wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 buckler (19, 0, D) a staff of fire (19, 1, D) a +1 demon whip of electrocution (19, 3, D) a +2 vampiric spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (19, 16, D) a +0 long sword (19, 17, D) a +3 chain mail of cold resistance (19, 19, D) a +0 dagger a +0 scale mail (20, 0, D) a staff of earth (20, 1, D) a ring of see invisible (still there?) Great Wizards, Vol. II (still there?) (20, 4, D) a snapping turtle corpse (skeletalised by now) (20, 16, D) a staff of cold (20, 18, D) a +0 buckler (20, 19, D) a +0 long sword (still there?) the +3 leather armour of Cheibriados's Fury {Contam rElec rCorr Stlth+} (still there?) rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +2 morningstar of protection (still there?) a +0 longbow (still there?) a +2 short sword of venom (still there?) an elf corpse (still there?) an elf corpse (still there?) (20, 40, D) a +0 battleaxe (still there?) the ring of Nihilism {rPois rC+ rN+ Int+2 Dex+3} (still there?) [ring of protection from cold] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. (21, 0, D) the ring "Totsioxt" {rC+ Will+ MP-9 Dex+3} [ring of protection from cold] Dex: It affects your dexterity (+3). rC: It protects you from cold. MP: It affects your magic capacity (-9). Will: It increases your willpower. (21, 1, D) a +0 robe a lightning rod (4/4) (21, 2, D) a merfolk corpse (skeletalised by now) (21, 3, D) a +0 vorpal trident (21, 16, D) a lightning rod (4/4) (21, 18, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) (21, 20, D) a +1 robe of cold resistance (still there?) an elf corpse (still there?) (21, 34, D) a +2 spear of venom (21, 35, D) a +0 long sword (22, 0, D) a tin of tremorstones (2/2) (22, 1, D) a staff of cold (22, 6, D) a +0 trident (22, 16, D) a +0 chain mail a +2 dagger of electrocution a box of beasts an elf corpse (22, 17, D) a +0 short sword a +0 scale mail a +0 long sword a +0 rapier an elf corpse (22, 21, D) a +0 ring mail (still there?) a +0 scimitar (still there?) a +0 rapier (still there?) an elf corpse (still there?) (22, 34, D) a staff of death (22, 37, D) a +0 dire flail (still there?) a green draconian corpse (still there?) (22, 41, D) a +0 flail (still there?) 3 potions of haste (still there?) a +2 short sword of draining (still there?) a black draconian corpse (still there?) a black draconian corpse (still there?) (23, 0, D) a staff of cold (23, 2, D) a manticore corpse (skeletalised by now) (23, 3, D) a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (23, 4, D) a +0 rapier of venom a +0 robe (23, 5, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (23, 6, D) a +7 vorpal trident a +0 leather armour a merfolk corpse (skeletalised by now) (23, 20, D) a +0 dagger (still there?) a +0 rapier (still there?) a +0 morningstar of protection (still there?) a +0 chain mail (still there?) (23, 34, D) +2 steam dragon scales (23, 38, D) a +0 flail (24, 0, D) a phantom mirror (24, 1, D) a +2 falchion of electrocution (24, 3, D) a +0 club (still there?) a +0 longbow (still there?) a satyr corpse (skeletalised by now) (still there?) (24, 8, D) a harpy corpse (skeletalised by now) (24, 15, D) a lightning rod (4/4) a +0 dagger a +0 rapier (24, 17, D) a +2 short sword of venom a phantom mirror a +0 leather armour a ring of see invisible a +0 longbow a +2 robe of cold resistance the +6 battleaxe "Embalmer" {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (24, 34, D) a staff of fire (25, 0, D) a ring of ice (25, 3, D) a manticore corpse (skeletalised by now) (25, 4, D) the ring of Riqoxt {rF+ rN+ SInv} [ring of positive energy] rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. (25, 8, D) a +0 rapier of freezing (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 17, D) a +0 short sword a +0 leather armour (25, 18, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a lightning rod (4/4) (still there?) (25, 19, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 vorpal glaive (still there?) an elf corpse (still there?) (25, 20, D) a +0 longbow (25, 34, D) a book of the Wilderness (25, 35, D) a +0 dire flail (26, 0, D) a +1 mace of protection (26, 2, D) a +2 trident of freezing (26, 4, D) a +0 robe (still there?) a +1 vorpal spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (26, 5, D) a +0 trident (still there?) 