wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +0 buckler (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour a +0 war axe +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail (7, 19, D) a +3 vorpal great mace (unseen) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (10, 19, D) a +0 chain mail (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 31, D) a phantom mirror (19, 0, D) an amulet of faith (19, 3, D) a snapping turtle corpse (19, 16, D) a +4 quarterstaff of draining (unseen) (19, 17, D) a +2 battleaxe of draining (unseen) (19, 18, D) a water moccasin corpse (19, 20, D) a water moccasin corpse (20, 0, D) a +0 vorpal shortbow (20, 1, D) a phial of floods (20, 17, D) a phantom mirror (20, 18, D) a polar bear corpse (20, 20, D) a lindwurm corpse (20, 31, D) a +2 vorpal mace (unseen) (21, 0, D) a +0 trident (21, 1, D) a staff of death (21, 16, D) a phial of floods (21, 17, D) a condenser vane (21, 31, D) a staff of air (unseen) (21, 32, D) a staff of cold (unseen) (21, 34, D) a +0 arbalest (still there?) a +5 vampiric spear (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a staff of poison (still there?) the +7 sling "Egaitish" {flame, rF+ rC+ rN+ Will-} (still there?) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It decreases your willpower. a yaktaur corpse (still there?) an elf corpse (still there?) (21, 35, D) a +0 arbalest (still there?) +1 shadow dragon scales (still there?) a +0 arbalest (still there?) (21, 38, D) a +0 longbow a +0 leather armour (22, 0, D) a condenser vane (22, 1, D) a +1 battleaxe of flaming 2 javelins a +0 leather armour a merfolk corpse a merfolk corpse (22, 3, D) a boomerang (22, 17, D) a +0 chain mail of cold resistance (22, 22, D) a basilisk corpse (22, 23, D) a polar bear corpse (22, 33, D) a +0 longbow (still there?) a +1 vorpal war axe (still there?) (22, 35, D) a +0 arbalest a +0 leather armour a yaktaur corpse (22, 36, D) 3 large rocks a stone giant corpse (22, 38, D) 6 large rocks (23, 0, D) a tin of tremorstones (2/2) a +0 spear of flaming (23, 1, D) a book of Storms (23, 2, D) a +0 spear a javelin a +0 leather armour a +0 trident a merfolk corpse (23, 7, D) a +0 rapier a +0 robe a merfolk corpse (23, 16, D) a +2 robe of willpower (23, 17, D) a staff of fire (23, 18, D) the +4 shortbow of Gehenna {vorpal, rN+} Any ammunition fired from it inflicts extra damage upon your enemies. rN: It protects you from negative energy. (unseen) (23, 22, D) a black mamba corpse (23, 32, D) a box of beasts (still there?) a +2 scale mail of poison resistance (still there?) (23, 33, D) a piece from Xom's chessboard (15/15) (23, 34, D) a +0 shortbow a +0 rapier of holy wrath a piece from Xom's chessboard (15/15) a centaur corpse (23, 35, D) a +0 longbow a +0 leather armour (23, 36, D) 4 large rocks a stone giant corpse (24, 1, D) a box of beasts (24, 2, D) a +0 trident 3 boomerangs a +3 chain mail of cold resistance a merfolk corpse (24, 5, D) a +2 trident of flaming a +0 robe (24, 6, D) a harpy corpse (24, 7, D) a sea snake corpse (24, 17, D) a +6 ring of dexterity (24, 18, D) a staff of death (unseen) (24, 25, D) a wyvern corpse (24, 32, D) the +5 whip of Fovohig {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (24, 34, D) a +0 arbalest 4 large rocks a +4 chain mail of cold resistance a yaktaur corpse a cyclops corpse (24, 36, D) 3 large rocks (25, 0, D) a +0 spear (25, 1, D) the +4 hand axe of Gumipp {vorpal, Drain rC+++ rN+ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It renders you almost immune to cold. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. a javelin a +0 leather armour a +2 trident of venom a merfolk corpse (25, 3, D) a +0 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +4 ring of evasion (still there?) a merfolk corpse (still there?) (25, 5, D) a +1 trident of pain (still there?) a +0 leather armour (still there?) (25, 6, D) a +7 spear (unseen) (25, 16, D) a +2 flail of draining (25, 17, D) a staff of fire (25, 18, D) the amulet "Rokkocw" {Acrobat rC+ Str-2 Int+4 Dex+3} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (-2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. (unseen) (25, 19, D) a water moccasin corpse (25, 26, D) a blink frog corpse (25, 32, D) a +0 longbow a +0 leather armour an elf corpse (25, 33, D) a +0 arbalest a +1 glaive of flaming a piece from Xom's chessboard (15/15) a yaktaur corpse (25, 34, D) a +4 dagger of speed (unseen) (25, 35, D) a +0 longbow a centaur corpse (25, 36, D) 2 large rocks a cyclops corpse (26, 2, D) the +1 rapier of Dawn {freeze, rC+ Will+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. Will: It increases your willpower. a +0 robe (still there?) (26, 17, D) the +3 morningstar of the Bursting Hawk {freeze, Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). (26, 21, D) a cane toad corpse (26, 22, D) a cane toad corpse (26, 32, D) a +0 shortbow the +7 glaive of Karma {distort, MP+9 Str+3 Dex+3 Stlth+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. a centaur corpse (26, 33, D) a staff of fire a phial of floods (26, 36, D) a +0 arbalest (27, 1, D) a +0 rapier (27, 2, D) a +2 great sword of electrocution (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (27, 5, D) a water nymph corpse (27, 16, D) a staff of poison (27, 17, D) a +1 vorpal war axe (27, 32, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +3 ring mail of cold resistance (still there?) (27, 33, D) a +2 barding of cold resistance a lightning rod (4/4) (27, 36, D) a +0 arbalest (28, 0, D) a staff of fire (unseen) (28, 1, D) a +1 vampiric spear (unseen) (28, 2, D) a wind drake corpse (28, 17, D) a staff of conjuration (28, 31, D) a +0 shortbow (28, 33, D) a +0 antimagic flail a yaktaur corpse (29, 0, D) a lightning rod (4/4) (29, 1, D) a staff of fire (unseen) (29, 16, D) a +1 sling of freezing (unseen) (29, 17, D) a box of beasts (29, 32, D) a +0 arbalest (still there?) a +6 ring of strength (still there?) a +0 arbalest (still there?) a staff of cold (still there?) (29, 34, D) a +0 longbow (29, 35, D) a +0 leather armour (30, 31, D) an amulet of magic regeneration (34, 28, D) the +8 spear "Caxkyny" {antimagic, rF+ Int-5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-5). rF: It protects you from fire. SInv: It lets you see invisible. (unseen) (34, 30, D) a +3 hand axe of pain (unseen) (35, 15, D) a +2 ring mail of fire resistance (unseen) (35, 28, D) the +5 great mace "Rimall" {freeze, Drain Str+5 Dex+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (+5). Drain: It drains your maximum health when unequipped. (unseen) (36, 1, D) a lightning rod (4/4) (36, 3, D) a +2 great sword (still there?) a +0 chain mail (still there?) (36, 14, D) a box of beasts (36, 28, D) a +4 sling (unseen) (36, 30, D) a ring of positive energy (37, 0, D) a +4 dagger of venom (unseen) (37, 3, D) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (unseen) (37, 5, D) a +0 arbalest (37, 14, D) a +2 leather armour of cold resistance (37, 15, D) a +2 vorpal sling (unseen) (37, 21, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (37, 28, D) a book of the Spheres (37, 29, D) a phantom mirror (37, 32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (37, 33, D) a troll corpse (skeletalised by now) (38, 0, D) a +0 kite shield a +0 long sword (38, 5, D) the +3 sling "Reaff" {vorpal, SInv} Any ammunition fired from it inflicts extra damage upon your enemies. SInv: It lets you see invisible. a +2 halberd a +0 plate armour (38, 15, D) a +0 war axe a +0 animal skin a staff of cold (38, 16, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (38, 19, D) a staff of death a +0 robe a +6 quarterstaff a +1 robe of willpower a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (38, 20, D) a +0 quarterstaff a +0 robe a ring of resist corrosion (38, 28, D) a staff of cold (unseen) (38, 29, D) a +0 giant club (still there?) a +2 leather armour of willpower (still there?) (38, 32, D) a +0 battleaxe of freezing (unseen) (38, 33, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 great sword of flaming (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 36, D) a water