wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 buckler a +0 trident a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (58, 35, D) a +2 vampiric double sword (unseen) (59, 12, D) a +0 flail (59, 22, D) a +0 hand axe a +0 whip a draconian skeleton (59, 23, D) a +0 dagger a draconian skeleton (59, 30, D) a +0 long sword (59, 37, D) a book of the Earth (still there?) the ring "Ihicaxte" {rElec Str+3 Dex+6} (still there?) [ring of dexterity] Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. (59, 38, D) the +6 hand axe "Seuhaen" {vamp, rF+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. (unseen) (59, 43, D) a stone giant corpse (60, 39, D) a +4 ring mail of willpower (unseen) (61, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 3, D) a +0 halberd (61, 8, D) a +3 long sword of pain (unseen) (61, 10, D) a +0 dire flail (61, 11, D) a +0 glaive (61, 12, D) a +0 hand axe (61, 22, D) a +0 hand axe a +0 hand axe (61, 23, D) a +0 long sword a +0 club a draconian skeleton (61, 26, D) a +1 robe (61, 32, D) an elf corpse (61, 39, D) Further Steps in Thaumaturgy Spells Type Level a - Iron Shot Conjuration/Earth 6 b - Starburst Conjuration/Fire 6 c - Death Channel Necromancy 6 d - Summon Cactus Giant Summoning 6 (unseen) (62, 0, D) the +1 chain mail of Spring Thaw {Stlth+} Stlth: It makes you more stealthy. (62, 8, D) a +5 shortbow of flaming (62, 9, D) a +4 vorpal broad axe (62, 27, D) a +0 long sword (62, 29, D) a +0 scimitar a +0 chain mail a +0 buckler an elf corpse (62, 31, D) a +4 glaive of freezing (unseen) (62, 32, D) a +2 mace of draining (unseen) (62, 38, D) a phantom mirror (62, 42, D) 4 large rocks (63, 0, D) a +2 vampiric dagger (63, 9, D) the ring of Xom's Flight of Fancy {rF+ rC- Str+5} [ring of protection from fire] Str: It affects your strength (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. (63, 16, D) a +2 helmet of intelligence (63, 17, D) the +0 steam dragon scales "Tadeyro" {rF+ Will+++ Int+3 Stlth-} Int: It affects your intelligence (+3). rF: It protects you from fire. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (63, 26, D) a staff of air (63, 36, D) a Trismegistus Codex (still there?) a staff of death (still there?) (63, 37, D) a staff of fire (unseen) (64, 17, D) a +2 vampiric trident (unseen) (64, 27, D) a +0 leather armour a staff of conjuration an elf corpse (64, 31, D) a +1 trident of pain (unseen) (65, 26, D) the +2 leather armour "Archit" {-Cast rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. -Cast: It prevents spellcasting. (unseen) (67, 3, D) a +0 club (67, 26, D) a +0 short sword (68, 3, D) a +0 flail a +0 leather armour (69, 0, D) a +1 vorpal spear (unseen) (69, 3, D) a +0 dagger (69, 37, D) a ball python corpse (70, 9, D) the +5 dagger "Nututzie" {freeze, rPois rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rPois: It protects you from poison. (70, 28, D) a +0 short sword (70, 36, D) a condenser vane (70, 37, D) a +0 flail (still there?) a +0 robe (still there?) a +2 leather armour of cold resistance (still there?) (70, 39, D) a water moccasin corpse (71, 8, D) a staff of death (71, 27, D) a +0 buckler (still there?) a staff of air (still there?) (71, 37, D) a +3 broad axe of freezing a water moccasin corpse (72, 8, D) a +1 shortbow of flaming (unseen) (72, 9, D) a +2 plate armour of willpower (unseen) (72, 16, D) a +2 rapier of draining (72, 26, D) the +7 rapier of Exchange {venom, Fragile rN+ Int+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. a +2 falchion of holy wrath (72, 27, D) a staff of conjuration (unseen) (72, 30, D) a +0 robe (72, 36, D) a +0 halberd (still there?) a +3 short sword of speed (still there?) a naga corpse (still there?) (72, 37, D) an adder corpse (72, 38, D) a water moccasin corpse (73, 1, D) the +5 long sword "Ygeph" {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (73, 16, D) a piece from Xom's chessboard (15/15) (73, 17, D) a staff of earth (unseen) (73, 27, D) a +3 battleaxe of freezing (73, 30, D) a +0 rapier a +0 robe (73, 36, D) a +4 glaive of flaming (unseen) (74, 27, D) a phial of floods