2 boomerangs (still there?) a scroll of brand weapon (still there?) (26, 16, D) the +8 morningstar of the Messenger {spect, Fragile rC+ Str+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rC: It protects you from cold. Fragile: It will be destroyed if unequipped. (26, 34, D) the +4 ring mail of Greed {Int+4} Int: It affects your intelligence (+4). (26, 35, D) a +2 war axe of freezing (still there?) a yellow draconian corpse (still there?) (27, 0, D) a +1 helmet of intelligence (27, 16, D) a book of Winter (27, 17, D) a +0 longbow of freezing a +0 leather armour a lightning rod (4/4) an elf corpse (27, 18, D) a +0 short sword (28, 1, D) a staff of death (29, 1, D) a staff of earth (29, 4, D) a +0 spear (29, 6, D) a +0 rapier (still there?) a +0 robe (still there?) a ring of flight (still there?) a merfolk corpse (skeletalised by now) (still there?) (33, 31, D) an elf corpse (skeletalised by now) (34, 28, D) a piece from Xom's chessboard (15/15) (35, 14, D) a staff of earth (35, 28, D) a ring of positive energy (35, 29, D) a phial of floods (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 short sword (still there?) (35, 32, D) a +0 quarterstaff of speed (36, 0, D) a condenser vane (still there?) a phantom mirror (still there?) (36, 15, D) a staff of fire (37, 1, D) a +0 shortbow (still there?) a +0 shortbow (still there?) a ring of flight (still there?) (37, 2, D) a +6 mace of protection (37, 3, D) a +0 spear 2 javelins a +0 leather armour (37, 14, D) a tin of tremorstones (2/2) (still there?) a staff of fire (still there?) (37, 15, D) a phial of floods (37, 27, D) a box of beasts (37, 30, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (37, 31, D) a +0 long sword (38, 1, D) the +6 short sword "Ciogg" {speed, rF++ Int-4 Dex+3} (still there?) Attacks with this weapon are significantly faster. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. a +0 arbalest (still there?) (38, 2, D) 4 large rocks a +0 shortbow (38, 3, D) a +0 longbow (still there?) a +0 leather armour (still there?) (38, 16, D) a +3 leather armour of willpower (38, 28, D) a +0 long sword (38, 29, D) a +0 flail of protection (still there?) a +1 trident of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (38, 32, D) a +0 long sword (still there?) a +3 vampiric halberd (still there?) a +0 long sword (still there?) (39, 0, D) a +1 rapier of venom a +0 shortbow (39, 1, D) a +0 shortbow a piece from Xom's chessboard (15/15) (39, 4, D) a +0 arbalest (unseen) (39, 14, D) the +0 helmet of the Five Artists {rC+} rC: It protects you from cold. (39, 17, D) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (39, 33, D) an amulet of magic regeneration (39, 35, D) a +1 long sword of electrocution (40, 1, D) a +0 leather armour (still there?) a +0 arbalest (still there?) the ring of the Jackalope {Ice Contam rN+ Int+4 Dex+4} (still there?) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. 2 javelins (still there?) (40, 2, D) a piece from Xom's chessboard (15/15) (still there?) the +3 glaive "Bubreiry" {vorpal, rN+} (still there?) It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (40, 15, D) a +6 ring of dexterity (40, 29, D) a +0 dagger (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Oxug" {rPois Str+5} (still there?) [ring of poison resistance] Str: It affects your strength (+5). rPois: It protects you from poison. a +0 glaive of holy wrath (still there?) (40, 35, D) a +1 flail of draining (41, -1, D) a +2 spear of distortion (41, 2, D) a +0 shortbow (still there?) a +4 ring of slaying (still there?) (41, 16, D) the ring of Heryh {rPois Stlth+} [ring of poison resistance] rPois: It protects you from poison. Stlth: It makes you more stealthy. (41, 28, D) a +0 leather armour a +0 longbow a +0 buckler a +0 long sword an elf corpse (skeletalised by now) (42, 1, D) a +0 arbalest (still there?) a box of beasts (still there?) (42, 3, D) 5 large rocks (unseen) (42, 14, D) a +1 spectral quarterstaff (42, 28, D) the +6 great mace "Qubomoe" {vorpal, *Rage Fly Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 flail of protection an elf corpse (skeletalised by now) (42, 30, D) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 ring mail (still there?) the ring "Hucem" {rCorr Int+6 SInv} (still there?) [ring of intelligence] Int: It affects your intelligence (+6). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (43, 14, D) a +1 great sword of freezing (43, 15, D) a phial of floods (43, 28, D) a +0 rapier an elf corpse (skeletalised by now) (43, 29, D) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an amulet of reflection (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a ring of wizardry (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (43, 30, D) a +3 plate armour of fire resistance (still there?) a +0 rapier (still there?) a +0 rapier (still there?) the +0 plate armour "Wovylom" {Int+3 SInv} (still there?) Int: It affects your intelligence (+3). SInv: It lets you see invisible. (48, 8, D) a +2 battleaxe of freezing (48, 35, D) a staff of earth (48, 37, D) a ring of see invisible (49, 2, D) a ring of positive energy an amulet of magic regeneration a ring of ice (49, 12, D) a +2 rapier of draining (49, 24, D) a +3 vorpal spear (49, 37, D) a phial of floods (50, 0, D) a lightning rod (4/4) (still there?) a ring of positive energy (still there?) (50, 1, D) a +3 trident of flaming (50, 12, D) the +2 plate armour "Bugg" {rN+ Regen+ Dex+4} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (50, 13, D) a +1 leather armour of poison resistance (50, 14, D) a +0 glaive (still there?) a +0 robe (still there?) (50, 24, D) the +7 spear of the King {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (50, 25, D) a +2 ring mail of poison resistance (50, 26, D) a +3 great sword (still there?) a +2 scale mail of fire resistance (still there?) a ring of willpower (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (50, 27, D) a +0 great sword a +0 plate armour an amulet of guardian spirit a +1 great sword a +0 plate armour (50, 28, D) a +2 war axe a +0 chain mail (50, 29, D) a +0 great mace a +0 plate armour (50, 36, D) a +1 longbow of freezing (50, 38, D) a +1 ring mail of poison resistance (51, 12, D) the +1 scale mail "Ecsave Sutath" {Drain rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (51, 13, D) a +0 dagger of venom (51, 14, D) a +0 club (51, 25, D) a +5 antimagic quarterstaff (51, 28, D) 10 large rocks (51, 36, D) a +1 glaive of venom a +0 dire flail (52, 1, D) a staff of cold a +3 plate armour of cold resistance (52, 12, D) a +0 tower shield (52, 14, D) a +0 glaive (52, 16, D) a +0 short sword (52, 23, D) a +0 chain mail (52, 24, D) a +1 rapier of speed (52, 28, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (52, 36, D) a +2 robe of willpower (52, 43, D) the +4 quarterstaff "Ustrutzuth" {flame, *Noise rC++ Str+2 Int+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (+3). rC: It greatly protects you from cold. *Noise: It may make noises in combat. a +0 ring mail (53, 12, D) a +0 trident (still there?) a scroll of acquirement (still there?) a +0 battleaxe (still there?) (53, 13, D) a +1 shortbow of flaming (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a staff of fire (still there?) (53, 14, D) a staff of poison (53, 26, D) a +0 arbalest (53, 36, D) a +1 spectral giant club (53, 37, D) a +1 vorpal flail (54, -1, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (54, 2, D) the ring of Lokecehuwe {rCorr MP-9 Str+5 Int+6} [ring of intelligence] Str: It affects your strength (+5). Int: It affects your intelligence (+6). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (54, 13, D) the +4 short sword "Cogyepp" {vorpal, rPois rF- Str-5 Dex+8} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (54, 26, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (54, 36, D) a staff of poison (55, 0, D) a +1 dire flail of venom (55, 1, D) a +2 morningstar of protection (55, 12, D) a staff of conjuration (55, 13, D) a +1 quarterstaff of pain (still there?) a piece from Xom's chessboard (15/15) (still there?) (55, 24, D) the +9 shortbow of World Downfall {vorpal, Int+2} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). (58, 36, D) the +8 hand axe of Quantum Leap {drain, rF+ Dex+5 