wilfster70 the Dungeon (0, 0, D) a +5 spectral quarterstaff (0, 18, D) a +0 long sword (0, 19, D) a +0 dagger (0, 21, D) the +0 halberd of the Lair of Beasts {drain, rN++ rCorr Str+4 Dex-2} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 longbow (still there?) (0, 22, D) a +0 leather armour (still there?) a staff of cold (still there?) an elf corpse (still there?) an elf corpse (still there?) (1, -13, D) a +0 battleaxe of freezing (1, 2, D) a +0 sling of freezing (1, 22, D) a +5 war axe of venom (still there?) a +0 rapier (still there?) a +0 short sword (still there?) (2, -18, D) a phial of floods (2, 18, D) a +0 leather armour (still there?) a +0 leather armour (still there?) (2, 20, D) the +0 pair of boots "Guagiw" {+Blink Str+5} Str: It affects your strength (+5). +Blink: It lets you blink. the +8 great sword of Ijonysuc {venom, Contam Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). Contam: It causes magical contamination when unequipped. a +0 leather armour a +0 dagger an elf corpse (2, 24, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) an elf corpse (still there?) (2, 25, D) a +0 ring mail (still there?) an elf corpse (still there?) (2, 27, D) a +0 short sword (3, -16, D) a +0 arbalest of freezing (3, -15, D) the +1 hand axe "Qozo" {elec, +Blink} It occasionally discharges a powerful burst of electricity upon striking a foe. +Blink: It lets you blink. (3, 2, D) a staff of conjuration (3, 3, D) the +7 arbalest "Taitso" {vorpal, Fly rElec} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Fly: It grants you flight. the +6 morningstar of Hepliaklqana's Wrath {drain, +Blink Str+4 Dex+4} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). +Blink: It lets you blink. (3, 4, D) a raiju corpse (skeletalised by now) (3, 18, D) a staff of fire (3, 21, D) a +1 ring mail of willpower a +0 shortbow a +0 rapier of flaming a +0 morningstar of draining a +0 long sword of electrocution a +0 rapier a +0 rapier a +0 leather armour the +5 shortbow "Xeheys" {flame, rC++ rCorr MP-9 Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rC: It greatly protects you from cold. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. an elf corpse (4, -29, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -28, D) a +5 lajatang (4, -27, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, -17, D) a +2 spear of flaming (4, -16, D) a condenser vane (4, -14, D) a staff of conjuration (4, 2, D) a +6 ring of strength (still there?) a +2 vorpal shortbow (still there?) a +1 morningstar of protection (still there?) (4, 3, D) the +7 glaive of Momonlem {vorpal, Drain Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). Drain: It drains your maximum health when unequipped. (4, 21, D) a condenser vane a +0 long sword a +0 long sword an elf corpse (5, -29, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -28, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -27, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -26, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -24, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -23, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -17, D) the +8 short sword of Iconoclasm {spect, Dex+3 SInv Stlth+} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a book of Lightning (still there?) (5, 1, D) a +6 ring of strength (5, 18, D) a +0 dagger (5, 26, D) a +0 short sword (still there?) an elf corpse (still there?) (5, 27, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (6, -17, D) a +0 hat of willpower (6, -16, D) a +0 mace of holy wrath (6, -15, D) a phantom mirror (6, -12, D) a +2 battleaxe of freezing (6, 1, D) the +7 hand axe of Bile {drain, rF+ Str-4 Dex+2} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-4). Dex: It affects your dexterity (+2). rF: It protects you from fire. a tin of tremorstones (2/2) (still there?) (6, 2, D) a +2 great sword of holy wrath an Everburning Encyclopedia a condenser vane (6, 19, D) a +0 long sword (still there?) a staff of poison (still there?) an elf corpse (still there?) (6, 20, D) a +0 longbow a piece from Xom's chessboard (15/15) a +0 ring mail a +2 vorpal halberd a staff of death a +0 long sword an elf corpse (6, 22, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a staff of poison (6, 28, D) the +1 great mace of Bespelled Offence {spect, rPois MP-9 Int+3 Dex+3} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. MP: It affects your magic capacity (-9). an elf corpse (still there?) (7, -17, D) a +2 long