wilfster70 the Dungeon (0, 13, D) a staff of air (0, 35, D) the +9 great sword "Ruxkokaawn" {freeze, rPois rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rPois: It protects you from poison. a condenser vane (1, 17, D) a +0 cloak (1, 23, D) a +0 short sword (1, 24, D) a purple draconian corpse (skeletalised by now) (1, 32, D) a +2 sling of flaming (1, 54, D) a +2 hat (still there?) a +3 longbow of flaming (still there?) a +0 barding (still there?) a +4 ring of protection (still there?) the centaur corpse of Nessos (still there?) (2, 14, D) a +1 troll leather armour (2, 16, D) a +0 long sword (2, 21, D) a +0 long sword (still there?) a +0 cloak (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (2, 26, D) a +3 scimitar of electrocution (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 13, D) a piece from Xom's chessboard (15/15) (3, 16, D) a +0 long sword a +0 dire flail (3, 19, D) a +2 great sword of draining (3, 27, D) a +0 war axe (still there?) a +0 long sword (still there?) (3, 32, D) a staff of earth a staff of poison (3, 33, D) a +0 rapier of electrocution (still there?) a +6 ring of intelligence (still there?) (3, 34, D) a staff of fire (3, 37, D) a +0 demon whip of flaming (still there?) a hell hog corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 flail (still there?) a +0 dire flail (still there?) (4, 19, D) a +0 cloak (still there?) a +0 scimitar of holy wrath (still there?) a black draconian corpse (skeletalised by now) (still there?) (4, 20, D) a +0 scimitar (4, 21, D) a +0 glaive (still there?) a white draconian corpse (skeletalised by now) (still there?) (4, 22, D) a +0 halberd (still there?) a scroll of brand weapon (still there?) a white draconian corpse (skeletalised by now) (still there?) (4, 29, D) the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (4, 32, D) the +7 shortbow of Wu Jian, Threshing {flame, Drain rN+++ Will- Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. Will: It decreases your willpower. (4, 33, D) a ring of protection from fire (4, 37, D) a +2 demon whip of flaming (4, 56, D) a +0 short sword (still there?) a +0 leather armour (still there?) (4, 60, D) a potion of mutation (4, 63, D) a +0 tower shield (5, 14, D) a +0 short sword (5, 24, D) the +7 rapier "Ydeokl Wenu" {vorpal, rC+ rN+} (still there?) It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It protects you from negative energy. a red draconian corpse (skeletalised by now) (still there?) (5, 25, D) a +0 cloak (still there?) a ring of poison resistance (still there?) a +0 battleaxe (still there?) (5, 26, D) a +0 cloak (still there?) a +2 long sword of holy wrath (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) (5, 28, D) a +0 war axe (still there?) a +0 cloak (still there?) (5, 32, D) a +5 flail of venom (5, 33, D) a staff of earth (5, 34, D) a staff of death (5, 56, D) the fire dragon corpse of Xtahua (5, 58, D) the +4 dragonskin cloak It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. (5, 62, D) a +4 eudemon blade of holy wrath (6, 14, D) a +3 ring mail of fire resistance (6, 15, D) a +7 arbalest (still there?) a +2 shortbow of flaming (still there?) (6, 16, D) a +2 hand axe of electrocution a +0 mace a +0 long sword 4 scrolls of enchant weapon a staff of poison a black draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (6, 20, D) a +0 battleaxe a +0 long sword a yellow draconian corpse (skeletalised by now) (6, 24, D) a +0 cloak a +2 quarterstaff of holy wrath a purple draconian corpse (skeletalised by now) (6, 28, D) the +4 halberd "Elif" {venom, rF++ Int+9 Dex-5} (still there?) It poisons the flesh of those it strikes. Int: It affects your intelligence (+9). Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. a +4 ring of protection (still there?) a red draconian corpse (skeletalised by now) (still there?) (6, 32, D) a box of beasts (6, 35, D) a +2 demon whip of pain a +1 vampiric demon whip (7, 14, D) a staff of poison (7, 16, D) a +0 long sword (still there?) a +0 robe of cold resistance (still there?) (7, 17, D) a +0 mace of draining (still there?) a purple draconian corpse (skeletalised by now) (still there?) a purple draconian corpse (skeletalised by now) (still there?) (7, 20, D) a +0 scimitar (7, 32, D) a +2 long sword of freezing (7, 33, D) a book of Weapons (7, 34, D) a +1 great sword of flaming a fire giant corpse (7, 38, D) a hellephant corpse (7, 43, D) a hellephant corpse (7, 57, D) +2 fire dragon scales {Xtahua} (7, 59, D) a +1 vorpal bardiche (8, 17, D) a box of beasts (still there?) a +0 hand axe (still there?) (8, 18, D) a +0 hand axe a scroll of brand weapon a +0 war axe (8, 21, D) a black draconian corpse (skeletalised by now) (8, 25, D) a ring of poison resistance (still there?) a +0 rapier (still there?) (8, 32, D) the +1 robe of the Engineer {rPois rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rPois: It protects you from poison. (8, 33, D) a +0 morningstar of protection (8, 34, D) a +3 trident of freezing (8, 35, D) a +0 demon whip (8, 36, D) a hellephant corpse (9, 14, D) a +2 shortbow of flaming a +1 pair of boots of rampaging (9, 17, D) a +0 dire flail (still there?) the ring "Cuogharu" {rPois Str+4} (still there?) [ring of poison resistance] Str: It affects your strength (+4). rPois: It protects you from poison. (9, 19, D) a +0 war axe (9, 21, D) a green draconian corpse (skeletalised by now) (9, 32, D) a +2 ring mail of poison resistance (9, 33, D) a phantom mirror (9, 54, D) the ring of the Good {Will+ MP+9 Int+6} (still there?) [ring of magical power] Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). Will: It increases your willpower. the kobold corpse of Pikel (still there?) the human corpse of Harold (still there?) (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +0 short sword (10, 16, D) a staff of cold (10, 18, D) the ring "Zolew" {rC+ EV+4 Str+3} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+3). rC: It protects you from cold. (10, 32, D) a tin of tremorstones (1/2) (10, 33, D) a staff of conjuration (10, 34, D) a lightning rod (4/4) (10, 35, D) the ring "Mebeag" {rN++ Will+ Dex-4} [ring of willpower] Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. Will: It increases your willpower. (10, 38, D) a hellephant corpse (10, 54, D) a +0 robe (still there?) a +2 vorpal battleaxe (still there?) (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 short sword of speed (11, 15, D) a +3 scale mail of positive energy (still there?) a +0 war axe (still there?) (11, 16, D) a staff of death (11, 32, D) a +5 vorpal triple crossbow (11, 33, D) the +10 arbalest of Laceration {elec, *Corrode rF+ Str+3} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. a piece from Xom's chessboard (15/15) (still there?) (11, 54, D) a staff of fire (still there?) 4 throwing nets (still there?) (11, 55, D) a +2 robe of willpower (still there?) a +1 whip of freezing (still there?) the human corpse of Josephine (still there?) (12, 15, D) the +2 leather armour of Pyam {Fly rPois Int+4 SInv} Int: It affects your intelligence (+4). rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. (12, 16, D) a +0 scimitar (12, 32, D) a +0 buckler of cold resistance (12, 55, D) a +0 chain mail (13, 32, D) a +0 helmet of see invisible the +6 trident of the Fox {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (13, 34, D) a +3 sling of flaming (19, 0, D) a staff of air (still there?) a condenser vane (still there?) (19, 1, D) a staff of fire (19, 16, D) a +0 dagger (still there?) a manual of Evocations (still there?) (19, 18, D) a staff of air a +0 longbow a +0 leather armour (19, 19, D) a +0 long sword a +1 halberd of freezing (19, 32, D) the +6 chain mail of Past Mistakes {rPois} rPois: It protects you from poison. (19, 33, D) the +4 scale mail of the Skies Above {Str+7} Str: It affects your strength (+7). (20, 6, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (20, 16, D) a +0 dagger (20, 17, D) a piece from Xom's chessboard (15/15) (20, 33, D) a phantom mirror (20, 35, D) a hellephant corpse (skeletalised by now) (21, 0, D) a tin of tremorstones (1/2) (21, 5, D) a +0 war axe (still there?) a +0 animal skin (still there?) (21, 16, D) a +4 giant club (21, 17, D) a +1 glaive of venom (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) (21, 18, D) a +0 chain mail a +0 leather armour a +0 leather armour a +0 longbow (21, 