SInv} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+5). rF: It protects you from fire. SInv: It lets you see invisible. a +0 chain mail (still there?) (58, 38, D) a +0 arbalest (59, 36, D) a +0 battleaxe (59, 38, D) a +0 chain mail (still there?) a +0 long sword of draining (still there?) (59, 41, D) a +3 war axe (still there?) a +0 plate armour (still there?) (59, 43, D) a +0 chain mail (60, 36, D) a staff of air (60, 37, D) a staff of death (60, 39, D) a +0 vampiric long sword (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (61, 0, D) a staff of fire (61, 9, D) a +6 ring of strength (61, 16, D) the +9 dagger of Duty {freeze, rCorr Str+3 Int+3 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (61, 21, D) a +4 rapier a +0 chain mail (61, 29, D) a +0 halberd (still there?) a +0 robe (still there?) a potion of curing (still there?) (61, 37, D) a piece from Xom's chessboard (15/15) (61, 38, D) 4 large rocks (unseen) (62, 1, D) a staff of earth (62, 8, D) a +2 rapier of venom (62, 9, D) a +0 chain mail of willpower (62, 17, D) a staff of fire (62, 20, D) a +4 hand axe of freezing (62, 26, D) a box of beasts (62, 27, D) a +0 chain mail (still there?) a +1 flail of holy wrath (still there?) a piece from Xom's chessboard (15/15) (still there?) (62, 28, D) a +1 short sword of flaming (still there?) a +0 leather armour (still there?) a potion of flight (still there?) (62, 29, D) a +0 scythe (still there?) a +0 robe (still there?) (62, 36, D) a staff of fire (still there?) a +0 arbalest (still there?) a scroll of brand weapon (still there?) (62, 37, D) a box of beasts (62, 39, D) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) (63, 8, D) a piece from Xom's chessboard (15/15) (63, 17, D) a +2 trident of protection (63, 18, D) a +0 longbow (63, 20, D) a +5 dire flail of protection (63, 26, D) a lightning rod (4/4) (63, 27, D) a +0 club (still there?) a +0 robe (still there?) a potion of magic (still there?) an amulet of guardian spirit (still there?) (63, 31, D) a +0 scimitar of flaming a +0 robe (63, 36, D) a piece from Xom's chessboard (15/15) (63, 42, D) a +3 war axe a +0 great sword (64, 16, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (64, 17, D) a +0 executioner's axe of flaming (still there?) a staff of cold (still there?) (64, 18, D) a +0 rapier (still there?) a +0 leather armour (still there?) (64, 26, D) a +0 rapier of protection (64, 27, D) a +4 quarterstaff of chaos a +0 cloak a +3 morningstar of draining (64, 40, D) a +0 kite shield (64, 42, D) a +0 plate armour (65, 27, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (67, 0, D) a staff of cold (67, 41, D) a +0 rapier of venom (still there?) a +0 ring mail (still there?) (68, 0, D) the +5 scale mail "Muad" {Contam rElec rN+ Dex+2} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (69, 0, D) a staff of earth (69, 36, D) a +0 flail of protection (69, 40, D) a +0 long sword (70, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (70, 36, D) a +6 ring of strength (70, 38, D) a ring of flight a +0 rapier a +0 chain mail (71, 8, D) a tin of tremorstones (2/2) (71, 16, D) a staff of fire (71, 21, D) a +0 flail of holy wrath (71, 26, D) a staff of cold (71, 38, D) a +0 long sword (71, 40, D) a +0 vorpal dire flail (72, 8, D) a staff of death (72, 16, D) a +4 plate armour of fire resistance (72, 17, D) the +6 great sword "Conservator" {freeze, rPois Will+ Str-4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. (72, 21, D) a +0 long sword (72, 26, D) a phial of floods (72, 28, D) the ring of Siuluidgh {rC+ rN+} [ring of positive energy] rC: It protects you from cold. rN: It protects you from negative energy. (72, 37, D) the +0 plate armour "Wuir" {Str+6} Str: It affects your strength (+6). (72, 38, D) a +0 short sword (73, 1, D) a +3 ring mail of fire resistance (73, 16, D) a +6 executioner's axe of flaming (73, 17, D) a phial of floods (73, 20, D) a +0 dagger (73, 22, D) a +0 rapier (73, 26, D) the +5 war axe of the Ageless Queens {vorpal, rC+ Stlth+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Stlth: It makes you more stealthy. (73, 36, D) a box of beasts (73, 37, D) a +2 ring mail of fire resistance (75, 1, D) a +1 longbow of flaming