sword of holy wrath (7, -15, D) a +4 ring of slaying the +2 robe of Fortification {rElec rCorr Archmagi} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. (7, -14, D) a +2 battleaxe of freezing (unseen) (7, 1, D) a +1 leather armour of fire resistance (still there?) a lightning rod (4/4) (still there?) (7, 19, D) a staff of cold (7, 21, D) a +0 longbow a +0 leather armour an elf corpse an elf corpse (7, 24, D) a +2 trident of protection (still there?) a +3 flail of protection (still there?) (7, 27, D) a +0 long sword (still there?) an elf corpse (still there?) (8, -17, D) a +2 great sword of protection (8, -16, D) the quicksilver dragon scales "Jalohenk" {-Tele Rampage rF+ Will+ Regen+} (still there?) rF: It protects you from fire. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. a +1 antimagic dagger (still there?) (8, 1, D) a staff of cold a +2 dagger of venom (8, 19, D) the +8 triple sword of Eternal Vigilance {flame, rC+ Str+5 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). rC: It protects you from cold. (8, 20, D) a +0 scimitar a +0 shortbow a +0 leather armour an elf corpse (8, 21, D) a +0 mace of draining (8, 22, D) a +0 short sword (still there?) a +3 leather armour of poison resistance (still there?) a +0 shortbow (still there?) the +1 chain mail of Complete Protection {rElec Will+} (still there?) rElec: It insulates you from electricity. Will: It increases your willpower. an elf corpse (still there?) (8, 25, D) a +0 long sword (still there?) a scroll of fog (still there?) (8, 26, D) a +0 long sword (still there?) a ring of protection from cold (still there?) (9, -17, D) an orb of energy (9, -15, D) the amulet of Focoewn {Spirit rPois Int+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+2). rPois: It protects you from poison. the ring "Xik Ilymn" {Fly rPois Str+7 Dex-3} [ring of flight] Str: It affects your strength (+7). Dex: It affects your dexterity (-3). rPois: It protects you from poison. Fly: It grants you flight. (9, 4, D) a +0 halberd the ring "Gikeople" {rC+ rCorr} [ring of resist corrosion] rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the +1 robe "Awki" {rC+ Int+2 Archmagi} Int: It affects your intelligence (+2). rC: It protects you from cold. Archmagi: It increases the power of your magical spells. a lightning rod (4/4) a green draconian corpse (skeletalised by now) (9, 20, D) a +1 shortbow of freezing a +0 shortbow of freezing a +0 leather armour a +0 longbow a +0 leather armour a +0 leather armour (9, 21, D) the +1 great sword of Putzi {freeze, Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). a +0 longbow a +0 leather armour an elf corpse (9, 22, D) a +0 long sword (still there?) a +3 leather armour (still there?) a ring of fire (still there?) a +3 mace of protection (still there?) an elf corpse (still there?) (9, 23, D) a +1 vorpal glaive (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (9, 24, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 vorpal hand axe (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +2 plate armour of cold resistance (still there?) (10, -17, D) a +4 spear of venom (10, -16, D) a staff of fire (unseen) (10, 0, D) a box of beasts (10, 2, D) a piece from Xom's chessboard (15/15) a condenser vane (10, 20, D) a staff of air (10, 21, D) a condenser vane (10, 23, D) a +1 trident of flaming (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (10, 26, D) an elf corpse (11, -31, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, -27, D) a lightning rod (4/4) (11, -26, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, -17, D) a +2 whip of electrocution (11, -16, D) a +3 scimitar of electrocution (11, -15, D) a +2 battleaxe of freezing a Young Poisoner's Handbook (11, 1, D) a piece from Xom's chessboard (15/15) (11, 2, D) a glowing shapeshifter corpse (skeletalised by now) (11, 3, D) a condenser vane (11, 19, D) a +0 dagger (11, 20, D) a +0 dagger (12, -31, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -17, D) a staff of fire (12, -16, D) a staff of death (12, -15, D) a +1 long sword of electrocution (12, 1, D) a tin of tremorstones (2/2) (12, 2, D) a ring of poison resistance (12, 21, D) a +0 short sword (13, -17, D) a +1 spear of venom (13, -16, D) a staff of death (13, 1, D) a +0 glaive of venom (13, 2, D) a staff of conjuration (13, 3, D) a +3 leather armour of cold resistance (13, 19, D) a +4 vorpal sling (13, 20, D) a +1 long sword of electrocution (14, 1, D) a +6 glaive of protection (14, 