wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 war axe a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +1 sling of flaming (unseen) (49, 38, D) 4 potions of haste (49, 39, D) a +3 battleaxe of freezing (still there?) a +0 plate armour (still there?) (50, 36, D) a +3 mace of draining (unseen) (50, 38, D) a staff of air (unseen) (51, 36, D) a ring of flight (51, 38, D) a +0 morningstar (51, 42, D) a +0 flail (52, 36, D) a staff of air (unseen) (52, 37, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) the +6 dagger of Ryloxzeh {venom, rElec rC- Will+} (still there?) It poisons the flesh of those it strikes. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It increases your willpower. (53, 36, D) the Parchment of Fey Filth Spells Type Level a - Slow Hexes 1 b - Confusing Touch Hexes 3 c - Tukima's Dance Hexes 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Discord Hexes 8 (unseen) (53, 37, D) a book of Minor Magic (53, 39, D) a +3 battleaxe of draining (still there?) a +0 chain mail (still there?) (54, 38, D) a +1 great mace of flaming (still there?) a +0 chain mail (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (59, 36, D) a lightning rod (3/4) (59, 37, D) a staff of air (60, 36, D) a lightning rod (3/4) (60, 37, D) a +4 ring of evasion (60, 38, D) a hell hog skeleton a salamander skeleton (61, 16, D) a staff of earth (61, 36, D) a staff of fire (61, 37, D) a +2 dagger of electrocution (61, 38, D) a +2 vampiric demon whip (61, 40, D) a fire giant skeleton (61, 43, D) a hellephant skeleton (62, 1, D) a lightning rod (3/4) (62, 4, D) a +1 mace of protection (62, 5, D) a +0 long sword (62, 9, D) a +2 halberd of protection (62, 16, D) a +1 vampiric lajatang (62, 17, D) a staff of air (62, 27, D) a +2 ring mail of poison resistance (62, 37, D) a +2 great sword of flaming (63, 0, D) a phantom mirror (63, 4, D) a +2 short sword of draining (63, 16, D) a +6 ring of intelligence a +6 ring of dexterity the +5 hand axe of Cheese {vorpal, rC+ rN+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It protects you from negative energy. (63, 26, D) a ring of resist corrosion (63, 41, D) a +1 great sword of flaming (unseen) (64, 26, D) the +2 trident "Huadulum" {spect, rElec rPois rCorr Str-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (64, 27, D) a +0 shortbow of freezing (64, 38, D) a +0 great sword of flaming (still there?) a staff of earth (still there?) (65, 26, D) a +4 scale mail of fire resistance (unseen) (67, 0, D) a +2 robe of willpower (unseen) (68, 0, D) a +0 vorpal flail (69, 0, D) a +2 vorpal shortbow (unseen) (69, 36, D) a +3 glaive of flaming (unseen) (69, 37, D) an iguana corpse (skeletalised by now) (69, 38, D) a bullfrog corpse (skeletalised by now) (70, 19, D) a +0 chain mail (70, 36, D) a piece from Xom's chessboard (15/15) a +1 ring mail of fire resistance (70, 37, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (71, 16, D) a +0 spear of venom (unseen) (71, 17, D) the +9 longbow of Trog {flame, Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). (71, 18, D) a +0 flail a +0 war axe (71, 26, D) a staff of cold (unseen) (71, 27, D) a +3 ring mail of poison resistance (unseen) (71, 36, D) a phantom mirror (71, 39, D) a wolf corpse (skeletalised by now) a yak corpse (skeletalised by now) (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a +0 lajatang of electrocution (72, 17, D) a +0 dagger a +0 robe a +2 robe of fire resistance (72, 26, D) a book of Debilitation (72, 36, D) a +2 war axe of venom (unseen) (73, 2, D) a +0 war axe (73, 16, D) a staff of earth (unseen) (73, 17, D) +1 shadow dragon scales (73, 19, D) a +0 hand axe a +0 chain mail (73, 27, D) a staff of air (73, 36, D) a +0 vorpal flail (unseen) (73, 37, D) a +6 ring of strength (73, 39, D) a bullfrog corpse (skeletalised by now) (74, 2, D) a +0 club (74, 18, D) a +0 club a +0 leather armour (74, 19, D) a +0 hand axe a +0 ring mail (75, 1, D) a phantom mirror