a +0 dagger (64, 16, D) a +1 battleaxe of freezing (still there?) the +9 morningstar of Exchange {vorpal, Drain rElec rPois Will++} (still there?) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (64, 17, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +2 vampiric trident (still there?) (64, 27, D) the +2 ring mail "Natwedu" {Will+ Int+2 Dex+4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). Will: It increases your willpower. (64, 28, D) a +0 bardiche a +0 plate armour (64, 29, D) a +0 shortbow a +3 glaive a +0 plate armour (64, 44, D) a +0 halberd an amulet of guardian spirit (66, 25, D) a +4 plate armour of cold resistance (unseen) (67, 0, D) a +0 spear of venom (unseen) (68, 0, D) the +4 shortbow "Gaijywoh" {flame, rF+ rC+++ Int-3 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-3). rF: It protects you from fire. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (68, 37, D) a lightning rod (4/4) (69, 0, D) a piece from Xom's chessboard (15/15) (70, 8, D) the +9 demon blade of Rafou {speed, rElec rN+ Stlth+} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (70, 9, D) a condenser vane (70, 36, D) a ring of protection from cold (70, 37, D) a +1 short sword of draining (71, 8, D) a staff of conjuration (71, 17, D) a box of beasts (71, 27, D) the +5 battleaxe of the Ancient Demons {freeze, Will++ Int+5 Dex-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). Will: It greatly increases your willpower. (71, 31, D) a +0 flail (71, 32, D) a +0 whip (71, 36, D) a +3 quarterstaff of speed (71, 37, D) a +2 vorpal trident (71, 40, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe (72, 8, D) an orb of light (unseen) (72, 9, D) a +1 shortbow of flaming (unseen) (72, 17, D) a lightning rod (4/4) (72, 26, D) a +2 plate armour of positive energy (72, 27, D) a +0 whip (still there?) a staff of cold (still there?) the +9 battleaxe of Guiw {spect, Fly rC+ Dex+4} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rC: It protects you from cold. Fly: It grants you flight. (72, 30, D) a +0 trident (72, 31, D) a +0 mace a +0 mace (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a ring of protection from cold (73, 16, D) a ring of flight (73, 17, D) a phantom mirror (73, 26, D) an amulet of regeneration a ring of wizardry (73, 37, D) a box of beasts (73, 39, D) a +0 dagger a +0 robe a +2 buckler (75, 1, D) a +2 glaive of venom (unseen)