19, D) a staff of poison (14, 20, D) a staff of fire (15, 19, D) a +0 dagger (15, 20, D) a +0 dagger (15, 21, D) a piece from Xom's chessboard (15/15) (18, 18, D) a piece from Xom's chessboard (15/15) (19, -31, D) the amulet "Doutz" {Faith rPois rC++ Int+3 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (19, -12, D) a +0 cloak (unseen) (20, -30, D) a staff of air (20, -15, D) a book of Scorching (20, -14, D) a lightning rod (4/4) (20, -12, D) a +1 dire flail of holy wrath (unseen) (20, -10, D) a +0 halberd (unseen) (20, 1, D) the +3 great mace of the Apocalypse {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). (20, 2, D) a +4 giant club (still there?) a +3 scimitar of holy wrath (still there?) (21, -31, D) the ring "Ekew" {Wiz Drain rElec Str-3 Int+8} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-3). Int: It affects your intelligence (+8). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (21, -30, D) a book of Party Tricks (21, -13, D) a +0 hand axe (21, 1, D) a ring of protection from fire (21, 4, D) a book of Rime (21, 21, D) a +0 rapier of protection (still there?) a staff of earth (still there?) (22, -31, D) a +3 broad axe of venom (22, -30, D) the +6 morningstar of Sucloubo {antimagic, rC- rN+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (22, -15, D) the +6 chain mail of Nihilism {+Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. (22, -14, D) a +0 long sword (still there?) a manual of Fighting (still there?) (22, -12, D) a +0 war axe a +0 cloak a +0 kite shield a +0 long sword (22, -11, D) a +0 flail (unseen) (22, -10, D) a +0 long sword (22, -9, D) a +3 hand axe of freezing a +0 cloak (22, 1, D) a +2 scale mail of positive energy (still there?) a staff of fire (still there?) (22, 2, D) a +0 vorpal sling (unseen) (22, 19, D) a +0 battleaxe of electrocution (still there?) a staff of conjuration (still there?) a phantom mirror (still there?) a +1 dagger of venom (still there?) (23, -31, D) a book of Lightning (23, -30, D) the +1 lajatang of the Lair of Beasts {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). (23, -15, D) a book of Necromancy (23, -14, D) a +0 trident (still there?) the ring "Nopoly" {Contam +Blink rN+++ AC+4 Slay+3} (still there?) [ring of protection] AC: It affects your AC (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It renders you almost immune to negative energy. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. the +10 longbow of Yredelemnul, Hurtling {venom, rN+ Will+ Int+3} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rN: It protects you from negative energy. Will: It increases your willpower. (23, -10, D) a +0 long sword (still there?) a +0 war axe (still there?) a +6 ring of dexterity (still there?) (23, -9, D) a +0 scimitar (23, 1, D) a +0 cloak of stealth (23, 3, D) a +1 vorpal great sword (23, 25, D) a death scarab corpse (24, -31, D) a book of Geomancy (24, -30, D) a +5 arbalest of freezing (24, -28, D) +0 fire dragon scales (unseen) (24, -24, D) +0 fire dragon scales (unseen) (24, -15, D) a condenser vane (24, -14, D) a +0 cloak (still there?) a +0 hand axe (still there?) 4 potions of heal wounds (still there?) a book of Beasts (still there?) (24, -11, D) a +0 dire flail (still there?) a +0 long sword (still there?) (24, -9, D) a +0 flail of protection a +0 mace (24, 1, D) the +9 plate armour of the Goldsmith {-Tele rF+ rC+ Regen+} rF: It protects you from fire. rC: It protects you from cold. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. (24, 2, D) a +2 robe (24, 18, D) a book of Cantrips (still there?) a +2 scimitar of flaming (still there?) (24, 20, D) a +2 double sword of draining (25, -31, D) a lightning rod (4/4) (25, -30, D) the ring "Caobrei" {+Blink Will- rCorr AC+4} [ring of protection] AC: It affects your AC (+4). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (25, -14, D) a +0 cloak a +4 scale mail of poison resistance (25, -13, D) a +0 hand axe a +4 scale mail of fire resistance a +0 scimitar (25, -12, D) the +5 rapier "Demon's Death Toll" {freeze, rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. a +0 cloak a +0 dagger (25, -11, D) a +0 dire flail (25, 1, D) a scroll of brand weapon (25, 2, D) a +0 vampiric dagger (25, 3, D) a phial of floods (25, 5, D) (unseen) (25, 19, D) a book of the Earth (still there?) a phantom mirror (still there?) (25, 21, D) an amulet of the acrobat (26, -30, D) a phantom mirror (still there?) the +5 scale mail "Ureido" {rC++ Dex-4} (still there?) Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. (26, -15, D) a staff of death (26, 1, D) a +1 broad axe of electrocution (26, 3, D) a +2 falchion of draining (unseen) (26, 18, D) a staff of conjuration (27, -30, D) a +3 vorpal mace (unseen) (27, -15, D) a staff of cold (27, -14, D) a +0 trident (27, 1, D) the +8 mace "Toceimp" {venom, rCorr Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (27, 2, D) the +3 dire flail of Lillog {vorpal, rF+ rC+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It protects you from cold. (27, 3, D) a scroll of brand weapon (27, 19, D) a box of beasts (28, -32, D) a +4 ring of protection (28, -30, D) a box of beasts (28, -15, D) a +0 rapier (28, 1, D) a lightning rod (4/4) (28, 3, D) a phial of floods (28, 8, D) (unseen) (28, 18, D) a staff of death (28, 19, D) a +2 war axe of holy wrath (still there?) a ring of positive energy (still there?) (29, -31, D) a +4 sling of freezing (29, -15, D) a staff of air (29, 1, D) a condenser vane (29, 2, D) the ring of Favawkal {rPois Will+ EV+4} [ring of evasion] EV: It affects your evasion (+4). rPois: It protects you from poison. Will: It increases your willpower. (29, 18, D) a +2 scale mail of fire resistance (still there?) a ring of fire (still there?) (29, 20, D) a lightning rod (4/4) (still there?) a death scarab corpse (still there?) (30, -31, D) a +6 ring of intelligence a +3 giant club (30, -30, D) a +1 long sword of freezing (30, -28, D) +0 acid dragon scales (30, -15, D) a +0 short sword (30, 1, D) the +0 chain mail "Karym" {rC+ Int+5} Int: It affects your intelligence (+5). rC: It protects you from cold. (30, 18, D) an amulet of faith (still there?) a ring of see invisible (still there?) a +4 sling of flaming (still there?) (30, 22, D) a +2 vorpal war axe (31, 18, D) a +4 ring of protection (35, -3, D) the +8 lajatang "Cenoth" {speed, rF+ Will+ Int+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). rF: It protects you from fire. Will: It increases your willpower. (36, -31, D) a +7 dagger of draining (36, -17, D) a staff of fire (36, -16, D) a staff of death (36, -3, D) a condenser vane a lightning rod (4/4) (37, -31, D) a condenser vane (37, -30, D) a +3 battleaxe of draining (37, -17, D) a phial of floods (37, -16, D) a lightning rod (4/4) (37, -3, D) a +3 short sword of draining a +0 war axe of draining a +2 mace of protection a +2 shortbow of freezing (38, -31, D) a +1 helmet of intelligence (39, -31, D) a condenser vane (39, -30, D) a +3 sling (39, -17, D) the +1 robe "Niur" {Str+7 Dex-2} Str: It affects your strength (+7). Dex: It affects your dexterity (-2). (39, -16, D) a phantom mirror (40, -31, D) a +2 spectral quarterstaff (40, -29, D) the ring "Rucsiklu" {Wiz Int+2} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). (40, -17, D) a +2 battleaxe of flaming (40, -3, D) a ring of poison resistance (41, -31, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (41, -16, D) a staff of air (41, -3, D) a +2 mace of protection (41, -2, D) a staff of air (42, -31, D) a box of beasts (42, -30, D) a +1 hand axe of freezing (42, -16, D) a ring of see invisible (still there?) the amulet of the Unbearable Fig {Acrobat Dex+7} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+7). (42, -15, D) the +2 arbalest "Gyjoryutu" {flame, Int+5 Dex-3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). (42, -3, D) a +4 demon blade of draining (42, -2, D) the +4 plate armour of Skepticism {Int+3} Int: It affects your intelligence (+3). (43, -31, D) a staff of cold (43, -30, D) a phantom mirror (43, -16, D) a +0 falchion of protection (43, -3, D) a ring of poison resistance (44, -17, D) a staff of air (44, -16, D) a condenser vane (44, -2, D) a staff of poison (45, -3, D) a box of beasts (50, -31, D) the +9 falchion of Louniov {venom, rN+ Will+++ Dex-2 SInv} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-2). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It greatly increases your willpower. (50, -30, D) a phantom mirror (50, -19, D) a +4 dire flail (50, -7, D) a +0 crystal plate armour (50, 6, D) a +0 robe (still there?) a lightning rod (4/4) (still there?) (51, -31, D) a phantom mirror (51, -29, D) an amulet of regeneration the amulet of Moruerhy {Spirit rF+ rN+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It protects you from fire. rN: It protects you from negative energy. (51, -19, D) a ring of see invisible (51, -18, D) a +0 scimitar of draining (51, -7, D) a staff of death (51, 6, D) a +0 vampiric war axe (52, -31, D) a +3 spectral quarterstaff (52, -16, D) a ring of protection from fire a ring of willpower a +4 ring of protection a ring of willpower (52, -7, D) a +2 plate armour of cold resistance (52, 5, D) a +2 falchion of venom a +2 robe of positive energy (52, 6, D) a +0 whip a +0 whip a +0 robe a staff of earth (52, 9, D) a +0 spear (still there?) a +0 robe (still there?) (53, -31, D) a +4 war axe of freezing (53, -30, D) a staff of air (53, -19, D) a +3 ring mail of positive energy (53, -7, D) a +1 chain mail of cold resistance (53, -6, D) a staff of cold (54, -31, D) a ring of willpower (54, -30, D) a +1 vorpal scimitar (54, -17, D) a +2 vampiric hand axe (54, -7, D) a +1 falchion of holy wrath (54, -6, D) a staff of poison (54, 5, D) a staff of earth (54, 6, D) a +2 quarterstaff of draining (54, 9, D) a +0 dire flail (unseen) (55, -31, D) a condenser vane (55, -30, D) a phantom mirror (55, -19, D) a +3 vorpal shortbow a box of beasts (55, -7, D) a +0 war axe of freezing (55, -6, D) a phial of floods (55, 5, D) a box of beasts (56, -31, D) a +3 shortbow of flaming (56, -30, D) a box of beasts (56, -18, D) the +0 dagger of Extremism {flame, Fly rF- MP+9 Dex+7} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). Fly: It grants you flight. a condenser vane (56, -7, D) a +3 great sword of holy wrath (60, 5, D) a phantom mirror (60, 6, D) a +4 ring mail of fire resistance (61, 5, D) a staff of conjuration (61, 7, D) a ring of magical power (62, -31, D) a +1 short sword of electrocution (62, -15, D) the +2 hand axe of the Oracle {drain, Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). (62, -5, D) a +2 scale mail of willpower (62, 5, D) a +4 broad axe of flaming (62, 6, D) a scroll of brand weapon (63, -31, D) the +1 ring mail of Pleasant Breezes {Fly rN+ Stlth-} rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you less stealthy. (63, -30, D) a staff of conjuration (63, -23, D) a +4 vorpal hand axe (63, -22, D) a +2 falchion of holy wrath (63, -14, D) a +1 antimagic falchion (63, -5, D) the +5 scimitar of Duty {vorpal, Fly rCorr} It inflicts extra damage upon your enemies. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (63, -4, D) a +1 great mace of holy wrath (64, -29, D) a +6 ring of strength (64, -23, D) a staff of fire (64, -15, D) a ring of resist corrosion (64, -13, D) the ring "Vionyil" {Dex+6 Stlth+} [ring of dexterity] Dex: It affects your dexterity (+6). Stlth: It makes you more stealthy. (64, -5, D) a +2 great sword of holy wrath (64, -4, D) a +1 long sword of holy wrath (64, 5, D) a +4 ring of protection (64, 6, D) a box of beasts (65, -14, D) a +0 hand axe of flaming (65, -5, D) a staff of poison (66, -5, D) a condenser vane (69, -31, D) the +0 mace of the Maze {drain, rN+ Str+4 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (70, -31, D) a +3 scale mail of positive energy (70, 0, D) a +0 halberd (70, 5, D) the +3 quarterstaff of the Shallot {pain, *Rage rElec rCorr Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (70, 8, D) a +0 dagger (still there?) a +0 robe (still there?) (71, -22, D) a staff of cold (71, -20, D) (unseen) (71, 5, D) a staff of air (72, -23, D) a staff of fire (72, -15, D) a +2 arbalest of flaming (72, -13, D) the +3 crystal plate armour "Casireng" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (72, -8, D) a +0 dagger a +0 robe (72, -4, D) a +1 helmet of intelligence (72, 6, D) the ring of Neihoxt {Fly rC+ MP+9 Str+3} [ring of protection from cold] Str: It affects your strength (+3). rC: It protects you from cold. MP: It affects your magic capacity (+9). Fly: It grants you flight. (72, 8, D) a +1 vorpal dire flail (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (72, 9, D) a +0 spear (unseen) (73, -23, D) a +0 short sword of distortion (73, -22, D) a +0 war axe of distortion (73, -15, D) a ring of see invisible (73, -14, D) a box of beasts (73, -9, D) a +3 rapier (still there?) a +0 robe (still there?) (73, -5, D) the +3 falchion "Pufrac" {venom, rElec} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. (73, 5, D) a +6 vorpal quarterstaff (73, 6, D) a +0 shortbow of flaming (73, 7, D) a +0 spear (73, 8, D) a +2 dagger of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (74, -15, D) a staff of earth (74, -14, D) a +3 vorpal mace (74, -9, D) a +0 rapier a +0 robe (74, -5, D) a +0 leather armour of poison resistance (74, 5, D) a staff of conjuration (74, 6, D) a staff of cold (76, -30, D) a +1 arbalest of flaming