wilfster70 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 6 potions of haste (10, 0, D) a +0 buckler the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the ring "Asuemin" {Wiz rCorr Str+3} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (19, 1, D) a +1 vorpal hand axe (19, 17, D) a +1 short sword of speed (20, 1, D) the +0 shortbow "Rerhom" {venom, rPois rC+ Int-2} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (-2). rC: It protects you from cold. rPois: It protects you from poison. (20, 17, D) a piece from Xom's chessboard (15/15) (21, 0, D) a +0 plate armour of poison resistance (21, 17, D) a condenser vane (22, 1, D) a +6 vorpal long sword (22, 5, D) a necrophage corpse (22, 17, D) the Catalogue of Unstable Air Spells Type Level a - Ice Form Ice/Transmutation 4 b - Corpse Rot Necromancy/Poison/Air 4 c - Dragon Form Transmutation 7 (22, 18, D) a +0 short sword of distortion (still there?) a +0 robe (still there?) a potion of mutation (still there?) (23, 0, D) the +1 chain mail of Powerful Intercession {rPois Regen+} rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (23, 4, D) a +1 vorpal flail (23, 17, D) a +2 short sword of distortion (still there?) 5 curare-tipped darts (still there?) a +0 robe (still there?) a book of Conjurations (still there?) (23, 18, D) the ring "Anyahu" {Drain +Blink Fly Int+3 Dex+5} [ring of flight] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). Fly: It grants you flight. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (23, 19, D) a wand of polymorph (9) (23, 20, D) a +0 whip of flaming (still there?) a +2 robe of willpower (still there?) (23, 21, D) a +6 trident of freezing (still there?) the +0 robe of the Old World {rPois Dex+3 Stlth+} (still there?) Dex: It affects your dexterity (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. a potion of degeneration (still there?) the merfolk corpse of Ilsuiw (still there?) (24, 0, D) a +3 ring mail of poison resistance (24, 1, D) a +2 robe of resistance (24, 18, D) a +2 flail of protection (still there?) a +0 scale mail (still there?) a potion of magic (still there?) a potion of might (still there?) the human corpse of Terence (still there?) (24, 20, D) a +2 mace of protection (still there?) the human corpse of Kirke (still there?) (24, 22, D) a +1 executioner's axe of freezing (still there?) a +2 leather armour of cold resistance (still there?) a potion of degeneration (still there?) (25, 0, D) a +2 great sword of holy wrath (25, 1, D) a phantom mirror (25, 2, D) a +0 battleaxe a +0 robe (25, 4, D) a +0 robe (still there?) the ring of Renugh {*Slow +Blink Int+2 SInv} (still there?) [ring of see invisible] Int: It affects your intelligence (+2). SInv: It lets you see invisible. +Blink: It lets you blink. *Slow: It may slow you when you take damage. (25, 17, D) a staff of fire (25, 18, D) a staff of earth (25, 21, D) the +4 eveningstar of Pef Ykeq {freeze, rF++ Str+4 Int+4} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It greatly protects you from fire. a +2 leather armour of cold resistance (still there?) a wand of iceblast (10) (still there?) (26, 7, D) a +0 great mace (still there?) a +0 chain mail (still there?) a +1 broad axe (still there?) a +0 plate armour (still there?) (26, 18, D) the +4 battleaxe of Compound Interest {vorpal, rPois Int+8} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+8). rPois: It protects you from poison. 3 throwing nets (still there?) a +1 scale mail of willpower (still there?) a wand of digging (5) (still there?) (27, 0, D) a box of beasts (27, 1, D) a phial of floods (27, 7, D) a +0 mace (27, 17, D) a +0 long sword (27, 20, D) a +2 demon trident of electrocution (still there?) 4 javelins (still there?) a +0 chain mail (still there?) (28, 0, D) a +6 ring of intelligence (28, 1, D) a staff of fire (28, 17, D) a +0 club (29, 0, D) a staff of cold (29, 1, D) a box of beasts (29, 17, D) a box of beasts (34, 28, D) a phantom mirror (35, 0, D) a staff of poison (35, 15, D) a staff of death (35, 28, D) a +1 vorpal sling (35, 29, D) a +2 robe of resistance (36, 1, D) a staff of fire (36, 14, D) the +2 robe "Hocajulei" {rC+} rC: It protects you from cold. (36, 15, D) a +5 shortbow of freezing (36, 29, D) a +1 dire flail of holy wrath (37, 15, D) a +2 helmet of see invisible (37, 19, D) a +0 spear (unseen) (37, 28, D) the +1 leather armour of the Mackerel {rElec rF+ Regen+} rF: It protects you from fire. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (37, 29, D) a +1 rapier of electrocution (38, 0, D) a +1 dagger of electrocution (38, 1, D) a ring of protection from cold (38, 7, D) a +0 flail (still there?) a +0 robe of willpower (still there?) (38, 15, D) a +1 rapier of flaming (38, 17, D) a +0 hand axe (still there?) a +0 robe (still there?) (38, 21, D) a +0 flail (still there?) a +0 tower shield of reflection (still there?) a +4 ring of evasion (still there?) (38, 28, D) a +4 ring of protection (38, 29, D) a +0 leather armour of cold resistance (39, 1, D) a +1 falchion of holy wrath (39, 4, D) a +0 flail (39, 8, D) a +0 short sword (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) (39, 14, D) a lightning rod (4/4) (39, 15, D) a +2 plate armour of fire resistance (39, 19, D) a +0 halberd a +0 robe (39, 20, D) a +0 war axe (39, 28, D) a staff of cold (39, 29, D) a +2 flail of holy wrath (40, 0, D) a +3 sling of flaming (40, 1, D) a tin of tremorstones (2/2) (40, 8, D) a +0 spear (still there?) a +0 robe (still there?) (40, 15, D) a staff of conjuration (40, 20, D) a +0 scimitar (still there?) a +0 kite shield (still there?) (40, 28, D) a +0 dagger of draining (40, 29, D) the amulet of Halyta Dalo {Spirit Str+4 Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). (41, 0, D) a piece from Xom's chessboard (15/15) (41, 1, D) an amulet of faith (41, 14, D) the +6 short sword of Urghavveu {drain, Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). (41, 15, D) a box of beasts (41, 18, D) a +0 dagger of pain (unseen) (41, 28, D) +1 steam dragon scales (41, 29, D) a staff of air (41, 31, D) a raiju corpse (skeletalised by now) (42, 0, D) a +0 helmet of intelligence (42, 1, D) a +1 leather armour of fire resistance (42, 14, D) a +2 vorpal long sword (42, 28, D) a tin of tremorstones (2/2) (42, 29, D) the ring "Adghoja" {rElec rC+ Str+4 Dex-3} [ring of protection from cold] Str: It affects your strength (+4). Dex: It affects your dexterity (-3). rC: It protects you from cold. rElec: It insulates you from electricity. (43, 14, D) a +0 spear (43, 15, D) a +3 rapier of protection (43, 28, D) a box of beasts (43, 29, D) a tin of tremorstones (2/2) (44, 28, D) the +10 dagger "Killer Klown's Foe" {venom, +Blink rF+ rN+} It poisons the flesh of those it strikes. rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. (47, 26, D) a staff of cold (49, 0, D) a staff of fire (49, 1, D) 4 potions of haste (49, 16, D) a +0 arbalest (unseen) (49, 36, D) a +2 dagger of protection (49, 37, D) Great Wizards, Vol. VII (50, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (50, 12, D) a +0 sling of freezing (50, 15, D) 4 large rocks (unseen) (50, 16, D) 4 large rocks (50, 25, D) a staff of poison (50, 38, D) an amulet of regeneration (50, 42, D) (unseen) (51, 0, D) the +5 ring mail "Hoceivi" {rPois Will+} rPois: It protects you from poison. Will: It increases your willpower. (51, 1, D) a staff of fire (51, 13, D) an amulet of faith (51, 15, D) a +4 vorpal shortbow (still there?) a +0 arbalest (still there?) (51, 16, D) 6 large rocks (51, 24, D) the +6 halberd of Harmony {elec, rPois Will- Str+5 Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Will: It decreases your willpower. (51, 25, D) a +2 morningstar of holy wrath (51, 36, D) the +7 falchion of Nyunel {drain, Fragile rF+ rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (51, 37, D) a +1 battleaxe of venom (52, 0, D) a ring of ice (52, 14, D) a +0 shortbow (unseen) (52, 15, D) a +0 longbow (still there?) a +0 leather armour (still there?) a scroll of fog (still there?) (52, 25, D) a tin of tremorstones (2/2) (52, 36, D) a +1 chain mail of fire resistance (52, 37, D) 4 potions of haste (53, 0, D) a +0 quarterstaff of draining (53, 1, D) a piece from Xom's chessboard (15/15) (53, 12, D) the +1 plate armour of Weightlessness {rPois} rPois: It protects you from poison. (53, 15, D) 3 large rocks a +0 shortbow (53, 24, D) a +3 vorpal mace (53, 25, D) a staff of conjuration (53, 38, D) an amulet of guardian spirit (54, 0, D) a tin of tremorstones (2/2) (54, 1, D) the +0 chain mail of Amorality {Dex+3} Dex: It affects your dexterity (+3). (54, 14, D) 4 large rocks (54, 15, D) a +0 shortbow (unseen) (54, 24, D) a +2 scale mail of poison resistance (54, 25, D) a box of beasts (55, 1, D) a +2 arbalest of flaming (55, 12, D) a phial of floods (55, 15, D) a +0 longbow (56, 15, D) a +0 arbalest (unseen) (59, 37, D) a +2 ring mail of fire resistance (60, 36, D) a +3 leather armour of cold resistance (61, 0, D) the +6 scale mail of Dogmatism {Int+2 SInv} Int: It affects your intelligence (+2). SInv: It lets you see invisible. (61, 10, D) a +0 hand axe (61, 26, D) the +10 great sword "Gauschow" {vorpal, rN++} It inflicts extra damage upon your enemies. rN: It greatly protects you from negative energy. (61, 36, D) a +0 flail a +0 robe (61, 37, D) a staff of poison (61, 39, D) the +7 morningstar "Xabesock" {speed, rF- Will+ Dex+6} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. Will: It increases your willpower. Cheibriados disapproves of the use of such an item. a +0 robe (61, 41, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 43, D) a +0 dire flail (62, 0, D) a +0 short sword of venom (62, 1, D) a +3 broad axe of freezing (62, 8, D) the +3 whip "Paplin" {vorpal, Fragile Str+2 Int+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Int: It affects your intelligence (+7). Fragile: It will be destroyed if unequipped. (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 war axe (62, 17, D) a +0 leather armour of poison resistance (62, 26, D) a staff of conjuration (62, 27, D) a staff of cold (62, 36, D) a staff of earth (62, 39, D) a ring of wizardry a ring of flight a +6 ring of dexterity (63, 0, D) a +1 robe (63, 8, D) a staff of conjuration (63, 10, D) a +0 whip (63, 16, D) a lightning rod (4/4) (63, 17, D) a box of beasts (63, 26, D) a +2 vorpal war axe (63, 27, D) a +1 vorpal great sword (63, 36, D) a box of beasts (64, 16, D) a ring of ice (64, 17, D) the +1 helmet of the Tuna {Str+3} Str: It affects your strength (+3). (64, 26, D) a staff of conjuration (64, 27, D) a staff of conjuration (65, 26, D) a staff of poison (67, 0, D) +1 ice dragon scales (68, 0, D) a +1 rapier of venom (69, 0, D) a +4 short sword of speed (69, 36, D) a +2 scale mail of willpower (70, 8, D) the +4 scimitar of Falucs Bapi {drain, Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). (70, 33, D) 2 large rocks (70, 37, D) a +0 shortbow (still there?) a +0 scale mail of fire resistance (still there?) (70, 40, D) a +0 trident (still there?) a +0 trident (still there?) (71, 16, D) a +4 vorpal spear (71, 20, D) a +0 arbalest (71, 26, D) the +6 spear "Raminusk" {vamp, Drain rF- rN++ Will+++} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (71, 27, D) a box of beasts (71, 31, D) a +0 trident a boomerang (71, 32, D) 3 large rocks a +0 shortbow (71, 36, D) a +2 mace of protection (71, 37, D) a +0 shortbow (71, 40, D) a +0 trident a boomerang (72, 8, D) a phial of floods (72, 16, D) the +9 giant club "Kozam" {drain, rElec rCorr Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (72, 17, D) a +0 shortbow of flaming (72, 27, D) a +1 glaive of distortion (72, 31, D) a +0 trident (unseen) (72, 32, D) a +0 shortbow (unseen) (72, 36, D) a ring of ice (72, 37, D) a piece from Xom's chessboard (15/15) (72, 40, D) a +0 trident (still there?) a boomerang (still there?) (73, 3, D) a +0 club (still there?) a +0 leather armour (still there?) (73, 16, D) a +3 scimitar of holy wrath (73, 17, D) the +5 whip of the Everdark {flame, rElec rN+ Int+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. (73, 26, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (73, 36, D) a lightning rod (4/4) (73, 37, D) a +0 shortbow (still there?) a lightning rod (4/4) (still there?) (73, 38, D) a +0 shortbow (unseen) (74, 3, D) a +0 dagger a +0 robe (74, 23, D) (unseen) (75, 1, D) a staff of fire (75, 22, D) a +0 long sword a +0 scale mail