wilfster70 the Dungeon (0, 35, D) a +0 shortbow (0, 50, D) a cursed staff of energy (0, 52, D) a +0 robe (unseen) (1, 33, D) 26 arrows (still there?) 26 arrows (still there?) (1, 35, D) a +0 longbow (unseen) (1, 50, D) a +1 dagger of venom (unseen) (1, 51, D) an uncursed staff of wizardry (1, 52, D) the +0 ring mail of Potydege {rElec Int-3 Dex+4} (still there?) It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. the +0 ring mail of Potydege {rElec Int-3 Dex+4} (still there?) It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. (2, 16, D) a fan of gales (2, 19, D) a +2 robe of resistance (2, 31, D) a +0 shortbow (2, 33, D) a +2 spear of venom (unseen) (2, 34, D) a +0 antimagic spear (unseen) (2, 51, D) a +3 whip (still there?) a +2 scale mail of magic resistance (still there?) (2, 54, D) a +2 great mace (2, 55, D) a warg corpse (skeletalised by now) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) +0 ice dragon scales (3, 16, D) an uncursed staff of wizardry (still there?) an uncursed staff of wizardry (still there?) (3, 17, D) a +0 dagger (unseen) (3, 32, D) a +0 longbow (still there?) a +0 shortbow (still there?) (3, 49, D) a +1 leather armour of magic resistance (3, 50, D) a +1 helmet of intelligence (3, 51, D) a +3 bardiche of freezing (unseen) (3, 53, D) a +5 ring of strength a box of beasts a +0 great sword a +0 plate armour a +1 great mace a +0 chain mail a +3 flail of protection a +0 chain mail an orc corpse (skeletalised by now) (3, 54, D) an orc corpse (skeletalised by now) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +4 scimitar a +0 robe a book of Spatial Translocations (4, 33, D) a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (4, 35, D) a +0 arbalest (unseen) (4, 50, D) a +0 giant spiked club (unseen) (4, 51, D) a +0 chain mail a +1 plate armour of cold resistance a +0 battleaxe a +0 war axe 4 boomerangs a +0 plate armour the +5 long sword "Xates" {slice, rElec rPois rC+ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It protects you from poison. a +0 dagger an orc corpse (skeletalised by now) (4, 57, D) a +0 dagger (5, 14, D) a +3 halberd (5, 15, D) a +4 morningstar of holy wrath an uncursed staff of death (5, 18, D) a +0 trident (unseen) (5, 21, D) a +0 mace (unseen) (5, 24, D) a +0 robe a cursed ring of attention (5, 32, D) a cursed staff of fire (unseen) (5, 36, D) 21 bolts (unseen) (5, 44, D) an arrow (5, 50, D) a lightning rod (4/4) (5, 51, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, 53, D) 2 large rocks (unseen) (6, 24, D) an uncursed staff of earth a +0 robe an uncursed ring of protection from magic (6, 26, D) a +0 halberd (6, 34, D) an uncursed staff of power (still there?) a +1 arbalest of flaming (still there?) (6, 40, D) 3 silver javelins (still there?) 2 silver javelins (still there?) a silver javelin (still there?) a bolt (still there?) (6, 42, D) 2 arrows (6, 50, D) a +0 dire flail (still there?) an uncursed staff of air (still there?) (6, 51, D) a +0 dagger a +0 mace a +0 chain mail a fan of gales an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (6, 52, D) a cursed +0 plate armour (still there?) a cursed +0 plate armour (still there?) (6, 53, D) a +3 dagger (unseen) (6, 55, D) a +0 robe (7, 14, D) a +0 dagger (7, 15, D) a cursed staff of summoning (unseen) (7, 17, D) the +6 trident of Vanity {drain, rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from negative energy. (7, 31, D) a +0 shortbow (7, 32, D) a +2 trident of venom 6 large rocks an uncursed staff of conjuration a cyclops corpse (skeletalised by now) (7, 41, D) 2 bolts 3 arrows (7, 42, D) a silver javelin (7, 49, D) an uncursed staff of fire an orc corpse (skeletalised by now) (7, 53, D) an uncursed amulet of regeneration (unseen) (8, 15, D) a phial of floods (8, 18, D) a +2 great mace of draining (unseen) (8, 20, D) a +4 great sword a +0 robe (8, 24, D) a +0 robe (unseen) (8, 25, D) a +1 scale mail of cold resistance (8, 33, D) 2 large rocks 74 arrows a book of Summonings an uncursed staff of poison a +0 arbalest 17 bolts (8, 35, D) the ring of a Billion Wishes {rPois rN++ EV+3 Str+2 Int-2} [ring of evasion] It affects your evasion (+3). It affects your strength (+2). It affects your intelligence (-2). It protects you from poison. It greatly protects you from negative energy. a +3 ring of protection a +0 longbow of velocity 17 arrows a +0 leather armour an elf corpse (skeletalised by now) (8, 36, D) 2 large rocks a stone giant corpse (skeletalised by now) (8, 38, D) 2 large rocks (8, 39, D) an arrow (8, 51, D) the ring "Qyesch" {Int+4 Dex+2} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+2). the ring of the Voivode {MR- rCorr SInv Stlth+} [ring of resist corrosion] It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. the amulet "Liotydejo" {Spirit rN+ Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It protects you from negative energy. the ring of Doubts {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. an uncursed ring of protection from fire an uncursed ring of positive energy a cursed ring of protection from magic a +6 ring of protection an uncursed amulet of rage a +5 ring of evasion an uncursed amulet of faith a +2 shortbow of flaming a book of Misfortune a book of Air (8, 53, D) a +0 giant club (still there?) a cursed +0 giant club (still there?) (8, 55, D) an orc corpse (skeletalised by now) (9, 15, D) a +0 robe (9, 16, D) a +0 dagger (9, 19, D) a +0 great mace of venom (unseen) (9, 35, D) a +0 longbow an uncursed staff of summoning 7 arrows a centaur corpse (skeletalised by now) (9, 37, D) an arrow (9, 55, D) a +0 chain mail (unseen) (9, 58, D) 2 large rocks (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a +3 short sword of electrocution (10, 31, D) 3 large rocks a cyclops corpse (skeletalised by now) (10, 33, D) 9 bolts the +3 rapier of the Five Gods {freeze, rElec rPois Dex-5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. a +0 shortbow a book of the Tempests a lamp of fire a lightning rod (4/4) (10, 34, D) 20 bolts a +0 arbalest a +0 shortbow 39 arrows a centaur corpse (skeletalised by now) (10, 37, D) a +0 arbalest (unseen) (10, 50, D) a +0 quarterstaff of protection (unseen) (10, 55, D) a +0 troll leather armour (unseen) (10, 56, D) a +0 robe (11, 0, D) a +0 spear (still there?) a +0 spear (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 15, D) quicksilver dragon scales (11, 16, D) a +1 helmet of see invisible (11, 36, D) a +0 shortbow (unseen) (11, 50, D) a +0 trident (unseen) (12, 15, D) a +0 dagger (12, 16, D) a phial of floods (12, 17, D) an uncursed staff of air (unseen) (12, 35, D) a fan of gales (unseen) (12, 50, D) a cursed -2 giant spiked club (still there?) a +0 pair of boots of flying (still there?) (13, 32, D) a +2 ring mail of poison resistance (still there?) a +2 mace of protection (still there?) (13, 50, D) a +0 chain mail (still there?) a lightning rod (4/4) (still there?) (13, 51, D) a +0 great sword (13, 56, D) a +0 war axe (unseen) (14, 32, D) 6 silver javelins (unseen) (14, 34, D) the cursed +1 hand crossbow "Hent" {velocity, rF+ SInv} Any bolt fired from it inflicts extra damage. It protects you from fire. It lets you see invisible. It has a curse placed upon it. (unseen) (14, 50, D) a lightning rod (4/4) (14, 51, D) a +0 halberd (unseen) (15, 33, D) 2 large rocks (unseen) (15, 51, D) an uncursed staff of air (15, 54, D) 10 large rocks (unseen) (18, 18, D) the amulet of Kaimn {+Rage Dex+5} [amulet of rage] It affects your dexterity (+5). It lets you go berserk. a +5 ring of protection an uncursed ring of protection from magic a +4 ring of intelligence (18, 33, D) a +1 helmet of intelligence (still there?) a +1 helmet of intelligence (still there?) (18, 49, D) a sack of spiders (18, 50, D) an uncursed staff of cold (19, 0, D) the cursed +0 arbalest of the Open Hand {elec, rElec rF- Dex+2 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (19, 17, D) a +0 hand axe (19, 18, D) a +0 cloak (19, 48, D) an uncursed staff of power (19, 49, D) an uncursed staff of poison (19, 50, D) an uncursed staff of summoning (20, 1, D) an uncursed ring of see invisible (20, 16, D) a +3 plate armour of positive energy (20, 17, D) a +3 short sword of distortion (unseen) (20, 19, D) a +0 cloak a +0 whip a +0 cloak (20, 20, D) a +0 great sword (unseen) (20, 36, D) a +0 demon whip (20, 48, D) an uncursed staff of cold (20, 49, D) a +0 halberd the cursed +0 triple crossbow "Ulliul" {velocity, Str+3 Dex+2 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (20, 50, D) a +3 hand crossbow of velocity (20, 52, D) a +0 flail of protection (unseen) (21, 1, D) a +3 morningstar of protection (21, 31, D) the +11 quarterstaff "Zuyrok" {pain, +Blink Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you blink. (unseen) (21, 32, D) the +5 triple crossbow "Gyny" {elec, rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. (21, 34, D) a +0 trident (21, 48, D) an uncursed staff of poison (21, 49, D) a +0 long sword the +7 plate armour "Jewool" {Str+3 Dex+4 SInv} It affects your strength (+3). It affects your dexterity (+4). It lets you see invisible. (21, 50, D) a phial of floods (21, 52, D) a +0 long sword (unseen) (22, 16, D) a +0 dire flail (22, 17, D) a +0 hand axe (unseen) (22, 20, D) a cursed -3 long sword (unseen) (22, 48, D) a +1 robe of cold resistance (22, 52, D) a +0 battleaxe (unseen) (22, 53, D) a +1 whip of electrocution (unseen) (23, 17, D) a +0 cloak a potion of might a +0 long sword (23, 18, D) a cursed -1 mace a +0 war axe a +0 mace (23, 32, D) 2 sacks of spiders (23, 34, D) a +0 war axe of flaming (unseen) (23, 35, D) a +3 ring mail of magic resistance (still there?) a box of beasts (still there?) (23, 48, D) a +0 trident a +1 leather armour of magic resistance (23, 49, D) a +0 hand axe a +1 chain mail of poison resistance a red draconian corpse (skeletalised by now) (23, 51, D) a +0 trident (unseen) (24, 17, D) the +1 halberd of Defilement {drain, *Rage rN+++ MP+9 Str-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It renders you almost immune to negative energy. It affects your magic capacity (+9). It may make you go berserk in combat. a crystal ball of energy (24, 32, D) the cursed ring "Rejium" {rF+ rC+ MR+ EV-3} [ring of evasion] It affects your evasion (-3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 33, D) a +2 leather armour of fire resistance (unseen) (24, 49, D) a +2 quarterstaff of crushing a +1 trident of piercing a +0 long sword (24, 50, D) a +1 cloak (still there?) a +2 dire flail of protection (still there?) (24, 51, D) a cursed -3 ring of evasion (unseen) (24, 54, D) a red