33, D) a ring of protection from fire a ring of positive energy the ring of Sin {rPois rN++ Int-3} [ring of poison resistance] Int: It affects your intelligence (-3). rPois: It protects you from poison. rN: It greatly protects you from negative energy. the ring "Acoyst" {Wiz rF- rN+++ Dex-2 Slay+4} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. the ring "Nuicwavemi" {*Slow rElec MP+9 Int+3 Dex+6} [ring of magical power] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (22, 2, D) a phial of floods (22, 16, D) a +0 leather armour (22, 17, D) a +3 vorpal longbow (22, 21, D) a +5 vorpal battleaxe (still there?) a +0 rapier (still there?) a +0 long sword (still there?) (22, 32, D) the amulet of Vanuaco {Regen+ Str+4 Int+4 Dex+4} [amulet of regeneration] Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. a +2 chain mail of fire resistance (22, 34, D) a +0 arbalest of flaming a +0 kite shield of poison resistance (23, 1, D) a +2 pair of gloves of infusion a +1 buckler of protection (23, 17, D) a +0 dagger a +0 shortbow +1 steam dragon scales a condenser vane (23, 18, D) a +0 leather armour the +9 spear "Bail" {vamp, +Blink Fly rF-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It makes you vulnerable to fire. Fly: It grants you flight. +Blink: It lets you blink. (23, 19, D) the +9 falchion of Zuruig {vorpal, rCorr} (still there?) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. a +0 rapier (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) (23, 33, D) a staff of fire (still there?) a +2 demon whip of venom (still there?) a +3 chain mail of fire resistance (still there?) a +0 demon whip (still there?) a book of Flames (still there?) (23, 39, D) a hellephant corpse (skeletalised by now) (24, -1, D) a box of beasts (24, 0, D) a +4 flail of protection (24, 2, D) a tin of tremorstones (1/2) (unseen) (24, 16, D) a +0 rapier (24, 17, D) a +0 dagger (still there?) the ring "Leulum" {Wiz *Slow rF+++ Str-4 SInv} (still there?) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-4). rF: It renders you almost immune to fire. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a staff of cold (still there?) (24, 21, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (24, 22, D) a +0 short sword of electrocution (24, 31, D) a ring of flight (24, 32, D) a +2 scale mail of fire resistance (24, 34, D) a +1 demon whip of pain (24, 37, D) a salamander corpse (skeletalised by now) (25, 0, D) a +0 animal skin a +4 sling of freezing a +1 scale mail of willpower a +1 vorpal shortbow (25, 17, D) a phial of floods a staff of death (25, 18, D) a +0 rapier a +0 rapier a +0 rapier (25, 19, D) a +0 leather armour a +1 chain mail of fire resistance a +0 short sword a +2 hand axe of flaming (25, 33, D) a ring of protection from cold the ring "Wuczios" {rN+ Str+3 Int+4} [ring of positive energy] Str: It affects your strength (+3). Int: It affects your intelligence (+4). rN: It protects you from negative energy. the ring of Xaych {Int+7 SInv} [ring of see invisible] Int: It affects your intelligence (+7). SInv: It lets you see invisible. a ring of resist corrosion (26, 3, D) a +0 robe a +0 quarterstaff (26, 16, D) a +3 sling of freezing (26, 17, D) a +0 long sword (still there?) a +0 scale mail (still there?) a +0 arbalest of freezing (still there?) (27, -1, D) a +1 battleaxe of electrocution (27, 16, D) a +0 dagger of draining (27, 18, D) a +2 longbow of flaming (still there?) a +2 falchion of flaming (still there?) (27, 21, D) a +0 chain mail (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 dagger (still there?) (27, 31, D) a +2 leather armour of poison resistance (28, 16, D) the +2 scale mail "Duxkicua" {Int+4} Int: It affects your intelligence (+4). (28, 17, D) a +0 leather armour (28, 36, D) a staff of air (29, 0, D) a +4 scimitar of electrocution a phantom mirror (29, 1, D) a +0 robe a +1 antimagic rapier (29, 3, D) an amulet of magic regeneration (29, 16, D) a +0 dagger (29, 17, D) a +0 rapier (29, 32, D) a +4 sling of flaming (29, 33, D) a +1 short sword of venom the +9 dagger of Light {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (30, 21, D) a +4 hand axe of flaming (34, 28, D) a +2 antimagic