wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the +8 war axe "Aholimo" {pain, rElec Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (49, 36, D) the ring "Vuhoss" {Fire Will++ Dex+2} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. (49, 37, D) a scroll of brand weapon (50, 12, D) a ring of flight (50, 13, D) the +3 scale mail of Honour {Rampage Dex+3 Slay+2} Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Rampage: It bestows one free step when moving towards enemies. (50, 14, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (50, 24, D) a phantom mirror (50, 25, D) a staff of fire (50, 36, D) a piece from Xom's chessboard (15/15) (50, 37, D) a ring of magical power (51, 12, D) the +6 long sword of Feral Honour {elec, +Blink rElec Will- rCorr} It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (51, 25, D) a phantom mirror (51, 27, D) a +0 spear (still there?) the amulet "Malokker" {Reflect Fly rC++ Regen+ Int-3 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (-3). rC: It greatly protects you from cold. Fly: It grants you flight. Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). a naga corpse (still there?) a water moccasin corpse (still there?) (51, 36, D) the +8 war axe "Kurian" {vorpal, +Blink rElec Will- SInv} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. Will: It decreases your willpower. (51, 37, D) the +3 arbalest "Woily" {penet, *Slow Str+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). *Slow: It may slow you when you take damage. (52, 12, D) a scroll of brand weapon (52, 13, D) a staff of air (52, 25, D) a +0 glaive (52, 29, D) a +0 robe (still there?) a +0 glaive (still there?) an anaconda corpse (still there?) a black mamba corpse (still there?) (52, 36, D) a +1 war axe of electrocution (52, 37, D) a +3 broad axe of venom (53, 12, D) a +2 ring mail of cold resistance (53, 13, D) a +4 ring of slaying (53, 25, D) the +9 spear of the Transmuting Gods {vorpal, Fragile Str+8 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). Dex: It affects your dexterity (+3). Fragile: It will be destroyed if unequipped. (53, 26, D) a +0 club (53, 27, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a +0 short sword a +0 robe a +0 robe a naga corpse (53, 29, D) a +0 club a naga corpse (53, 36, D) the +4 sling of Peuc {vorpal, rPois} Any ammunition fired from it inflicts extra damage upon your enemies. rPois: It protects you from poison. (53, 37, D) a +4 vorpal falchion (54, 12, D) a +0 flail of draining (54, 13, D) a +2 trident of venom (54, 25, D) a staff of air (54, 29, D) an adder corpse (54, 36, D) a +2 ring mail of fire resistance (55, 12, D) an amulet of magic regeneration (55, 14, D) a +1 dagger of speed (55, 23, D) a +3 ring mail of fire resistance (58, 40, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (59, 11, D) a +0 scale mail (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) (59, 37, D) a +1 chain mail of cold resistance (59, 39, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (60, 11, D) a +0 shortbow (unseen) (60, 13, D) a +0 ring mail (60, 37, D) a +2 morningstar of protection (61, 0, D) a +3 chain mail of fire resistance (61, 8, D) a +1 lajatang of electrocution (61, 16, D) the +1 trident of Quick Punishment {flame, Str+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). (61, 26, D) a +1 morningstar of pain (61, 36, D) a +1 long sword of protection (61, 37, D) a staff of air (61, 39, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (61, 40, D) a +0 robe (61, 41, D) a +0 robe (62, 0, D) a phial of floods (62, 1, D) a +5 rapier of holy wrath (62, 4, D) a +2 rapier of venom (62, 8, D) a staff of cold (62, 9, D) a +1 vorpal spear (62, 17, D) a +1 vampiric whip (62, 20, D) a +0 falchion a +0 mace (62, 21, D) a +0 hand axe (62, 27, D) the ring "Omab" {+Blink rF- Int+7 Dex+6 SInv} [ring of dexterity] Int: It affects your intelligence (+7). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. +Blink: It lets you blink. (62, 29, D) a +0 dagger a +0 robe (62, 37, D) the +5 scimitar of Forgiveness {vorpal, rElec rF+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. (62, 41, D) a +0 robe (63, 0, D) a staff of death (63, 16, D) a +0 buckler of protection (63, 17, D) a +5 scimitar of holy wrath (63, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (63, 27, D) a +0 plate armour (still there?) a +0 war axe (still there?) a staff of air (still there?) a +0 dagger (still there?) a +2 halberd of protection (still there?) (63, 28, D) a +0 trident (unseen) (63, 31, D) a +0 long sword a boomerang a +0 plate armour a +0 scimitar a +0 plate armour (63, 36, D) a +1 leather armour of willpower (63, 38, D) 4 scrolls of enchant weapon (64, 16, D) the +5 quarterstaff "Xaffap" {flame, Int+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). (64, 20, D) a +0 club (still there?) a +0 ring mail (still there?) (64, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (64, 26, D) the +3 glaive "Daigroish" {vorpal, Will+++ rCorr Int+3 Dex-5 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (64, 27, D) a scroll of brand weapon (64, 28, D) a +0 dagger of pain a +0 robe (64, 29, D) a +0 hand axe (unseen) (65, 26, D) a +1 ring mail of poison resistance (67, 0, D) a ring of magical power (68, 0, D) a +1 vorpal spear (69, 36, D) a +6 ring of strength (69, 38, D) a +0 long sword (70, 10, D) a +0 mace (still there?) a +0 leather armour (still there?) (70, 11, D) a +0 hand axe of freezing (still there?) a +0 dagger (still there?) a +2 robe of the Archmagi (still there?) (70, 23, D) a +0 longbow a +0 short sword a +0 leather armour (70, 36, D) a +6 antimagic war axe (70, 37, D) a +3 great mace of protection (70, 38, D) a +0 vorpal scimitar a +0 long sword (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger (71, 16, D) a ring of protection from fire (71, 17, D) a +1 great mace of protection (71, 21, D) a +0 short sword (still there?) a +2 dagger of speed (still there?) (71, 22, D) a +0 rapier (71, 26, D) a +0 sling of flaming (71, 36, D) the +7 falchion of the Seven Xeniums {vorpal, *Slow rPois MP+9 Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (71, 37, D) a +0 rapier (71, 41, D) a +1 scimitar of freezing (72, 8, D) a condenser vane (72, 16, D) the +5 hand axe of Jahoiq Lafeu {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (72, 17, D) a +2 spectral quarterstaff (72, 22, D) a +0 scimitar a +0 leather armour a +0 buckler (72, 26, D) the +6 short sword of Sequestration {spect, Will+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. (72, 27, D) a staff of conjuration (72, 36, D) a +2 vampiric long sword (72, 37, D) a +1 hand axe of draining (still there?) a book of Cantrips (still there?) (73, 1, D) the +5 great mace of Jotok {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (73, 3, D) a +0 dagger of electrocution (still there?) a +0 leather armour (still there?) (73, 16, D) a +2 quarterstaff of pain (73, 17, D) a +5 vorpal mace (73, 22, D) a +0 dagger (73, 26, D) a +1 sling of freezing (73, 27, D) a +2 lajatang of venom (73, 28, D) a scroll of brand weapon (73, 38, D) an amulet of guardian spirit (73, 39, D) a +3 trident of venom (74, 3, D) a +0 flail