wilfster70 the Dungeon (1, 18, D) a ring of magical power (still there?) +0 storm dragon scales (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 17, D) a piece from Xom's chessboard (15/15) (6, 8, D) a +0 scale mail (8, 17, D) a death scarab corpse (9, 4, D) a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 1, D) a +0 buckler (10, 4, D) a lightning rod (4/4) (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a phantom mirror (19, 1, D) a staff of death (19, 16, D) a staff of death (19, 17, D) a staff of conjuration (19, 33, D) a +1 mace of protection (20, 5, D) a +3 great sword (still there?) a +0 robe (still there?) (20, 16, D) a +2 vorpal glaive (20, 32, D) a staff of conjuration (20, 33, D) a +4 quick blade (21, 0, D) a phial of floods (21, 1, D) a staff of fire (21, 16, D) the +9 halberd of Tuarifue {speed, *Corrode Fly rElec Will+} Attacks with this weapon are significantly faster. rElec: It insulates you from electricity. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (21, 17, D) +1 storm dragon scales (21, 32, D) a scroll of brand weapon (21, 33, D) a staff of poison (21, 34, D) a tin of tremorstones (inert) (21, 35, D) the +6 flail "Odoun" {vorpal, *Rage rCorr Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. a +0 robe a +2 buckler a ring of wizardry (22, 0, D) a +3 vorpal hand axe (22, 1, D) a +2 scimitar a +3 vorpal battleaxe (22, 2, D) a +3 vorpal trident (22, 3, D) a +0 chain mail (still there?) a +0 war axe (still there?) (22, 16, D) a phial of floods (22, 17, D) a +2 chain mail of poison resistance (still there?) a phantom mirror (still there?) (22, 32, D) a ring of protection from fire (22, 33, D) a +0 long sword of venom (22, 36, D) a hydra corpse (22, 37, D) a water moccasin corpse (23, 16, D) a staff of fire (23, 18, D) a condenser vane (inert) (23, 32, D) a lightning rod (4/4) (23, 33, D) a +2 ring mail of fire resistance (23, 34, D) the +6 great sword of Cuusarizxui {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). (23, 35, D) a staff of air (23, 39, D) a cane toad corpse (24, 0, D) a +0 dagger a staff of cold the +2 steam dragon scales of Shadows and Fog {Int+5} Int: It affects your intelligence (+5). a piece from Xom's chessboard (15/15) (24, 4, D) a +0 glaive (still there?) a +2 war axe of pain (still there?) a +0 plate armour (still there?) (24, 6, D) a +4 morningstar of protection (24, 16, D) a tin of tremorstones (inert) (24, 17, D) a +0 short sword of freezing (24, 33, D) a +3 plate armour of cold resistance (24, 34, D) a +1 flail of venom a +0 robe a +2 buckler the amulet "Hocol" {Spirit rElec rPois rF+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (24, 35, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (24, 37, D) a polar bear corpse (still there?) a komodo dragon corpse (still there?) a komodo dragon corpse (still there?) (24, 41, D) a +1 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) (25, 0, D) a staff of death (25, 2, D) a +0 long sword a +0 robe a +0 robe a +0 robe (25, 4, D) a +0 dagger a +0 robe (25, 16, D) the +3 whip of Supply {flame, rElec rN+ rCorr MP+9} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +1 sling of freezing (25, 18, D) a +3 ring mail of poison resistance (25, 32, D) a book of Power (25, 33, D) a staff of conjuration (25, 34, D) a phial of floods (25, 35, D) a water moccasin corpse (25, 37, D) a rime drake corpse (25, 38, D) a +0 animal skin (still there?) a +0 quarterstaff (still there?) (25, 39, D) a spriggan corpse (26, 0, D) a box of beasts (still there?) a +1 ring mail of positive energy (still there?) (26, 3, D) a +0 battleaxe (still there?) a +4 vorpal triple crossbow (still there?) (26, 16, D) a +2 plate armour of fire resistance (26, 17, D) a phantom mirror (26, 32, D) a +4 ring of slaying (26, 33, D) a +1 chain mail of poison resistance (26, 34, D) a +2 rapier of venom a +0 robe (26, 37, D) a komodo dragon corpse a wolf corpse (27, 1, D) an amulet of regeneration (still there?) a +0 dagger (still there?) (27, 3, D) a staff of death (still there?) a +0 scimitar (still there?) a +0 robe (still there?) the amulet of Jirchal {RegenMP rPois Str+4} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). rPois: It protects you from poison. (27, 4, D) a +0 robe (27, 16, D) a staff of cold (27, 17, D) an amulet of the acrobat (27, 33, D) a lightning rod (4/4) (27, 37, D) a +2 hand axe of electrocution (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (28, 17, D) a +0 dagger of flaming (28, 32, D) a +0 quarterstaff (28, 35, D) a +0 robe of