wilfster70 the Dungeon (0, 0, D) a +1 demon whip of electrocution (unseen) (1, 2, D) a +0 demon whip of freezing (still there?) a potion of might (still there?) (1, 15, D) a +2 robe of cold resistance (unseen) (1, 34, D) the Collected Works on Maledictive Toxins Spells Type Level a - Inner Flame Hexes/Fire 3 b - Anguish Hexes/Necromancy 4 c - Corpse Rot Necromancy/Poison/Air 4 d - Olgreb's Toxic Radiance Poison 4 (unseen) (2, 3, D) a +0 demon whip of draining (unseen) (2, 15, D) a +2 plate armour of cold resistance (2, 16, D) a +0 dagger (2, 18, D) the +3 long sword of the Forest {vamp, rCorr Dex+4} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. a +0 robe (still there?) (2, 19, D) a +0 chain mail (2, 32, D) the +5 chain mail "Licoujof" {Str+6 Int+4} Str: It affects your strength (+6). Int: It affects your intelligence (+4). (unseen) (2, 33, D) a lightning rod (4/4) (2, 35, D) a phial of floods (3, -3, D) a condenser vane (3, -2, D) a +1 whip of venom (unseen) (3, 2, D) a +2 demon whip of draining (unseen) (3, 15, D) 4 scrolls of enchant weapon (3, 16, D) a +0 plate armour (still there?) a +0 war axe (still there?) the +9 sling of Hiyddud {venom, +Blink rC+ MP-9 Int+3} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rC: It protects you from cold. MP: It affects your magic capacity (-9). +Blink: It lets you blink. (3, 20, D) a +0 great sword (3, 32, D) a piece from Xom's chessboard (15/15) (3, 33, D) a phial of floods (4, -16, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -15, D) a +5 lajatang (unseen) (4, -14, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, -4, D) the +4 flail of Brawling {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (4, -3, D) a box of beasts (4, 13, D) the ring of the Lachrymose God {*Corrode rF+ rC+++ Str-2 Slay+4} [ring of protection from fire] Str: It affects your strength (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. rC: It renders you almost immune to cold. *Corrode: It may corrode you when you take damage. (unseen) (4, 14, D) a +2 scale mail of fire resistance (still there?) a +2 whip of venom (still there?) a +0 robe (still there?) (4, 33, D) the amulet of Hamew {Acrobat rPois Will+ Regen+ Str-3} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (-3). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (4, 34, D) a staff of earth (unseen) (4, 39, D) a +0 quarterstaff (5, -16, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -15, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -14, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -13, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (5, -11, D) a +3 kite shield a +3 buckler (5, -10, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -4, D) the +1 leather armour of Privacy {Harm Drain rPois Str+7} Str: It affects your strength (+7). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (5, -3, D) a piece from Xom's chessboard (15/15) (5, -2, D) a +0 demon whip a scroll of brand weapon (5, -1, D) a +3 great sword of flaming (unseen) (5, 2, D) the +10 dagger "Ticuf" {vamp, MP+9 SInv Stlth-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth: It makes you less stealthy. (5, 15, D) a +3 scimitar of freezing a +0 robe a +1 scimitar of holy wrath a +0 dagger the +1 leather armour of Wu Jian's Hope {rC+++ Will++ rCorr Str-2} Str: It affects your strength (-2). rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a staff of cold (5, 34, D) a +3 quick blade a +1 robe of willpower a +0 buckler a ring of protection from fire a staff of cold a tin of tremorstones (2/2) a spriggan corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (5, 41, D) a +0 animal skin (6, 13, D) a +0 robe (6, 16, D) a +0 robe (6, 20, D) the ring of Heestraci {rC+ Dex+2} (still