draconian corpse (skeletalised by now) (25, 0, D) the +8 flail "Reuck" {protect, rElec rN+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. (25, 16, D) a +2 robe of magic resistance (25, 17, D) a +0 cloak a +0 long sword a book of Flames (25, 22, D) a +2 vampiric falchion (25, 33, D) a +2 cloak of poison resistance (25, 35, D) an uncursed staff of cold (unseen) (25, 37, D) a +2 demon whip of venom (25, 49, D) a +2 pair of gloves of strength a cursed -3 hand axe a +1 bardiche of protection a +0 hand axe a lamp of fire (26, 16, D) a +2 ring mail of fire resistance (26, 18, D) a +1 vampiric trident (unseen) (26, 19, D) a cursed -3 short sword (unseen) (26, 21, D) a +0 short sword (26, 49, D) a +0 long sword (unseen) (27, 0, D) an uncursed staff of poison (27, 1, D) an uncursed ring of fire (27, 16, D) a lamp of fire (27, 17, D) a +0 trident (27, 18, D) an uncursed staff of wizardry (27, 19, D) a +4 mace of venom (unseen) (27, 21, D) a +3 flail of crushing (unseen) (27, 32, D) +1 fire dragon scales a +0 plate armour (27, 48, D) a +2 rapier of venom (27, 49, D) a book of Flames (27, 51, D) a +1 dire flail of protection (unseen) (27, 52, D) a cursed -2 halberd (unseen) (28, 0, D) the cursed +0 great mace "Ojynital" {speed, rF+ Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It protects you from fire. It has a curse placed upon it. (28, 1, D) a +2 falchion of slicing (28, 15, D) a +0 rapier (28, 16, D) a +2 hunting sling of freezing (still there?) a +1 falchion of distortion (still there?) (28, 18, D) a +0 war axe (28, 19, D) a +3 great sword of slicing a +2 cloak a +0 trident (28, 20, D) a +1 spear of venom (unseen) (28, 32, D) a +2 rapier of freezing a +2 vampiric demon blade (28, 49, D) a +1 cloak of magic resistance a +0 scimitar a Grand Grimoire a purple draconian corpse (skeletalised by now) (28, 50, D) a +0 dire flail a +0 flail a +2 trident of piercing a cursed -2 dagger a +0 cloak a +0 pair of gloves of archery a green draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (28, 51, D) a +0 war axe a +0 mace of protection a +1 hand axe of draining a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (28, 54, D) a +0 cloak (29, 0, D) an uncursed staff of fire (29, 21, D) the +4 spear of Rocwafra {speed, Int+3 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+2). (unseen) (29, 32, D) a +1 shield of reflection (29, 33, D) an uncursed staff of cold (29, 49, D) a +0 rapier (still there?) a manual of Unarmed Combat (still there?) (29, 52, D) a +1 trident of pain a +0 battleaxe the amulet "Kuxaell" {*Corrode +Blink rPois Regen+ MP+9} [amulet of regeneration] It protects you from poison. It affects your magic capacity (+9). It lets you blink. It increases your rate of regeneration. It may corrode you when you take damage. the +6 battleaxe of Defiance {venom, -Tele rC+++ Int-3 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+3). It renders you almost immune to cold. It prevents most forms of teleportation. a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (29, 53, D) a +0 battleaxe (30, 1, D) a fan of gales (30, 48, D) a +0 falchion of slicing (30, 49, D) a +0 long sword (unseen) (30, 53, D) a +0 mace (unseen) (31, 48, D) a lamp of fire (32, 50, D) a +0 cloak a +0 dagger (32, 54, D) a +2 cloak (still there?) a +0 trident (still there?) (33, 32, D) a +5 scimitar of holy wrath (unseen) (33, 48, D) a +2 rapier of protection (33, 49, D) a +1 arbalest of flaming (33, 50, D) a +0 cloak a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (33, 51, D) a +1 