moccasin corpse (skeletalised by now) (39, 0, D) a +0 short sword of electrocution (39, 6, D) a +0 war axe a +0 chain mail (39, 7, D) a +0 broad axe a +0 plate armour a +6 ring of dexterity (39, 8, D) 5 large rocks (39, 16, D) a +0 robe a yak corpse (skeletalised by now) (39, 18, D) a +0 robe a ring of protection from fire a yak corpse (skeletalised by now) (39, 19, D) the +8 whip "Snakebite" {venom, curare, rPois} (still there?) It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +0 animal skin (still there?) (39, 20, D) a +0 hand axe a +0 animal skin (39, 28, D) a box of beasts a phial of floods a +0 dire flail the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (39, 32, D) a +0 troll leather armour (still there?) a +1 battleaxe of freezing (still there?) a troll corpse (skeletalised by now) (still there?) (39, 33, D) 6 large rocks (39, 34, D) 3 large rocks (40, 1, D) a +0 crystal plate armour (40, 4, D) a +0 arbalest (40, 8, D) a +0 great sword a +0 plate armour (40, 15, D) a lightning rod (4/4) (40, 28, D) a +0 giant club +2 storm dragon scales (40, 30, D) 4 large rocks a fire giant corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (40, 32, D) a +0 giant spiked club (40, 33, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (40, 37, D) a polar bear corpse (skeletalised by now) (41, 1, D) a piece from Xom's chessboard (15/15) (41, 2, D) a +0 arbalest (41, 5, D) a +0 glaive a +0 chain mail (41, 6, D) a +0 dire flail a +0 chain mail (41, 14, D) a +0 spectral quarterstaff (unseen) (41, 16, D) a +0 robe (still there?) the amulet of Vitality {RegenMP++ Regen++} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Regen: It increases your rate of health regeneration. a spriggan corpse (skeletalised by now) (still there?) (41, 19, D) a hydra corpse (skeletalised by now) (41, 28, D) a +2 chain mail of poison resistance (still there?) a +0 great sword of flaming (still there?) (41, 32, D) 5 large rocks a stone giant corpse (skeletalised by now) (42, 0, D) a phial of floods (42, 6, D) a +2 lajatang of speed a +0 chain mail of cold resistance a +2 battleaxe a +0 chain mail (42, 15, D) a +4 plate armour of willpower (unseen) (42, 28, D) a +0 dire flail (still there?) +1 pearl dragon scales (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (42, 29, D) a +0 giant club a phantom mirror (42, 31, D) a +0 giant spiked club a +0 giant spiked club (43, 0, D) a staff of cold (unseen) (43, 17, D) a water moccasin corpse (skeletalised by now) (43, 28, D) a +2 great mace of draining (unseen) (43, 29, D) a +4 plate armour of willpower (unseen) (44, 13, D) the +2 halberd "Taziatakh" {freeze, rPois rC+ Dex-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-2). rC: It protects you from cold. rPois: It protects you from poison. (unseen) (44, 16, D) the +2 rapier of Ruorphol {freeze, rPois rF++ rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It greatly protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (unseen) (44, 28, D) a +4 dagger of electrocution (unseen) (49, 14, D) a +6 ring of strength (49, 36, D) a staff of cold (unseen) (49, 37, D) an amulet of magic regeneration (49, 39, D) a +2 demon whip of venom (unseen) (50, 0, D) an amulet of guardian spirit (50, 1, D) a +3 broad axe of freezing (50, 12, D) a +2 great mace of protection (50, 13, D) a +1 vampiric falchion (unseen) (50, 24, D) the +4 ring mail of Pride {Int+4} Int: It affects your intelligence (+4). (50, 25, D) a staff of air (unseen) (50, 26, D) a +3 vorpal flail (still there?) a +0 robe (still there?) (50, 36, D) the +0 ring mail of Tyiseps {rF+ rN+} (still there?) rF: It protects you from fire. rN: It protects you from negative energy. a +2 scale mail of fire resistance (still there?) (51, 0, D) a +0 hand axe of draining (51, 1, D) a +2 robe of resistance (51, 13, D) a lightning rod (4/4) (51, 24, D) a +0 flail (51, 25, D) a staff of air (unseen) (51, 28, D) a +0 quarterstaff a +0 animal skin (51, 36, D) a +3 chain mail of poison resistance (51, 37, D) an amulet of regeneration (51, 38, D) a +2 great sword of