there?) [ring of protection from cold] Dex: It affects your dexterity (+2). rC: It protects you from cold. a +0 robe (still there?) (6, 25, D) a +3 vorpal halberd (still there?) a +0 chain mail (still there?) (6, 32, D) a +0 flail a phantom mirror (6, 36, D) a +2 buckler a +0 robe a komodo dragon corpse (skeletalised by now) (6, 41, D) a +0 vorpal quarterstaff (still there?) a blink frog corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (7, -2, D) a staff of fire (unseen) (7, 0, D) a +0 demon whip (7, 1, D) a +0 demon whip of venom (unseen) (7, 14, D) a phantom mirror (7, 15, D) a +1 halberd a +0 robe (7, 16, D) a +0 dagger a staff of conjuration (7, 17, D) a book of Iron (7, 19, D) a +2 trident of venom (7, 32, D) a staff of death a water moccasin corpse (skeletalised by now) (7, 34, D) a +3 flail of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) the ring "Datuk" {rC+ rN+ Int+6 Stlth+} (still there?) [ring of intelligence] Int: It affects your intelligence (+6). rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +1 demon whip of draining (still there?) a +6 ring of strength (still there?) a +0 robe (still there?) a +0 buckler (still there?) an amulet of the acrobat (still there?) the +1 rapier "Ujunys" {pain, Str+2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). a spriggan corpse (skeletalised by now) (still there?) (7, 41, D) a +0 robe (still there?) the ring "Optecus" {+Blink rF+++ Str+6 Int-5 Stlth-} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-5). rF: It renders you almost immune to fire. +Blink: It lets you blink. Stlth: It makes you less stealthy. a spriggan corpse (skeletalised by now) (still there?) (8, 14, D) a +4 battleaxe a +0 robe a +6 ring of intelligence a tin of tremorstones (2/2) (8, 15, D) a staff of cold a +0 robe (8, 16, D) a lightning rod (4/4) (8, 17, D) the +7 rapier "Feonevve" {pain, rElec Str+2 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (unseen) (8, 32, D) a +2 plate armour of poison resistance (8, 33, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (9, -4, D) a book of Fire (9, -3, D) a +1 flail of holy wrath (9, -2, D) a box of beasts (9, 14, D) a staff of conjuration a +2 ring mail of positive energy (9, 18, D) a +0 short sword a scroll of brand weapon (9, 33, D) the +6 dire flail of a ziggurat {protect, rElec rF+ rN+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. a blink frog corpse (skeletalised by now) (9, 35, D) a +0 animal skin the +0 fire dragon scales of Apitz {rF++ rC- rN+ Str+3 Stlth-} Str: It affects your strength (+3). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Stlth: It makes you less stealthy. a komodo dragon corpse (skeletalised by now) (10, -4, D) a +8 arbalest (10, -2, D) a staff of conjuration (10, 14, D) a +2 ring mail of willpower (10, 16, D) a +2 morningstar (still there?) a +0 robe (still there?) the +1 battleaxe of Bloody Death {flame, *Noise Int+2 Dex+3} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). *Noise: It may make noises in combat. a +0 robe (still there?) 4 potions of haste (still there?) (10, 18, D) a +0 glaive (10, 19, D) a +0 dagger a +2 leather armour of fire resistance (10, 20, D) a +0 trident of protection a +0 robe (10, 32, D) a piece from Xom's chessboard (15/15) (10, 33, D) a komodo dragon corpse (skeletalised by now) (10, 35, D) a staff of conjuration (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a spriggan corpse (skeletalised by now) (still there?) (11, -18, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, -12, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, -4, D) the amulet "Ruachetaku" {Spirit rC- rN+++ Str+3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. (11, -3, D) a phantom mirror (11, -2, D) a +1 vorpal bardiche (11, 