morningstar of protection (34, 14, D) a +0 dire flail (34, 50, D) a +0 halberd a +0 war axe (35, 14, D) a sack of spiders (35, 30, D) a +0 large shield a +0 lajatang of venom (35, 49, D) a +0 cloak (36, 3, D) a +2 antimagic flail (unseen) (36, 16, D) a +0 battleaxe (36, 28, D) a lightning rod (4/4) (37, 0, D) a +1 dire flail of venom (37, 1, D) the +0 staff of Battle (37, 2, D) a +2 antimagic rapier a cursed +0 animal skin (37, 4, D) a +0 buckler a +2 demon whip of draining (37, 14, D) a sack of spiders (37, 15, D) an uncursed staff of air (37, 17, D) +0 shadow dragon scales (37, 28, D) a +2 short sword of venom (37, 29, D) an uncursed staff of summoning (37, 33, D) a +2 whip of holy wrath (unseen) (38, 1, D) a cursed -2 ring of dexterity a +3 flail of holy wrath a +0 quarterstaff a +0 longbow 24 arrows a +0 spear of flaming (38, 14, D) a +6 arbalest of flaming (38, 16, D) a +2 falchion of flaming (38, 17, D) a +1 morningstar of flaming (unseen) (38, 49, D) a +3 rapier of electrocution (38, 50, D) the +6 large shield of Good Intentions {rElec rPois rCorr Str+3} It affects your strength (+3). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (39, -1, D) a +3 spear of venom (39, 3, D) a +0 robe (39, 9, D) an arrow (39, 14, D) a +0 scimitar (39, 16, D) a +7 flail (still there?) the +0 chain mail of Pomerrey {Dex+3} (still there?) It affects your dexterity (+3). (39, 18, D) a +0 trident (39, 28, D) a +4 flail of crushing (39, 49, D) a book of Burglary (39, 50, D) the +5 scimitar of Outrage {flame, *Contam rPois MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (40, 3, D) a +0 animal skin (40, 14, D) an uncursed staff of power (40, 18, D) a +0 dire flail (unseen) (40, 28, D) a lightning rod (4/4) (40, 30, D) a crystal ball of energy (40, 32, D) a +2 long sword of flaming (unseen) (40, 35, D) a +3 whip of holy wrath a +0 robe (40, 48, D) a +2 dagger of freezing (40, 49, D) a sack of spiders (40, 51, D) the ring "Cuulojon" {Fire +Blink Int-2 Dex+9 Slay-6} [ring of fire] It enhances your fire magic. It affects your intelligence (-2). It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (41, -1, D) the ring of Xom's Absentmindedness {rPois rF- Int+3 SInv} [ring of intelligence] It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (41, 1, D) a +0 spear (still there?) a cursed -2 quarterstaff (still there?) (41, 4, D) a lamp of fire (41, 14, D) a fan of gales (41, 16, D) a +4 shortbow of freezing (41, 29, D) a +0 robe (41, 48, D) a +2 great sword of slicing (41, 50, D) a +3 ring of strength (41, 54, D) a water moccasin corpse (42, -1, D) an uncursed ring of ice a +0 animal skin (42, 2, D) 22 arrows (unseen) (42, 17, D) a +0 mace (42, 28, D) a +2 spear of venom (42, 48, D) a +0 buckler of reflection (42, 49, D) a +2 leather armour of magic resistance (42, 50, D) an uncursed staff of air a hippogriff corpse (42, 51, D) a +0 flail of protection (43, -1, D) a +1 antimagic war axe (43, 13, D) a +0 long sword (43, 14, D) a +2 chain mail of magic resistance (43, 15, D) a +2 robe of magic resistance (still there?) a +2 robe of magic resistance (still there?) (43, 17, D) a cursed +0 glaive (still there?) a +0 glaive of freezing (still there?) (43, 28, D) a phial of floods (43, 48, D) the +1 rapier of Blood-Lust {flame, Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). (unseen) (43, 51, D) a hippogriff corpse (43, 57, D) a death yak corpse (44, 1, D) an uncursed staff of wizardry (44, 28, D) an uncursed ring of protection from cold (44, 48, D) an uncursed staff of earth (44, 49, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (45, 48, D) the +11 spear "Beetleslayer" {drain, +Inv rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you turn invisible. a book of the Tempests (45, 49, D) +0 ice dragon scales a +0 pair of boots of running a blink frog corpse (45, 54, D) the Collected Works on Evil and Augmentations Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Ozocubu's Armour Charms/Ice 3 yes c - Dispel Undead Necromancy 4 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Ring of Flames Charms/Fire 7 yes a spiny frog corpse (46, 48, D) a polar bear corpse (46, 54, D) a catoblepas corpse (still there?) a spiny frog corpse (still there?) (47, 16, D) an uncursed ring of magical power (47, 39, D) a silver javelin (47, 42, D) a +0 trident (47, 48, D) the cursed +0 arbalest "Tykhlef" {velocity, Int+2 Stlth+} Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). It makes you more stealthy. It has a curse placed upon it. a cursed ring of attention (48, 48, D) an uncursed amulet of harm (still there?) an uncursed amulet of harm (still there?) (48, 52, D) the cursed +1 leather armour of Leaves {rPois Regen+ Dex+6} It affects your dexterity (+6). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. a komodo dragon skeleton a hydra corpse an elephant corpse (48, 55, D) a spiny frog corpse (49, 0, D) a +0 pair of gloves of archery (49, 24, D) a +1 trident of protection (49, 37, D) a +1 pair of boots of stealth (49, 50, D) an uncursed staff of poison a phial of floods (50, 0, D) an uncursed ring of wizardry (50, 1, D) a +1 hat of see invisible (50, 24, D) an uncursed staff of conjuration (50, 25, D) a +2 robe of fire resistance (50, 36, D) a lamp of fire (50, 38, D) a +0 leather armour 9 silver javelins (50, 40, D) (unseen) (50, 44, D) 2 silver javelins (50, 48, D) a crystal ball of energy (50, 49, D) a +3 mace of protection (50, 50, D) a lightning rod (4/4) an uncursed staff of wizardry a komodo dragon corpse a basilisk corpse (50, 52, D) a hydra corpse (51, 0, D) a +2 troll leather armour (51, 1, D) a +3 plate armour of cold resistance (51, 24, D) an uncursed staff of earth (51, 36, D) a +0 trident of pain (51, 37, D) a +2 rapier of electrocution (still there?) a lamp of fire (still there?) (51, 40, D) a +0 spear a +2 spear of distortion 17 silver javelins a +0 leather armour (51, 44, D) 4 silver javelins (51, 48, D) an uncursed staff of conjuration a catoblepas corpse (51, 49, D) a +1 arbalest of velocity (51, 50, D) a lamp of fire a water moccasin corpse a crocodile corpse a water moccasin corpse a komodo dragon corpse (52, 0, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (52, 2, D) a +1 morningstar of protection (52, 12, D) an uncursed staff of fire (52, 13, D) a phial of floods (52, 14, D) 5 large rocks (52, 15, D) a +6 ring of strength (52, 19, D) 2 large rocks (52, 20, D) a large rock (52, 24, D) a +2 shortbow of flaming (52, 25, D) a +2 robe of magic resistance (52, 37, D) a +0 trident 6 boomerangs a +8 rapier of draining a +0 robe a book of Power (52, 39, D) a +1 trident of holy wrath a +0 robe (52, 48, D) the +2 halberd "Jodo Amio" {chop, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (52, 49, D) a +2 plate armour of fire resistance (unseen) (53, 0, D) the +8 hand axe "Kugabru" {chop, rN+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from negative energy. (53, 1, D) a +3 leather armour of magic resistance (53, 12, D) a +2 long sword of protection (53, 13, D) an uncursed staff of summoning (53, 25, D) a +0 great sword