willpower (still there?) a spriggan corpse (still there?) (28, 37, D) a cane toad corpse (29, 0, D) the amulet "Dakhly Qiez" {RegenMP Contam Regen+ Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (29, 1, D) a +0 dagger (29, 16, D) an amulet of the acrobat (29, 17, D) the +8 quarterstaff of Resaet {vorpal, rN+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rN: It protects you from negative energy. (29, 32, D) a phantom mirror (34, 28, D) a +2 vorpal falchion (35, 14, D) a +0 dagger (35, 15, D) a +3 ring mail of fire resistance (35, 17, D) the +8 flail "Vuacay Moym" {venom, +Blink} (still there?) It poisons the flesh of those it strikes. +Blink: It lets you blink. a +0 leather armour (still there?) (35, 20, D) a +2 morningstar of holy wrath (still there?) a +0 chain mail (still there?) (35, 28, D) a staff of conjuration (35, 29, D) a phial of floods (35, 30, D) a komodo dragon corpse (skeletalised by now) (36, 0, D) a +1 dagger of draining (36, 1, D) a +5 war axe of pain (36, 4, D) a +0 demon whip of draining (36, 17, D) the +9 quarterstaff "Voskenidd" {vamp, rPois rCorr Dex-2 SInv} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-2). rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 scale mail (still there?) (36, 28, D) a lightning rod (4/4) (36, 29, D) a condenser vane (inert) (37, 0, D) a scroll of brand weapon (37, 1, D) an amulet of faith (37, 14, D) a +0 long sword (37, 16, D) a +0 long sword (still there?) 4 potions of heal wounds (still there?) (37, 18, D) a +0 long sword (still there?) a +0 leather armour (still there?) (37, 28, D) a +4 falchion of draining (37, 29, D) a +4 vorpal mace (37, 30, D) a black mamba corpse (skeletalised by now) (37, 33, D) a cane toad corpse (skeletalised by now) (38, 0, D) a staff of death (38, 2, D) a +1 demon whip of freezing (38, 15, D) a +0 dagger (38, 19, D) a +3 halberd of protection (38, 28, D) a condenser vane (inert) (38, 29, D) a +0 vorpal arbalest (38, 31, D) a lindwurm corpse (skeletalised by now) (38, 33, D) a water moccasin corpse (skeletalised by now) (39, 0, D) a condenser vane (inert) (39, 1, D) the +0 ring mail "Axet" {rElec rF- Dex+4 Slay+4} Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (39, 5, D) a +2 great sword of flaming (unseen) (39, 14, D) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked attacks. Dex: It affects your dexterity (+3). (39, 15, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. a +0 chain mail a piece from Xom's chessboard (15/15) (39, 16, D) a +0 scimitar the amulet of Conformity {rElec rN+ Regen+ rCorr Stlth+} [amulet of regeneration] rElec: It insulates you from electricity. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (39, 17, D) a +0 rapier the ring "Yfofecw" {rElec rPois Will+ Int+4} [ring of poison resistance] Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (39, 18, D) a +0 short sword a +0 short sword a +0 leather armour (39, 19, D) a +0 short sword an amulet of guardian spirit (39, 28, D) a +2 battleaxe of venom (39, 29, D) a +1 vampiric great sword (40, 0, D) the +11 shortbow "Muritam" {speed, rElec MP-9 Str+9} Attacks with this weapon are significantly faster. Str: It affects your strength (+9). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (40, 1, D) a +0 chain mail of cold resistance (40, 3, D) a +0 demon whip (40, 14, D) a +0 short sword (40, 16, D) a +0 long sword (still there?) a staff of earth (still there?) a +0 long sword (still there?) (40, 28, D) a +4 ring of protection the ring of Ytwaifid {rN+ Dex+4} [ring of positive energy] Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (40, 29, D) the ring "Ceuqi" {rElec rF++ Will- rCorr Int+3 Dex+2} (still there?) [ring of resist corrosion] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a cane toad corpse (skeletalised by now) (still there?) (41, 0, D) a +3 falchion of holy wrath (41, 1, D) a staff of poison (41, 2, D) a +0 great sword of flaming (41, 14, D) a +2 ring mail of fire resistance (41, 28, D) a box of beasts (41, 29, D) a +2 scale mail of willpower (still there?) a yak corpse (skeletalised by now) (still there?) (41, 31, D) a water moccasin corpse (skeletalised by now) (41, 34, D) a wolf corpse (skeletalised by now) (42, 0, D) a staff of cold (42, 1, D) a +3 vorpal war axe (42, 4, D) a +1 great sword of flaming (unseen) (42, 14, D) a staff of earth (42, 15, D) a +2 trident of protection (42, 16, D) a +0 long sword (still there?) a +0 ring mail (still there?) (42, 28, D) a ring of wizardry (42, 29, D) a ring of resist corrosion (42, 30, D) a