flaming (51, 39, D) a +1 great sword of flaming (unseen) (52, 12, D) a +0 vampiric halberd (52, 13, D) the +7 great sword of the Little People {flame, rPois rF+ Dex-2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. (unseen) (52, 30, D) a +2 war axe of electrocution (still there?) a +0 animal skin (still there?) (52, 36, D) a staff of conjuration (unseen) (53, 1, D) a +5 vorpal falchion a book of the Tundra (53, 12, D) a +1 leather armour of fire resistance (unseen) (53, 13, D) a +2 dire flail of holy wrath (unseen) (53, 24, D) a +3 plate armour of fire resistance (53, 36, D) a staff of earth (unseen) (53, 37, D) the +1 ring mail of the Arcane {rElec rF- Str+3} Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (unseen) (54, 0, D) a piece from Xom's chessboard (15/15) (54, 12, D) a staff of air (unseen) (54, 13, D) a +2 trident of freezing (unseen) (54, 24, D) a book of Rime (54, 25, D) a staff of earth (54, 36, D) a +4 dire flail of protection (unseen) (55, 0, D) a +2 shortbow of freezing (unseen) (55, 1, D) a +2 great sword of electrocution (55, 12, D) a tin of tremorstones (2/2) (55, 13, D) a staff of air (unseen) (55, 24, D) a +1 spectral quarterstaff (unseen) (59, 37, D) a tin of tremorstones (2/2) (61, 1, D) a +0 dagger a +0 robe (61, 2, D) a +0 dagger a +0 robe (61, 9, D) a +4 ring of evasion (61, 16, D) a staff of cold (unseen) (61, 17, D) a +0 spear (61, 18, D) a +0 spear (61, 26, D) an amulet of guardian spirit (61, 35, D) a staff of air a +4 mace of protection (62, 0, D) a +0 dire flail of holy wrath (62, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) a scarf of shadows (still there?) (62, 20, D) a +0 spear (62, 26, D) a +2 chain mail of willpower (62, 27, D) an amulet of the acrobat (62, 37, D) a staff of fire (still there?) a book of Unlife (still there?) (63, 0, D) a staff of death (63, 2, D) a +6 ring of strength (63, 4, D) a +0 dagger a +0 robe (63, 5, D) a +0 dagger a +0 robe (63, 16, D) a +0 spear a +2 leather armour of cold resistance the +1 shortbow "Ruci" {flame, rN+ Int+4 Dex+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (63, 17, D) Great Wizards, Vol. II (63, 27, D) the amulet "Woesa" {Spirit rF++ rN+ Dex-4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rN: It protects you from negative energy. (63, 36, D) a book of the Spheres (63, 37, D) a +4 flail of protection (unseen) (64, 20, D) a +0 rapier a +0 robe a +0 buckler (64, 27, D) a +1 battleaxe of electrocution (unseen) (67, 0, D) a +1 dagger of protection (unseen) (67, 2, D) +0 steam dragon scales (68, 1, D) a +6 ring of strength (69, 0, D) a staff of air (unseen) (69, 36, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (70, 8, D) a +4 ring of evasion (70, 9, D) a +1 chain mail of cold resistance (unseen) (70, 36, D) a staff of fire (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a +2 short sword of venom (71, 16, D) a phantom mirror (71, 17, D) a staff of fire (unseen) (71, 26, D) the +3 eveningstar of Vetineg {elec, rC+ rN+ rCorr Dex-4 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-4). rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (71, 27, D) a +4 plate armour of ponderousness (unseen) (71, 36, D) the +4 short sword of Etsos {protect, SInv} It grants its wielder temporary protection when it strikes (+7 to AC). SInv: It lets you see invisible. (71, 40, D) a +0 war axe (71, 41, D) a +0 mace (72, 18, D) an amulet of guardian spirit (72, 27, D) the +10 plate armour of Limitation {rCorr} rCorr: It protects you from acid and corrosion. (72, 36, D) a staff of conjuration (unseen) (72, 37, D) a +2 ring mail of fire resistance (unseen) (72, 40, D) a +0 broad axe a +0 robe (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a +2 halberd of venom (unseen) (73, 17, D) a staff of death (unseen) (73, 26, D) a +3 leather armour of cold resistance (unseen) (73, 27, D) an amulet of reflection (73, 36, D) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. (unseen) (73, 40, D) a +1 battleaxe of electrocution (still there?) a +0 robe (still there?) (73, 41, D) a +0 hand axe