wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 chain mail of fire resistance (unseen) (62, 1, D) a +2 leather armour of poison resistance (unseen) (62, 4, D) an iguana corpse (62, 8, D) a +0 scale mail of fire resistance (62, 9, D) a +0 vorpal scimitar (62, 18, D) a +0 morningstar of holy wrath (unseen) (63, 0, D) a ring of wizardry (63, 4, D) a wolf corpse (63, 8, D) a +1 dagger of holy wrath (unseen) (63, 12, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (63, 13, D) a +0 giant club a +0 giant club a two-headed ogre corpse (63, 15, D) a +1 shortbow of freezing (still there?) a +2 scale mail of cold resistance (still there?) (63, 16, D) the +8 falchion of Ygrify {venom, rN+ Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). rN: It protects you from negative energy. (unseen) (63, 17, D) Anurchet's Guide on Helpful Pestilence Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (unseen) (64, 4, D) a river rat corpse (64, 12, D) a +0 troll leather armour a troll corpse (64, 16, D) a phantom mirror (64, 17, D) a ring of fire (68, 0, D) a piece from Xom's chessboard (15/15) (68, 3, D) a ball python corpse (69, 0, D) a ring of protection from cold a ring of wizardry (70, 3, D) an adder corpse (70, 8, D) a +3 scale mail of fire resistance (unseen) (70, 9, D) a +3 dagger of flaming (unseen) (70, 31, D) a +0 rapier a +0 robe a spriggan corpse (71, 8, D) a box of beasts (71, 12, D) a +0 club a draconian corpse (71, 13, D) a +0 mace (71, 16, D) a +0 vorpal long sword (unseen) (71, 17, D) a +2 vorpal sling (71, 27, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (71, 30, D) a +0 rapier a +0 robe a spriggan corpse (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 flail of protection (unseen) (72, 11, D) a +0 club a draconian corpse (72, 17, D) a ring of fire (72, 26, D) a staff of poison (72, 30, D) a +0 dagger a +0 robe a spriggan corpse (72, 31, D) a wolf corpse (73, 1, D) a +5 mace of holy wrath (unseen) (73, 2, D) a +0 trident a merfolk skeleton (73, 12, D) a +0 dagger a draconian corpse (73, 13, D) a +0 club a draconian corpse (73, 16, D) a piece from Xom's chessboard (15/15) (73, 17, D) a staff of air (unseen) (73, 26, D) the -2 buckler of Minor Irritation {Str+2 Int+6 SInv} Str: It affects your strength (+2). Int: It affects your intelligence (+6). SInv: It lets you see invisible. (73, 27, D) a phial of floods (74, 2, D) a +1 antimagic trident a merfolk skeleton