cane toad corpse (skeletalised by now) (43, 14, D) a piece from Xom's chessboard (15/15) (43, 17, D) a +0 short sword (43, 28, D) a +2 robe of positive energy (43, 29, D) a +2 chain mail of poison resistance (44, 28, D) a ring of fire (49, 0, D) a staff of death (49, 1, D) the +8 dagger "Geiteo" {holy, Str-3 Int+4 Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). (49, 12, D) a +0 great mace of distortion (49, 13, D) the +3 leather armour of a Labyrinth {MP+9} MP: It affects your magic capacity (+9). (49, 24, D) a +1 scimitar of electrocution (49, 25, D) a scroll of brand weapon (49, 36, D) a staff of conjuration (49, 37, D) a ring of protection from fire (50, 11, D) a lightning rod (4/4) (still there?) a condenser vane (inert) (still there?) (50, 25, D) a +8 glaive of pain (50, 26, D) a +3 rapier of venom (50, 36, D) a staff of poison (50, 37, D) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). (51, 0, D) a lightning rod (4/4) (51, 1, D) an amulet of guardian spirit (51, 36, D) a +2 trident of venom (51, 37, D) a +1 chain mail of fire resistance (52, 1, D) a box of beasts (52, 14, D) a +5 sling of flaming a box of beasts (52, 23, D) a staff of poison (52, 37, D) an amulet of regeneration (53, 0, D) a ring of resist corrosion a ring of poison resistance a +6 ring of strength an amulet of regeneration (53, 2, D) a +0 battleaxe of freezing (53, 14, D) an amulet of guardian spirit (53, 37, D) a +2 quarterstaff of draining (54, 0, D) a +1 morningstar of draining (54, 24, D) a +1 robe a piece from Xom's chessboard (15/15) (54, 25, D) a phial of floods (54, 36, D) the +7 rapier "Pebucvi" {vamp, rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. (55, 0, D) a scroll of brand weapon (still there?) a manual of Conjurations (still there?) (55, 1, D) a +6 spear of freezing (55, 12, D) a phial of floods (still there?) the +9 mace "Umpehod" {holy, rPois Int+3 Stlth+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. (55, 24, D) a phantom mirror (59, 36, D) a condenser vane (inert) (59, 37, D) a +0 arbalest of flaming (60, 36, D) the +8 hand axe "Imnaichivo" {flame, rElec Int-4 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (60, 37, D) a piece from Xom's chessboard (15/15) (61, 0, D) a ring of flight (61, 5, D) a +0 short sword (unseen) (61, 8, D) a staff of cold (61, 11, D) a +0 rapier (61, 16, D) a staff of earth (61, 36, D) a +2 long sword of holy wrath (61, 38, D) the amulet of Dishonesty {Faith rElec rCorr Int+4} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 1, D) the +11 war axe of Wickasoa {speed, Fragile Dex+2 SInv Stlth+} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (62, 3, D) a +0 dagger a +0 longbow a +0 leather armour (62, 4, D) a +0 ring mail a +0 dagger (62, 9, D) the +9 spear of Termination {vorpal, *Rage rElec rN+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 12, D) a +0 long sword (unseen) (62, 17, D) a staff of earth (62, 27, D) a ring of willpower a ring of willpower a ring of ice (62, 36, D) a +1 dagger of pain (62, 37, D) a box of beasts (63, 0, D) a ring of flight (63, 1, D) a ring of flight (63, 4, D) a +0 leather armour (still there?) a +0 long sword (still there?) (63, 36, D) a staff of air (63, 37, D) a +1 long sword of holy wrath (64, 16, D) a +1 battleaxe of freezing (64, 27, D) the +4 triple sword of Huifi {vorpal, rElec Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (64, 28, D) a +0 trident (68, 0, D) a staff of cold (69, 0, D) a piece from Xom's chessboard (15/15) (69, 36, D) a +5 battleaxe of electrocution (70, 9, D) a staff of conjuration (70, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 38, D) a +1 chain mail of positive energy (71, 8, D) a staff of cold (71, 11, D) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 whip (71, 17, D) a +3 great mace of protection (71, 26, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (71, 27, D) a staff of conjuration (71, 35, D) a phial of floods (71, 36, D) a scroll of brand weapon an amulet of magic regeneration a ring of protection from fire (72, 11, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 16, D) a staff of fire (72, 27, D) a +1 ring mail of poison resistance (72, 38, D) an amulet of magic regeneration (73, 1, D) a staff of cold (73, 17, D) a staff of death (73, 26, D) a +6 shortbow of freezing (73, 36, D) a staff of air (still there?) the ring of Zifuisaf {rElec rPois rF+ rC+} (still there?) [ring of protection from cold] rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 37, D) a +2 rapier of electrocution