wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 trident (49, 12, D) the +3 dagger of Ashenzari {vorpal, Dex+4 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (49, 23, D) a tin of tremorstones (2/2) (49, 36, D) a box of beasts (50, 14, D) 4 scrolls of enchant weapon (50, 37, D) a ring of willpower (50, 40, D) a +2 halberd (still there?) a +0 robe (still there?) (51, 13, D) a staff of poison (unseen) (51, 25, D) a +2 rapier of electrocution (still there?) a book of Lightning (still there?) a yak corpse (still there?) a water moccasin corpse (still there?) (51, 28, D) a cane toad corpse (51, 36, D) the ring "Qeax" {Str+6 Slay+4} [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Xiquaxzi" {rC- Will+ rCorr Dex+6 Stlth+} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (51, 40, D) a +0 trident (52, 12, D) a book of Dangerous Friends (52, 13, D) a +0 long sword of holy wrath (unseen) (52, 14, D) the amulet of Xoho {Reflect Rampage rF+ rC+ SH+5} [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. rC: It protects you from cold. SH: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. (unseen) (52, 24, D) a staff of death (52, 27, D) a water moccasin corpse (52, 36, D) a box of beasts (52, 37, D) a +1 dagger of distortion a +0 robe a human corpse (52, 39, D) a necrophage corpse (53, 12, D) a book of Burglary (53, 13, D) a ring of resist corrosion (53, 24, D) a box of beasts (53, 25, D) a ring of poison resistance (53, 28, D) a catoblepas corpse (53, 36, D) the +2 long sword "Fish" {venom, rC+ Str+7} It poisons the flesh of those it strikes. Str: It affects your strength (+7). rC: It protects you from cold. (unseen) (53, 37, D) a +0 vorpal sling (unseen) (53, 38, D) a +0 robe (54, 13, D) a +2 pair of boots of flying (unseen) (54, 14, D) a ring of poison resistance (54, 24, D) a +0 vampiric long sword (unseen) (54, 25, D) a +1 shortbow of flaming (still there?) a cane toad corpse (still there?) (54, 36, D) a tin of tremorstones (2/2) (55, 13, D) a +2 pair of boots of rampaging (unseen) (55, 24, D) a staff of conjuration (unseen) (59, 37, D) a staff of death (unseen) (60, 36, D) a phantom mirror (61, 0, D) a +4 glaive of flaming (unseen) (61, 3, D) a +0 hand axe a +0 ring mail (61, 8, D) a staff of air (unseen) (61, 16, D) a box of beasts (61, 26, D) a phantom mirror (61, 28, D) a +0 trident a +0 leather armour (61, 37, D) a +3 flail of protection (62, 1, D) a +2 vorpal long sword (62, 3, D) a +0 dagger 2 boomerangs a +0 flail (62, 10, D) a +0 scythe a +0 robe (62, 11, D) a +4 quarterstaff of chaos a +0 cloak (62, 18, D) a +0 buckler (62, 26, D) a +5 vorpal hand axe (unseen) (62, 27, D) a +0 flail 4 scrolls of enchant weapon (62, 30, D) a +2 vorpal war axe (still there?) a +0 leather armour (still there?) (62, 36, D) a +0 troll leather armour (62, 37, D) the +4 dagger "Qangitelleik" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). (63, 0, D) a +2 ring mail of cold resistance (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a +2 war axe of electrocution (unseen) (63, 11, D) a +0 flail a +0 robe (63, 18, D) a +0 spear a +0 robe a +2 antimagic morningstar (63, 26, D) a phantom mirror (63, 27, D) a piece from Xom's chessboard (15/15) (63, 28, D) a +0 dagger a +0 robe (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 war axe a +0 plate armour (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a tin of tremorstones (2/2) (64, 11, D) a +0 dagger a +0 robe a wand of flame (6) (64, 16, D) a +0 vorpal mace (64, 17, D) a +0 rapier (64, 26, D) the +3 dagger "Haxa" {vorpal, Will+ Dex+7} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). Will: It increases your willpower. (64, 27, D) a +1 falchion of holy wrath (unseen) (64, 30, D) a +0 short sword (65, 26, D) a lightning rod (4/4) (65, 28, D) a +0 morningstar (67, 0, D) the +3 arbalest of Hoso {flame, rElec rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (68, 0, D) the +10 war axe of Law {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (69, 0, D) a staff of poison (69, 36, D) the +10 dagger "Bunozxir" {vamp, *Noise rN+++ rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It renders you almost immune to negative energy. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (unseen) (70, 8, D) a +2 vampiric hand axe (unseen) (70, 9, D) a +0 quarterstaff of speed (unseen) (70, 11, D) a +0 flail (70, 19, D) a +0 dagger a +0 robe (70, 20, D) a +0 short sword (70, 36, D) a +1 dagger of venom (unseen) (70, 37, D) a +2 antimagic quarterstaff (unseen) (71, 11, D) a +0 short sword a +0 club (71, 16, D) a +6 ring of strength (71, 17, D) a phial of floods (71, 18, D) a +0 dagger 2 boomerangs (71, 19, D) a +0 short sword (71, 36, D) a tin of tremorstones (2/2) (71, 37, D) the +8 dagger of the Usurping Gods {protect, Will+ Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). Will: It increases your willpower. (72, 8, D) a +7 vampiric glaive (unseen) (72, 10, D) a +6 ring of strength (72, 11, D) a +0 club a +0 leather armour (72, 12, D) a +0 club (72, 16, D) a +4 rapier of holy wrath (72, 17, D) a +1 battleaxe of distortion (72, 19, D) a +0 mace a +0 plate armour (72, 20, D) a +0 hand axe (72, 26, D) a staff of death (72, 27, D) a +6 ring of intelligence (72, 36, D) a +2 vorpal great mace (unseen) (73, 1, D) a +6 ring of strength (73, 16, D) a ring of ice (73, 17, D) a staff of earth (unseen) (73, 27, D) a +2 hand axe of electrocution (unseen) (73, 36, D) a +4 scale mail of fire resistance (unseen) (73, 37, D) a +4 quarterstaff of draining (still there?) the Textbook on Ashen Metamorphosis (still there?) Spells Type Level a - Wereblood Transmutation 2 b - Stone Arrow Conjuration/Earth 3 c - Iron Shot Conjuration/Earth 6 (75, 1, D) a +2 broad axe of electrocution