long sword (35, 14, D) a +2 ring mail of fire resistance (35, 15, D) a staff of fire (35, 29, D) the +5 short sword of a sewer {vorpal, Str+3 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). (36, 1, D) a +2 robe of the Archmagi (36, 3, D) a +2 falchion of holy wrath (still there?) a +0 ring mail (still there?) an amulet of magic regeneration (still there?) (36, 15, D) a box of beasts (36, 28, D) a +2 vorpal sling (36, 29, D) a +1 pair of gloves of strength (36, 31, D) (unseen) (37, 1, D) a +0 dagger (37, 3, D) a +2 antimagic glaive (37, 14, D) a +4 scimitar of holy wrath (37, 15, D) a +3 chain mail of positive energy (37, 17, D) a +0 dire flail (still there?) a +2 great mace of draining (still there?) a +0 plate armour (still there?) (37, 28, D) 4 scrolls of enchant weapon (37, 29, D) a +2 plate armour of positive energy (38, 1, D) a +1 robe of willpower (still there?) a +5 vorpal great sword (still there?) (38, 3, D) a +0 shortbow (still there?) a +4 battleaxe of electrocution (still there?) a +0 leather armour (still there?) (38, 8, D) a +0 rapier a +0 rapier a +0 leather armour (38, 15, D) a +1 great sword of venom (38, 29, D) a +3 chain mail of cold resistance (39, 0, D) a staff of conjuration (39, 1, D) a +1 long sword of holy wrath (39, 3, D) the +9 lajatang "Munutis" {flame, Drain Int+3} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). Drain: It drains your maximum health when unequipped. a +0 ring mail (still there?) (39, 5, D) a +0 short sword (39, 14, D) the +9 dagger of Understanding {elec, rCorr Str+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (39, 15, D) a condenser vane (39, 17, D) a +1 great sword (still there?) a +0 plate armour (still there?) (39, 20, D) a +0 great mace (39, 28, D) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (39, 29, D) a +1 vorpal glaive an amulet of the acrobat (40, 1, D) a +0 dagger (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (40, 3, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the ring of Kerchima {rElec MP+9} (still there?) [ring of magical power] rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (40, 4, D) a +0 rapier (still there?) 4 potions of haste (still there?) (40, 6, D) a +0 rapier (still there?) a +4 trident of protection (still there?) (40, 14, D) a +4 mace of protection (40, 22, D) a +0 vorpal great sword (40, 28, D) a +1 dagger of electrocution (41, 14, D) a staff of poison (41, 15, D) a +3 chain mail of willpower (41, 17, D) a +0 flail (41, 19, D) an amulet of magic regeneration a +0 chain mail (41, 29, D) a piece from Xom's chessboard (15/15) a +2 robe of willpower (42, 0, D) a staff of air (42, 1, D) a +0 dagger (42, 14, D) a scroll of brand weapon (42, 28, D) a +0 robe (42, 29, D) a +0 vorpal war axe (42, 32, D) a +0 broad axe (still there?) a +0 animal skin (still there?) a ring of ice (still there?) (42, 33, D) (unseen) (43, 15, D) a +2 leather armour of cold resistance (43, 24, D) a +1 battleaxe a +0 chain mail the amulet "Qowitugh" {RegenMP Will+ Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+4). Will: It increases your willpower. (43, 28, D) a tin of tremorstones (1/2) (43, 36, D) a +0 quarterstaff (still there?) the +1 robe of Trial and Error {Str+4} (still there?) Str: It affects your strength (+4). a ring of protection from fire (still there?) (44, 23, D) a +3 great sword a +0 chain mail (44, 29, D) a +4 longbow of freezing (48, 26, D) 2 large rocks (49, 0, D) a +4 quarterstaff of holy wrath (49, 2, D) a condenser vane (49, 12, D) a ring of poison resistance (49, 24, D) a staff of fire (49, 26, D) a +0 giant club (still there?) a +0 glaive (still there?) (49, 29, D) a +0 chain mail (49, 36, D) the +7 hand axe "Zarch" {spect, rF+ Str+5 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rF: It protects you from fire. (49, 37, D) a +1 plate armour of poison resistance (50, 0, D) an amulet of faith (50, 1, D) a tin of tremorstones (1/2) (50, 12, D) a +6 ring of strength (50, 14, D) a +1 scale mail of poison resistance (50, 24, D) a +2 war axe of venom (50, 26, D) a +0 robe a +0 dagger (50, 36, D) a +0 dagger (51, 0, D) a +0 robe of willpower (51, 14, D) a +0 sling of flaming (51, 