Dungeon Crawl Stone Soup version 0.29-a0-43-g62a80824bf (webtiles) character file. Game seed: 15391582141089016524 44 wilfster70 the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Feb 2, 2022. Slain by a black bear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:30 (1632 turns). wilfster70 the Conjurer (Draconian Conjurer) Turns: 1632, Time: 00:05:31 Health: -2/26 AC: 6 Str: 9 XL: 3 Next: 41% Magic: 0/7 EV: 12 Int: 20 God: Gold: 57 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . a - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour c - a +0 pair of boots (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (84% to hit) The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is moderately wounded. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear. The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, berserk, 84% to hit) The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear barely misses you. x3 Without enough magic to sustain it, your searing ray dissipates. The black bear bites you. The black bear claws you. x2 The black bear barely misses you. The black bear claws you. x2 You barely miss the black bear. Your tail-slap misses the black bear. The black bear is almost dead. The black bear barely misses you. x2 The black bear claws you but does no damage. You hit the black bear but do no damage. The black bear is poisoned. You tail-slap the black bear, but do no damage. The black bear is almost dead. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ...########...#.#..........# ...# ##..#.#........... ...# #..#.#..........# ...# ##...#<.........# ...# #†.##.##h####### ...# ##.##....# ...# #.#####.# ...# #####..####.# #### #>.†...@h...# #.####..###.# #...# #.# #...# #.# #.... #.# #....##.# .....##.# ......##.# You could see a black bear (berserk, very poisoned). Vanquished Creatures A worm (D:2) 5 bats 2 endoplasms (D:1) A giant cockroach (D:2) 9 goblins A hobgoblin (D:2) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 6 ball pythons (D:1) 3 frilled lizards 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wilfster70 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 211 | D:1 | Learned a level 2 spell: Searing Ray 507 | D:1 | Found a faded altar of an unknown god. 859 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/7 884 | D:1 | Found Wupnaov's Weapon Shop. 1612 | D:2 | Noticed a black bear 1632 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_ring, serial_shops, shop_fountains, nicolae_ecumenical_snake_handling, hangedman_decor_push D:2: layout_basic, minmay_hexomino_r4 Action || total -------------------------++------- Melee: Unarmed || 12 Tailslap || 2 Dagger || 4 Cast: Magic Dart || 53 Searing Ray || 8 Use: Scroll || 4 Stab: Sleeping || 1 Armor: Skin || 22 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1637 | 1611 | 26 | 392 | 667 | 2 | 818.5 | Dungeon | 1637 | 1611 | 26 | 392 | 667 | 2 | 818.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1418 daAuts D:2: 218 daAuts