14, D) a +0 long sword of flaming (unseen) (11, 15, D) a +0 dagger (11, 16, D) a piece from Xom's chessboard (15/15) (11, 20, D) a +3 vampiric glaive a +0 robe (11, 32, D) a staff of poison (unseen) (11, 33, D) a staff of cold a +0 robe a +1 demon whip of venom a spriggan corpse (skeletalised by now) (11, 34, D) the +1 plate armour "Rotzoedd" {SInv} SInv: It lets you see invisible. (unseen) (12, -18, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -4, D) a box of beasts (12, -3, D) a +0 pair of gloves of hurling (12, -2, D) a staff of air (12, 16, D) a staff of fire (unseen) (12, 34, D) a ring of fire (12, 36, D) a basilisk corpse (skeletalised by now) (12, 37, D) a +2 demon whip of freezing a +0 buckler a komodo dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (12, 39, D) a +0 robe (13, -3, D) a +0 vampiric whip (13, -2, D) a +6 falchion of flaming (unseen) (13, 14, D) the ring of Ularchuu {Fire rPois rN+ Int-2} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (13, 16, D) a staff of air (unseen) (13, 33, D) a +2 ring mail of cold resistance (unseen) (13, 34, D) a staff of conjuration (13, 35, D) a +1 hand axe of draining (unseen) (13, 37, D) a +0 buckler (13, 39, D) a +0 morningstar of pain (unseen) (14, 14, D) a +0 dagger (14, 15, D) a book of Callings (14, 16, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (unseen) (14, 32, D) a +0 quarterstaff (14, 33, D) a +2 vorpal morningstar (still there?) a +0 flail of protection (still there?) a +1 falchion of flaming (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) (14, 34, D) a +2 troll leather armour a +0 robe a +0 quarterstaff (14, 38, D) a yak corpse (skeletalised by now) (15, 40, D) a +4 quick blade (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (15, 41, D) a water moccasin corpse (skeletalised by now) (16, 36, D) a +7 morningstar of draining (still there?) a +0 robe (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (18, 30, D) the +6 broad axe of Hacking and Slashing {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (18, 32, D) 4 large rocks (19, 30, D) a +5 long sword of holy wrath (unseen) (19, 32, D) 4 large rocks (still there?) a +0 buckler of protection (still there?) (20, -18, D) the +9 battleaxe "Aphim Keih" {venom, Dex+5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). (20, -17, D) the +0 buckler of the Bard {rC- Regen+ Str+6} Str: It affects your strength (+6). rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. (20, -2, D) the +7 war axe of the Screaming Genius {antimagic, Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+5). (unseen) (20, 14, D) the amulet of Xom's Attic {Acrobat Regen+} [amulet of the acrobat] It increases your evasion while moving and waiting. Regen: It increases your rate of health regeneration. (20, 31, D) a +2 vorpal scimitar (20, 32, D) 4 large rocks an elf corpse a centaur corpse (21, -18, D) the +7 whip "Grim Tooth" {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (21, -17, D) a staff of fire (21, -2, D) a +1 leather armour of fire resistance (unseen) (21, 14, D) a ring of fire (21, 16, D) a +4 halberd of protection (21, 30, D) a +0 leather armour (21, 31, D) a +0 longbow a +0 leather armour of poison resistance 4 large rocks a staff of poison (21, 33, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +3 vampiric great sword (still there?) a +0 shortbow (still there?) 6 large rocks (still there?) a +0 leather armour (still there?) a stone giant corpse (still there?) (21, 35, D) 3 large rocks (22, -18, D) a +0 crystal plate armour (22, -17, D) a +6 giant club (22, -2, D) a staff of earth (unseen) (22, -1, D) a staff of air a staff of air (22, 14, D) the +5 war axe "Taucs" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (22, 15, D) a tin of tremorstones (2/2) (still there?) the Tractate on the Comitatus (still there?) Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Monstrous Menagerie Summoning 7 (22, 16, D) a staff of death (22, 31, D) a +0 arbalest the ring "Atzeekah" {rC+ Str+4} [ring of protection from cold] Str: It affects your strength (+4). rC: It protects you from cold. a staff of poison a +0 arbalest a tin of tremorstones (2/2) a yaktaur corpse (22, 32, D) a +2 spear of flaming (still there?) a silver javelin (still there?) a +0 leather armour (still there?) the ring of Kamizac {rCorr Str+6} (still there?) [ring of strength] Str: It affects your strength (+6). rCorr: It protects you from acid and corrosion. a staff of conjuration (still there?) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +0 helmet of intelligence (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (22, 34, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +2 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (23, -18, D) a staff of fire (23, -17, D) an amulet of faith (23, -2, D) a +2 longbow of freezing (unseen) (23, -1, D) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (23, 14, D) a staff of cold (23, 15, D) the +5 spear of the Usurping Pariah {chaos, Will+} Each time it hits an enemy it has a different, random effect. Will: It increases your willpower. (unseen) (23, 30, D) a book of Iron (23, 34, D) a +0 shortbow (24, -17, D) a +1 flail of venom (24, -16, D) a phantom mirror (24, -2, D) a condenser vane 4 potions of haste (24, 0, D) a staff of fire (still there?) a phantom mirror (still there?) (24, 14, D) a +6 ring of dexterity a +6 ring of dexterity (24, 15, D) a +1 dagger of venom (unseen) (24, 30, D) a +0 arbalest a lightning rod (4/4) a yaktaur corpse (24, 31, D) a book of Minor Magic (24, 32, D) a +0 shortbow (25, -18, D) a +3 spectral giant club the +0 leather armour "Esinofosh" {rElec rC- Will+++ Str-4} Str: It affects your strength (-4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (25, -2, D) a +2 short sword of freezing (25, 14, D) a scarf of resistance (25, 16, D) a tin of tremorstones (2/2) (25, 31, D) a +0 leather armour (25, 32, D) a +0 longbow a +1 leather armour of cold resistance a book of Maledictions an elf corpse (26, -2, D) a ring of fire (26, 15, D) a ring of protection from cold (26, 16, D) a +1 vampiric spear (26, 31, D) a +0 shortbow a +0 chain mail of cold resistance a centaur corpse (26, 33, D) a +0 longbow a +0 leather armour an elf corpse (26, 34, D) a +0 longbow a +0 leather armour an elf corpse (26, 35, D) a +2 spear of pain (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (27, -18, D) a +1 short sword of draining (27, -17, D) a lightning rod (4/4) (27, -2, D) a staff of conjuration (27, -1, D) a +0 spectral quarterstaff (unseen) (27, 14, D) a +5 vampiric double sword (27, 15, D) a +2 morningstar of protection (27, 16, D) a ring of protection from fire (27, 30, D) a +4 arbalest of freezing a +2 hand axe of venom (27, 32, D) 9 large rocks the Spellbook of Reformed Imprecation Spells Type Level a - Sting Transmutation/Poison 1 b - Portal Projectile Hexes/Translocation 3 c - Cause Fear Hexes 4 d - Anguish Hexes/Necromancy 4 a stone giant corpse a cyclops corpse (27, 33, D) a +0 arbalest (still there?) a staff of conjuration (still there?) 