17, D) a staff of conjuration (51, 24, D) a +0 dire flail (51, 25, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. a +0 ring mail a staff of death (51, 36, D) a staff of conjuration a +0 robe (51, 37, D) a +3 scale mail of fire resistance (still there?) a staff of earth (still there?) (51, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (51, 41, D) a +0 robe (52, 0, D) +0 fire dragon scales (52, 1, D) a +1 ring mail of willpower (52, 4, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (52, 24, D) a staff of fire (52, 25, D) a +0 giant club (still there?) a +0 troll leather armour (still there?) (52, 26, D) a +0 troll leather armour (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) (52, 27, D) a +3 dagger of pain a +0 robe (52, 37, D) a +0 long sword of electrocution (52, 39, D) a +0 robe (52, 43, D) a +0 hand axe (53, 12, D) the +1 robe of Slovenliness {Slay+2} (still there?) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). a phantom mirror (still there?) (53, 24, D) the -1 buckler of the Louse {Contam rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (53, 25, D) a +2 sling of freezing (53, 27, D) 5 large rocks (53, 37, D) a staff of death (still there?) a staff of conjuration (still there?) (54, 0, D) a +3 hand axe of draining (54, 1, D) a condenser vane (54, 2, D) a staff of conjuration (54, 3, D) a +0 sling (still there?) a +1 long sword of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (54, 13, D) a box of beasts (54, 27, D) a +0 giant club (54, 36, D) an amulet of regeneration a +4 ring of slaying (55, 1, D) a +6 ring of strength (55, 13, D) a +6 ring of intelligence (55, 24, D) a +0 dagger (still there?) a staff of cold (still there?) (56, 0, D) a phantom mirror (56, 26, D) a +0 hand axe (still there?) a +0 scale mail (still there?) a +6 ring of dexterity (still there?) (59, 37, D) a +2 scale mail of poison resistance (60, 37, D) a +2 quarterstaff of speed (61, 0, D) a +2 morningstar of holy wrath (61, 16, D) a staff of cold (61, 36, D) a +6 ring of dexterity (62, 0, D) a +2 plate armour of fire resistance (62, 2, D) a scroll of brand weapon (62, 4, D) a +0 short sword (62, 8, D) a staff of conjuration (62, 9, D) a staff of earth (62, 17, D) a +2 plate armour of fire resistance (62, 26, D) a +4 plate armour of fire resistance (still there?) a staff of earth (still there?) (62, 27, D) a +0 triple crossbow of freezing (62, 36, D) a +1 glaive of venom (62, 37, D) a lightning rod (4/4) (63, 4, D) a +2 scimitar of holy wrath (63, 8, D) a +6 hand axe of freezing (63, 16, D) a +4 vampiric battleaxe a +4 dagger of draining (63, 17, D) a +4 morningstar of pain (63, 26, D) a +0 battleaxe of venom a +3 vorpal broad axe (63, 27, D) a staff of air (63, 37, D) a staff of cold (64, 4, D) a +0 scimitar (unseen) (64, 17, D) an amulet of the acrobat (64, 27, D) an amulet of the acrobat a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (65, 26, D) a piece from Xom's chessboard (15/15) (67, 0, D) the +1 robe "Xugejee" {rPois rF+ Dex-2 Stlth+} Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. (68, 0, D) a +2 robe (70, 8, D) the +11 spear of Yeast {speed, rF+ rC- Str+4 Dex+2} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. (70, 9, D) a +2 morningstar of protection (70, 16, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (70, 18, D) a +0 broad axe of venom (70, 36, D) a +2 robe of the Archmagi (70, 38, D) a +0 flail (still there?) a +0 robe (still there?) (71, 8, D) a staff of death (71, 26, D) a staff of poison (71, 27, D) a staff of conjuration (71, 36, D) a phial of floods (71, 37, D) a +2 hand axe of flaming (71, 39, D) a +0 battleaxe (72, 8, D) a +2 ring mail of willpower (72, 9, D) an orb of guile (72, 16, D) a +5 vorpal mace a +2 rapier of electrocution (72, 36, D) a +0 mace of protection (73, 1, D) a staff of death (73, 16, D) a +1 vorpal long sword (73, 17, D) a +3 ring mail of poison resistance (73, 18, D) (unseen) (73, 26, D) a +1 vampiric dagger (73, 27, D) a phial of floods (73, 31, D) a +2 scimitar of flaming (73, 36, D) an orb of guile (73, 37, D) a +2 halberd of protection (73, 40, D) a +0 war axe (unseen) (75, 1, D) a piece from Xom's chessboard (15/15)