of flaming (53, 29, D) +0 fire dragon scales (53, 36, D) an uncursed staff of poison (53, 37, D) an uncursed staff of conjuration (53, 38, D) a +0 leather armour (53, 39, D) a cursed -1 spear 12 silver javelins a +0 leather armour (53, 49, D) a +3 giant spiked club (53, 51, D) a manual of Axes (53, 52, D) a basilisk corpse (54, 12, D) a +0 scale mail of fire resistance (54, 13, D) 5 large rocks (still there?) a +0 flail of protection (still there?) (54, 24, D) an uncursed staff of conjuration (54, 25, D) an uncursed staff of earth (54, 26, D) a +1 scimitar of flaming (54, 28, D) a +3 glaive of chopping (54, 32, D) a +1 great sword of flaming (54, 33, D) a +2 great sword of flaming a +3 scimitar of flaming (54, 36, D) a +2 mace of venom (54, 48, D) a +2 robe of positive energy (54, 49, D) an uncursed ring of flight (54, 50, D) the +8 chain mail of Amorality {Dex+3} It affects your dexterity (+3). a book of the Tempests (55, 0, D) the +7 dagger of Obsession {flame, rN+ Str-2 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. (55, 1, D) a phial of floods (55, 13, D) a +2 broad axe of flaming (55, 16, D) a cursed -2 dire flail (55, 40, D) a +4 trident of venom (58, 47, D) a +2 pair of gloves of archery (58, 49, D) a +6 hand crossbow (59, 37, D) a lamp of fire (59, 48, D) a +1 long sword of holy wrath (59, 49, D) a +7 giant spiked club (60, 28, D) a +0 robe (60, 37, D) the +5 long sword "Zorew" {flame, rF+ Int+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from fire. It lets you see invisible. a +3 leather armour of fire resistance (60, 47, D) a +0 chain mail (60, 48, D) a +0 battleaxe (60, 49, D) a +2 rapier of venom (61, 11, D) an uncursed staff of fire (61, 26, D) a +2 dagger of venom (61, 37, D) an uncursed staff of summoning (61, 47, D) a sack of spiders (61, 48, D) a +3 leather armour of fire resistance (61, 51, D) a +0 arbalest (unseen) (62, 0, D) a scroll of brand weapon (62, 1, D) an uncursed staff of conjuration (62, 9, D) a +3 mace of crushing (62, 17, D) an uncursed staff of cold (62, 27, D) the +5 scale mail "Xibefecs" {rF+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (62, 36, D) an uncursed staff of conjuration (62, 48, D) a +0 chain mail (unseen) (62, 50, D) an uncursed staff of wizardry a +0 arbalest 15 bolts a yaktaur corpse (62, 52, D) a +2 war axe (unseen) (62, 54, D) a +0 great sword (63, 0, D) a lamp of fire (63, 8, D) the +6 short sword of the Volcano {flame, +Blink Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you blink. (63, 16, D) a crystal ball of energy (63, 17, D) a +4 hand axe of venom (63, 27, D) a +2 falchion of holy wrath (63, 36, D) an uncursed staff of summoning (63, 40, D) a +0 halberd (63, 47, D) a +1 war axe (63, 48, D) a +2 flail of holy wrath (unseen) (63, 50, D) 14 bolts a +0 arbalest 7 large rocks a stone giant corpse a stone giant corpse (63, 51, D) a +0 plate armour (unseen) (63, 54, D) a human corpse (64, 16, D) an uncursed staff of cold (64, 17, D) a sack of spiders (64, 27, D) a +7 long sword of holy wrath (64, 28, D) a +4 scimitar (64, 48, D) +0 shadow dragon scales (unseen) (64, 49, D) a large rock a +0 battleaxe a +0 plate armour an uncursed staff of death a stone giant corpse a human corpse (64, 53, D) a +0 great sword (unseen) (64, 54, D) +0 shadow dragon scales (unseen) (64, 55, D) a +2 shortbow of freezing (unseen) (65, 26, D) an uncursed staff of air (65, 47, D) a +0 great mace (65, 49, D) a cursed staff of fire a +2 pair of gloves of strength (65, 50, D) a cursed -3 dire flail (unseen) (65, 