wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 16, D) a +3 great mace of flaming (still there?) a +0 plate armour (still there?) (49, 24, D) a +0 vorpal scimitar (49, 36, D) a staff of fire (49, 37, D) a +2 vorpal long sword (50, 12, D) a phial of floods (still there?) the +6 battleaxe "Idiput" {vorpal, rCorr MP+9 Dex+4} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (50, 13, D) a +1 great sword of draining (still there?) a +0 great mace (still there?) a piece from Xom's chessboard (15/15) (still there?) (50, 24, D) a +2 hand axe of electrocution (50, 25, D) a +2 sling of flaming (50, 36, D) a staff of fire (50, 37, D) a +1 vorpal flail (50, 42, D) a +0 rapier a +0 rapier a +0 leather armour (51, 1, D) an amulet of guardian spirit (51, 13, D) the +7 great sword of Zimneaho {protect, rPois SInv} It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. SInv: It lets you see invisible. (51, 16, D) a +0 chain mail (51, 25, D) the +3 rapier of the Hills {freeze, rN++ Str-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rN: It greatly protects you from negative energy. (51, 27, D) a +0 robe (unseen) (51, 36, D) a box of beasts (51, 40, D) a +0 rapier (51, 42, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (52, 1, D) a +4 quarterstaff of speed (52, 13, D) a +0 plate armour (still there?) a box of beasts (still there?) (52, 20, D) a +3 great sword of flaming (still there?) a +0 chain mail (still there?) a ring of positive energy (still there?) (52, 24, D) a +6 ring of intelligence (52, 27, D) (unseen) (52, 37, D) a staff of death (52, 38, D) a ring of protection from cold (53, 13, D) the +3 trident of Ytaiwkux {vorpal, rC+ Int+7 Dex-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-2). rC: It protects you from cold. (53, 16, D) a +0 chain mail (53, 19, D) a +1 flail of protection a +3 battleaxe a +0 morningstar an iron dragon skeleton (53, 24, D) a +0 war axe of electrocution (53, 25, D) a phial of floods (53, 36, D) a staff of conjuration (53, 37, D) a +3 short sword of electrocution (53, 40, D) a +0 short sword (still there?) a +0 ring mail (still there?) (53, 42, D) a +0 long sword (54, 1, D) a +4 vorpal morningstar (54, 11, D) a staff of poison (54, 18, D) a +1 great sword of draining (54, 24, D) the +1 leather armour of Kienijotz {Int+4} Int: It affects your intelligence (+4). (54, 25, D) a scroll of brand weapon (54, 36, D) a phial of floods (55, 1, D) the +8 mace "Kalishe" {vamp, rPois rCorr Dex-4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (55, 14, D) a +2 plate armour of fire resistance (still there?) a +0 great mace of draining (still there?) a +0 plate armour (still there?) (55, 24, D) a lightning rod (4/4) (56, 13, D) a +0 chain mail of poison resistance (57, 13, D) the +6 rapier of Epup {flame, rPois Will+ Str-2 Stlth+} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. (59, 36, D) a +0 falchion (59, 37, D) the +8 dire flail "Vinoruij" {elec, Str+2} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). a +0 robe (still there?) the Compendium of Evil Transmigration (still there?) Spells Type Level a - Animate Dead Necromancy 4 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (59, 39, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 robe (still there?) (60, 37, D) the +5 morningstar of the Other Side {speed, rC+ Will+} (still there?) Attacks with this weapon are significantly faster. rC: It protects you from cold. Will: It increases your willpower. a staff of conjuration (still there?) (61, 1, D) a +0 shortbow (61, 2, D) a +0 arbalest (61, 8, D) a +0 scale mail of fire resistance (61, 11, D) a +0 arbalest (61, 16, D) a staff of death (61, 26, D) a phial of floods (61, 36, D) a +0 dagger (61, 37, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a +0 mace (still there?) the +0 staff of Battle (still there?) It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (62, 0, D) a phantom mirror (62, 1, D) a +0 shortbow a staff of cold (62, 8, D) a +2 falchion of electrocution (62, 11, D) a +0 dire flail a +0 scale mail (62, 16, D) a +0 dagger of draining (62, 17, D) a +3 sling of flaming (62, 26, D) a ring of wizardry (62, 27, D) an amulet of faith (62, 36, D) a +0 hand axe a +0 robe a staff of conjuration (62, 37, D) a +1 falchion of holy wrath (62, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 42, D) a +1 mace a +0 robe (63, 0, D) a +1 shortbow of freezing (63, 1, D) a +0 arbalest (63, 12, D) a +2 war axe of flaming a +0 chain mail (63, 17, D) a piece from Xom's chessboard (15/15) (63, 26, D) a phial of floods (63, 27, D) a +4 long sword of protection (63, 37, D) a +2 mace of protection (63, 42, D) a +0 scimitar (64, 16, D) a +1 ring mail of fire resistance (64, 17, D) a staff of fire (64, 26, D) a staff of air (64, 27, D) the +5 sling of Annihilation {vorpal, Int+3} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (64, 29, D) a +0 long sword a +0 robe (65, 26, D) a +1 vorpal spear (67, 0, D) a staff of conjuration (67, 1, D) a +0 arbalest (unseen) (67, 42, D) a +0 dagger of venom (still there?) a +1 whip of venom (still there?) (67, 43, D) a +0 club (unseen) (68, 0, D) a staff of fire (68, 1, D) a +0 arbalest (68, 37, D) the +4 arbalest of the Writhing Penguin {penet, Str+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). (69, 0, D) the +4 plate armour of the Dice {rC+ Will- MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). Will: It decreases your willpower. (69, 1, D) a +0 arbalest (69, 41, D) a +0 trident of freezing (69, 42, D) a +0 halberd (69, 43, D) a +0 hand axe (70, 8, D) an orb of guile (70, 9, D) a staff of air (70, 30, D) a +0 robe (70, 37, D) a piece from Xom's chessboard (15/15) (70, 40, D) a +0 halberd (70, 42, D) a +0 halberd (71, 8, D) the +9 hand axe "Usalul" {holy, *Noise rC+ Int+3 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). rC: It protects you from cold. *Noise: It may make noises in combat. (71, 16, D) the +3 falchion of Cheibriados's Hope {chaos, rC- Str+8 Int+7 Stlth-} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+8). Int: It affects your intelligence (+7). rC: It makes you vulnerable to cold. Stlth: It makes you less stealthy. (71, 17, D) a +2 robe of willpower (71, 26, D) a +2 vorpal flail (71, 27, D) a staff of cold (71, 30, D) a +2 falchion (71, 35, D) a +2 scale mail of willpower (71, 36, D) a phial of floods (71, 37, D) a +0 chain mail of fire resistance (71, 39, D) a +0 club (72, 8, D) an amulet of regeneration (72, 9, D) a +0 whip of draining (72, 16, D) a +3 arbalest of flaming (72, 17, D) the +1 robe of Pride {rF- Int+5} Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. (72, 18, D) a +0 whip (72, 19, D) a +0 scimitar (72, 26, D) a +1 morningstar of draining (72, 36, D) a +6 ring of dexterity (72, 37, D) a staff of earth (73, 1, D) a +0 crystal plate armour (73, 16, D) a +2 sling of flaming (73, 17, D) a +2 falchion of holy wrath (73, 18, D) a +0 mace (still there?) a +0 robe (still there?) (73, 27, D) a +1 scimitar of holy wrath (73, 29, D) a +0 scimitar a +0 robe (73, 37, D) a +4 arbalest of flaming