wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 buckler a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 5, D) 6 potions of haste (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) the +0 helmet "Yrown" {SInv} SInv: It lets you see invisible. (49, 1, D) a +0 glaive of protection (49, 12, D) a staff of cold (49, 24, D) a condenser vane (49, 38, D) a +6 ring of strength (50, 0, D) a lightning rod (4/4) (50, 1, D) a +2 scale mail of willpower (50, 12, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. Cheibriados disapproves of the use of such an item. (50, 13, D) a +0 tower shield of fire resistance (50, 29, D) a jorogumo corpse (skeletalised by now) (50, 36, D) a +0 dagger (50, 37, D) a piece from Xom's chessboard (15/15) (50, 41, D) a +0 trident (51, 0, D) a +1 scale mail of cold resistance (51, 1, D) a +2 robe of willpower (51, 6, D) a +0 flail (51, 12, D) a staff of earth (51, 13, D) a staff of air (51, 25, D) a +1 lajatang of speed (51, 36, D) a staff of conjuration (52, 0, D) a ring of positive energy (52, 1, D) the +2 quarterstaff of Vatuk {protect, Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Stlth: It makes you more stealthy. (52, 3, D) an iron dragon skeleton (52, 6, D) a +2 great sword of freezing (still there?) a +0 chain mail (still there?) a +0 flail (still there?) (52, 7, D) a +2 great sword (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) (52, 12, D) 4 potions of haste (52, 13, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (52, 24, D) a staff of conjuration (52, 36, D) a +0 halberd of venom (52, 37, D) a +5 executioner's axe of flaming (52, 41, D) a staff of poison a +0 robe (53, 0, D) the +0 chain mail "Homam" {Int+4 Slay+4} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). (53, 1, D) a ring of wizardry (53, 5, D) a +0 flail (53, 7, D) a +1 vorpal battleaxe (still there?) a +0 chain mail (still there?) a +4 ring of evasion (still there?) (53, 12, D) a phantom mirror (53, 13, D) a +2 antimagic spear (53, 25, D) a +4 ring of protection 2 scrolls of brand weapon (53, 36, D) the +5 long sword of the Pharaoh's Fist {flame, rC+ rCorr} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (53, 41, D) a +1 demon blade of venom (still there?) a +0 scale mail (still there?) (54, 1, D) a book of Rime (54, 12, D) a +2 scale mail of fire resistance (54, 13, D) the +5 trident of Jiotin {freeze, rN+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rN: It protects you from negative energy. (54, 24, D) a staff of cold (55, 0, D) a Necronomicon (55, 1, D) a book of Beasts (55, 12, D) a +6 ring of strength (55, 13, D) a +4 shortbow of flaming (55, 24, D) a lightning rod (4/4) (59, 36, D) a staff of fire (59, 37, D) a +4 flail of protection (60, 36, D) a ring of fire a +6 ring of strength (60, 37, D) a staff of fire (60, 40, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) a staff of conjuration (still there?) a +0 leather armour (still there?) (61, 0, D) a +0 shortbow of flaming (61, 8, D) a staff of cold (61, 26, D) a +2 leather armour of poison resistance (61, 36, D) a +0 dagger (61, 37, D) a +4 long sword of draining (61, 39, D) a +0 shortbow a +0 long sword (61, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 flail of protection (still there?) (62, 10, D) a +2 flail a +0 robe (62, 11, D) a +2 dagger a +0 robe (62, 17, D) a +4 whip of freezing (62, 26, D) a book of Power (62, 36, D) a +0 short sword (62, 37, D) a +3 demon whip of venom (62, 41, D) a +0 long sword (still there?) a +0 leather armour (still there?) (63, 0, D) a piece from Xom's chessboard (15/15) (63, 16, D) a +5 giant spiked club (63, 18, D) a ring of poison resistance (63, 26, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (63, 27, D) +0 steam dragon scales (63, 37, D) a piece from Xom's chessboard (15/15) (63, 41, D) a +0 longbow (still there?) a +3 short sword of draining (still there?) a +0 leather armour (still there?) (64, 16, D) a phantom mirror (64, 17, D) the +4 quarterstaff "Repti" {drain, Drain Will+++ Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (64, 27, D) a lightning rod (4/4) (65, 26, D) a +1 chain mail of poison resistance (68, 0, D) a +3 chain mail of willpower (68, 12, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (68, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (69, 0, D) a staff of fire (69, 36, D) the +6 battleaxe of Kutweh Jorghe {pain, *Rage Int+3 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (69, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 9, D) the amulet "Yxye" {Faith Contam rElec rF+++ Stlth+} [amulet of faith] It allows you to gain divine favour quickly. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (70, 36, D) a +1 spectral quarterstaff (70, 37, D) a +0 flail of holy wrath (70, 38, D) a +0 club (70, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 8, D) a +2 rapier of venom (71, 16, D) the +10 quarterstaff of Psychosis {freeze, Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). (71, 17, D) the +1 hand axe "Eviscerator" {vorpal, Fragile Will++ Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. (71, 28, D) an amulet of guardian spirit (71, 37, D) a +2 flail of protection (71, 38, D) a +0 whip (71, 40, D) a +0 long sword a +0 chain mail a +0 dagger a +0 robe (72, 8, D) a +6 vorpal quarterstaff (72, 9, D) a +3 scimitar of protection (72, 18, D) a ring of poison resistance the ring "Wyeguj" {Will- AC+4 Str+2 SInv} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). SInv: It lets you see invisible. Will: It decreases your willpower. (72, 21, D) a +0 long sword a +0 scale mail (72, 26, D) a +2 halberd of venom (72, 27, D) a box of beasts (72, 36, D) a +1 robe of willpower (72, 37, D) a +2 short sword of protection (still there?) a staff of cold (still there?) (72, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 1, D) a staff of poison (73, 17, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (73, 20, D) a +0 dagger (unseen) (73, 21, D) a +0 longbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) (73, 26, D) a +0 long sword of flaming (73, 28, D) an amulet of magic regeneration (73, 36, D) a +0 war axe of venom (75, 1, D) a +2 chain mail of fire resistance