6 large rocks (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a staff of fire (still there?) a yaktaur corpse (still there?) an elf corpse (still there?) (28, -18, D) a phial of floods (28, -17, D) a phantom mirror (28, -2, D) a +2 leather armour of poison resistance (28, -1, D) a staff of air (unseen) (28, 1, D) a ring of protection from fire an amulet of magic regeneration a +6 ring of strength the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a +0 buckler (28, 14, D) the +0 robe "Jig Kot" {rPois Will+} rPois: It protects you from poison. Will: It increases your willpower. (28, 15, D) a phantom mirror (28, 30, D) a +4 halberd of protection (still there?) a +0 arbalest (still there?) a +4 ring of evasion (still there?) a yaktaur corpse (still there?) (28, 31, D) the +9 morningstar "Tietuef" {freeze, rF+ Str+2 Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rF: It protects you from fire. a +0 shortbow a staff of cold a +0 shortbow a staff of cold (28, 32, D) a +0 longbow a +0 leather armour a +6 ring of strength 4 large rocks a condenser vane (28, 33, D) 4 large rocks a cyclops corpse (28, 34, D) 4 large rocks (29, -17, D) a piece from Xom's chessboard (15/15) (29, -2, D) the +11 war axe "Minotaur's Bane" {drain, Drain Fragile rPois rN+++} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. Fragile: It will be destroyed if unequipped. (29, -1, D) a condenser vane (29, 15, D) a +6 broad axe of venom (29, 31, D) a +0 arbalest a +3 battleaxe of flaming (29, 32, D) a +2 arbalest of freezing a +0 arbalest a ring of fire a phantom mirror a yaktaur corpse (29, 33, D) a +0 shortbow (still there?) a +0 shortbow (still there?) a staff of poison (still there?) (29, 34, D) a +0 arbalest a ring of see invisible (29, 35, D) a +0 shortbow a +3 flail of protection a +0 arbalest a +0 shortbow a centaur corpse a centaur corpse (30, -17, D) a +2 scale mail of willpower (30, -2, D) a +0 vorpal broad axe (30, 14, D) the +8 hand axe "Xuem Xen" {venom, Will+} It poisons the flesh of those it strikes. Will: It increases your willpower. (unseen) (30, 15, D) a +4 vorpal broad axe (30, 32, D) a +0 arbalest the Lessons on Guile Spells Type Level a - Tukima's Dance Hexes 3 b - Portal Projectile Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Cause Fear Hexes 4 e - Enfeeble Hexes 7 (30, 33, D) a +2 shortbow of freezing (unseen) (30, 34, D) a +3 mace of venom (still there?) a +0 arbalest (still there?) a +4 ring of evasion (still there?) a +0 longbow (still there?) the +3 leather armour of the Known World {+Inv rElec rF- Dex-5} (still there?) Dex: It affects your dexterity (-5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. a yaktaur corpse (still there?) an elf corpse (still there?) (30, 36, D) a +0 arbalest a yaktaur corpse (31, 31, D) a box of beasts (31, 32, D) a +1 chain mail of fire resistance (33, 31, D) a +2 leather armour of willpower (unseen) (34, 30, D) a +3 leather armour of poison resistance (unseen) (34, 31, D) the +3 trident of Sattu {pain, rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. rN: It protects you from negative energy. (unseen) (35, 10, D) a condenser vane (35, 31, D) the +5 chain mail "Caschacar" {Str+5 Dex+4} Str: It affects your strength (+5). Dex: It affects your dexterity (+4). (unseen) (36, -18, D) a +1 robe (unseen) (36, -3, D) a staff of conjuration (unseen) (36, 10, D) a tin of tremorstones (2/2) (36, 11, D) the +9 mace of Xom's Grace {vorpal, rPois rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rPois: It protects you from poison. (unseen) (37, -4, D) +1 storm dragon scales (unseen) (37, -3, D) a book of the Spheres (37, 1, D) a +0 chain mail a +0 scimitar a +0 plate armour (38, -18, D) a staff of conjuration (unseen) (38, -17, D) a +0 chain mail of poison resistance (unseen) (38, -4, D) a +0 dagger (38, -3, D) a +0 chain mail of poison resistance (unseen) (38, -2, D) a +0 dagger a +0 robe (38, 10, D) a staff of poison (38, 11, D) a +2 long sword of electrocution (39, -17, D) a staff of poison (39, -4, D) a piece from Xom's chessboard (15/15) (39, -3, D) a +7 whip of electrocution (still there?) a +0 robe (still there?) the +2 Maxwell's thermic engine {flame, freeze} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (39, -2, D) a +0 short sword a +0 plate armour (39, 0, D) a +0 battleaxe (still there?) a +3 chain mail of poison resistance (still there?) a ring of ice (still there?) (39, 1, D) a +0 broad axe a +0 plate armour (39, 2, D) a +0 battleaxe (39, 11, D) a +2 cloak of willpower (40, -18, D) a condenser vane (40, -17, D) the +7 ring mail of the Tormentor {rF- rC+++ Str+2} Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. (40, -13, D) a +3 glaive of freezing (40, -12, D) a +3 war axe a +0 chain mail a +4 ring of evasion (40, -4, D) a +0 dagger a +0 robe a staff of cold (40, -2, D) a +1 antimagic battleaxe (still there?) a +0 plate armour (still there?) (40, 0, D) a +0 giant club (40, 1, D) a +0 giant spiked club (40, 10, D) a +4 vorpal double sword (40, 13, D) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a +6 ring of dexterity (still there?) (40, 32, D) a phantom mirror (still there?) a +1 battleaxe of flaming (still there?) 6 javelins (still there?) a +2 ring mail of poison resistance (still there?) a lightning rod (4/4) (still there?) the fire dragon corpse of Xtahua (still there?) the human corpse of Jessica (still there?) the orc corpse of Urug (still there?) (40, 36, D) a +4 dagger of chaos (unseen) (41, -18, D) a +1 glaive of freezing (41, -17, D) a +2 hand axe of electrocution (41, -4, D) a +0 long sword (41, -3, D) a tin of tremorstones (2/2) (41, -2, D) a +0 bardiche a +0 plate armour a potion of might (41, 0, D) a +0 dagger a +0 robe (41, 1, D) a +0 short sword a +0 plate armour (41, 18, D) a +5 eudemon blade of holy wrath (still there?) +1 ice dragon scales (still there?) a +0 tower shield (still there?) (41, 34, D) a +0 robe (still there?) +2 fire dragon scales {Xtahua} (still there?) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the human corpse of Prince Ribbit (still there?) the human corpse of Psyche (still there?) the gnoll corpse of Crazy Yiuf (still there?) (42, -3, D) a condenser vane (42, -2, D) a +1 trident of protection (still there?) a +0 chain mail (still there?) (42, 10, D) a staff of fire (42, 11, D) a +2 glaive of protection (unseen) (42, 32, D) a +0 long sword (still there?) a +0 ring mail (still there?) an amulet of faith (still there?) a potion of curing (still there?) Jodero's Almanac of Toxicity and Execration (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 (43, -18, D) a +5 demon whip of draining (unseen) (43, -17, D) a staff of poison (unseen) (43, -4, D) a +3 dagger of pain (43, -1, D) a +0 battleaxe a +0 chain mail (43, 11, D) the +3 leather armour of Hairiness {rN+ Dex+5} Dex: It affects your dexterity (+5). rN: It protects you from negative energy. (43, 13, D) a +3 scimitar of flaming (43, 19, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (43, 33, D) a +0 plate armour (still there?) a +2 hand axe of freezing (still there?) (43, 34, D) a +6 vorpal battleaxe (still there?) a potion of curing (still there?) a +1 robe (still there?) the ring "Jonkosm" {rCorr Dex+4} (still there?) [ring of resist corrosion] Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. a +1 vampiric glaive (still there?) a +0 animal skin (still there?) a wand of polymorph (8) (still there?) a ring of protection from cold (still there?) the human corpse of Louise (still there?) (43, 36, D) the horn of Geryon (still there?) a +8 quick blade (still there?) the +2 faerie dragon scales {rCorr Dex+5} (still there?) Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. a +1 buckler of reflection (still there?) a ring of flight (still there?) a +0 troll leather armour {Pargi} (still there?) the human corpse of Kirke (still there?) the corpse of the Enchantress (still there?) the troll corpse of Pargi (still there?) (44, -2, D) a +0 scimitar a +0 chain mail (44, 10, D) a staff of death (unseen) (44, 32, D) a +0 whip of flaming (still there?) a +3 scimitar of flaming (still there?) the kobold corpse of Pikel (still there?) (45, 10, D) a +0 hand axe of flaming (unseen) (46, 33, D) 3 large rocks of chaos (still there?) a +0 tower shield (still there?) a +0 flail of protection (still there?) a phantom mirror (still there?) a wand of flame (1) (still there?) a +0 chain mail (still there?) the +2 rapier of Winos {vorpal, *Noise Str+4} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). *Noise: It may make noises in combat. an amulet of reflection (still there?) a +0 long sword (still there?) a book of Annihilations (still there?) the orc corpse of Blork the orc (still there?) (46, 36, D) a potion of curing a +0 hat (47, 32, D) a book of Cantrips (still there?) a +1 spear of venom (still there?) a +0 cloak (still there?) a wand of polymorph (7) (still there?) 2 potions of heal wounds (still there?) 9 gold pieces (still there?) a +1 morningstar of flaming (still there?) (47, 35, D) a +0 robe (still there?) a +3 flail of distortion (still there?) a throwing net (still there?) a +0 chain mail (still there?) (48, 33, D) a +3 battleaxe (still there?) a +0 arbalest (still there?) the +6 plate armour of the Little Devil {rN++ Dex+3 Stlth-} (still there?) Dex: It affects your dexterity (+3). rN: It greatly protects you from negative energy. Stlth: It makes you less stealthy. a book of Changes (still there?) (49, 32, D) a +2 spectral lajatang (still there?) a +0 robe (still there?) the ring of the Jester {rF+ rC+ Slay+2} (still there?) [ring of protection from fire] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It protects you from cold. 4 potions of haste (still there?) the spriggan corpse of Agnes (still there?) (49, 33, D) a +7 executioner's axe of pain (still there?) a +2 robe of willpower (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (50, -18, D) a tin of tremorstones (2/2) (50, -16, D) a +0 spear (50, -11, D) a +1 mace of holy wrath (still there?) a +0 robe (still there?) (50, -6, D) a +0 war axe (50, 18, D) a +0 war axe (50, 19, D) the +9 long sword of Exoneration {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Will: It increases your willpower. (unseen) (51, -18, D) a +0 rapier (51, -17, D) a +0 demon whip of electrocution (51, -6, D) a condenser vane (51, -5, D) a +0 rapier of speed (51, -4, D) a +2 vorpal great sword (51, -2, D) a ring of poison resistance (51, 6, D) a +4 vorpal falchion (unseen) (51, 9, D) a +0 battleaxe a +0 robe (51, 12, D) a +0 hand axe (still there?) a scroll of brand weapon (still there?) a +2 falchion of flaming (still there?) a +0 robe (still there?) (52, -13, D) a +0 trident a ring of protection from cold (52, 7, D) a staff of poison (52, 12, D) a +0 war axe a +0 plate armour a ring of resist corrosion a +0 robe (53, -16, D) 3 large rocks (53, -6, D) a +2 vampiric great sword (53, -3, D) a +0 whip of freezing a +0 robe (53, 6, D) a piece from Xom's chessboard (15/15) (53, 7, D) a +0 dagger (53, 8, D) a +3 vampiric hand axe (still there?) a +0 robe (still there?) (53, 18, D) a staff of fire (53, 19, D) a +6 arbalest of flaming (53, 24, D) a +2 morningstar of protection a +0 animal skin (54, -18, D) a +2 plate armour of cold resistance (54, -17, D) a +3 vorpal battleaxe (54, -14, D) a +1 rapier of electrocution (still there?) the +2 leather armour "Wetasyun" {Harm Dex+4} (still there?) Dex: It affects your dexterity (+4). Harm: It increases damage dealt and taken. (54, -13, D) a +0 trident a +0 robe (54, -5, D) a +0 halberd a +1 flail of protection (54, -4, D) a +0 trident (54, -2, D) a +0 battleaxe (54, 6, D) a +0 dagger (54, 7, D) the +1 leather armour of the Eleven Bones {Fly rC++} rC: It greatly protects you from cold. Fly: It grants you flight. (54, 18, D) a +2 long sword of holy wrath (unseen) (54, 19, D) a +2 rapier of freezing (unseen) (55, -18, D) a +1 vorpal spear (55, -17, D) a +0 robe (55, -2, D) a +0 trident (still there?) a +0 robe (still there?) the ring "Sobuk" {Ice Str+7} (still there?) [ring of ice] It enhances your ice magic. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rC: It protects you from cold. (55, 7, D) a box of beasts (55, 18, D) a +2 leather armour of cold resistance (unseen) (56, -18, D) a condenser vane (56, -17, D) a +0 vampiric rapier (unseen) (56, -11, D) the +6 short sword of the Boar {antimagic, rElec Dex+3} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. 2 silver javelins (still there?) a +0 leather armour (still there?) (56, -7, D) a staff of earth (unseen) (56, -4, D) a ring of flight a +2 arbalest of flaming (56, 6, D) a +2 leather armour of willpower (unseen) (60, 18, D) a phial of floods (60, 19, D) a phial of floods (61, -7, D) +0 steam dragon scales (61, 19, D) a +6 ring of intelligence (62, -15, D) a +0 rapier a +0 robe a +0 buckler (62, -10, D) a +2 vorpal quarterstaff (unseen) (62, -2, D) a +1 great sword of electrocution (unseen) (62, 21, D) an amulet of faith a ring of ice the ring "Puhasm" {rCorr AC+4 Int-4 Dex+3} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. a ring of fire a ring of see invisible (63, -18, D) a +0 vorpal battleaxe (63, -10, D) a +2 scimitar of holy wrath (63, -9, D) a staff of conjuration (63, -2, D) a phial of floods (63, 3, D) a +0 spear a +0 robe (63, 8, D) a +0 long sword a +0 leather armour (63, 10, D) a +0 short sword a +0 leather armour (63, 11, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 12, D) a +0 long sword a +0 leather armour (63, 19, D) a ring of poison resistance (64, -14, D) a +0 dagger a +0 robe (64, -2, D) a +2 halberd of freezing the +5 spear of Obepyxt {flame, Int+5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). (64, -1, D) a +1 lajatang of electrocution (64, 2, D) a +0 halberd (64, 8, D) a staff of earth (64, 9, D) a +2 vorpal sling (64, 11, D) a +0 shortbow a +0 short sword a +0 leather armour (64, 19, D) a +2 helmet of intelligence (65, -2, D) a +1 chain mail of positive energy (unseen) (65, 8, D) a staff of conjuration (unseen) (65, 9, D) a +4 rapier of venom (unseen) (66, 8, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +2 helmet of intelligence (still there?) (67, 8, D) a +0 scimitar (68, -18, D) a +6 ring of intelligence (69, -17, D) a ring of wizardry (70, -18, D) a staff of conjuration (unseen) (71, -9, D) a lightning rod (4/4) (71, -7, D) a +0 short sword a +0 robe (71, 18, D) the +2 ice dragon scales of Calculation {Drain rF- rC++ rCorr Dex+4} Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (72, -1, D) a staff of cold (unseen) (72, 9, D) a condenser vane (72, 18, D) a piece from Xom's chessboard (15/15) (72, 19, D) a box of beasts (73, -10, D) a staff of cold (unseen) (73, -2, D) a +1 hand axe of freezing (73, -1, D) a phial of floods (73, 8, D) a +2 vorpal falchion (73, 18, D) the +6 ice dragon scales of Free Expression {rElec rF- rC++ rN+ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (73, 19, D) the +10 trident of Uskayaw, Loving {drain, rElec rF+ rC+ Str+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (unseen) (74, -17, D) a +3 plate armour of willpower (unseen) (74, -2, D) a staff of air (74, 8, D) a lightning rod (4/4) (74, 9, D) a staff of poison (unseen) (74, 10, D) a +0 dagger a +0 robe (74, 12, D) a +0 spear a +0 buckler (74, 18, D) a +4 chain mail of cold resistance (unseen) (74, 19, D) a staff of fire (unseen) (76, -17, D) a staff of air (unseen)