52, D) the +7 great mace "Amuit" {freeze, +Rage Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you go berserk. (unseen) (65, 53, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (66, 49, D) a book of Power a book of Battle a human skeleton (66, 50, D) +0 shadow dragon scales (unseen) (67, 0, D) an uncursed staff of summoning (67, 2, D) a +0 scythe a +0 robe (67, 47, D) an uncursed staff of poison (67, 48, D) the +0 whip "Ceshreliu" {slash, rPois rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It protects you from poison. (unseen) (67, 50, D) a +1 chain mail of poison resistance (still there?) a +1 glaive (still there?) (67, 55, D) a +1 battleaxe a +2 bardiche of freezing a +0 shield a +0 chain mail a +0 plate armour a +0 long sword of distortion a +0 plate armour a +0 shield a shadow dragon corpse (68, 0, D) a +2 hand axe of freezing (68, 2, D) a +2 antimagic glaive a +0 robe (68, 3, D) a +0 club a +0 robe (68, 47, D) an uncursed staff of energy (68, 48, D) a cursed -1 dire flail a +0 chain mail a +2 leather armour of cold resistance a phial of floods (68, 56, D) 2 large rocks (69, 0, D) a +3 short sword of protection (69, 36, D) a +0 club (still there?) a lightning rod (4/4) (still there?) (69, 48, D) a +2 chain mail of fire resistance a +3 plate armour a +0 ring mail of fire resistance a +0 battleaxe 33 bolts a +0 battleaxe a +0 chain mail a yaktaur corpse (69, 49, D) a +0 war axe a +0 glaive a +0 chain mail the +3 double sword "Ginukat" {slice, rF+++ MR- Str-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (-5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 arbalest a +2 dagger of electrocution a +0 chain mail (69, 56, D) a +2 long sword of slicing a +0 chain mail (70, 27, D) a +0 mace (70, 36, D) a cursed ring of stealth (70, 37, D) a +5 short sword of freezing a +0 robe a +0 dagger (70, 39, D) a +4 rapier of venom (unseen) (70, 52, D) a +0 plate armour (unseen) (70, 55, D) a +0 chain mail (70, 56, D) 6 large rocks (71, 8, D) the +4 shadow dragon scales "Yxtutru" {rF+ Stlth++++} It protects you from fire. It makes you much more stealthy. (71, 11, D) a +0 halberd (unseen) (71, 16, D) +1 gold dragon scales (71, 17, D) a cursed ring of attention (71, 26, D) an uncursed staff of conjuration (71, 36, D) a +1 spear of piercing a +0 dagger (71, 37, D) a +0 mace (still there?) a +2 vampiric glaive (still there?) (71, 38, D) a +0 dagger a +0 scale mail (71, 48, D) the cursed +0 leather armour of Sekhioc {rElec rC++ Regen+ Int-3} It affects your intelligence (-3). It greatly protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. a +2 plate armour of cold resistance a +0 battleaxe a +0 long sword a +0 chain mail a +0 large shield a cursed +0 long sword a +2 large shield a +0 war axe a book of Ice a +0 chain mail a human corpse a human corpse (71, 49, D) a +0 long sword a +0 plate armour a +0 large shield (72, 8, D) an uncursed staff of power (72, 9, D) an uncursed ring of wizardry (72, 17, D) a +6 rapier of electrocution (72, 20, D) a +0 trident (72, 26, D) a +0 robe a +0 leather armour of cold resistance (72, 27, D) a +0 dagger a +0 trident a +0 chain mail a crystal ball of energy (72, 28, D) a +0 club the +4 scimitar "Dierghayn" {freeze, *Corrode +Blink +Rage Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you blink. It lets you go berserk. It may corrode you when you take damage. a +0 plate armour (72, 36, D) a +0 trident of venom (72, 37, D) a +0 dagger (still there?) a book of Changes (still there?) (72, 46, D) a +0 plate armour (72, 47, D) a +0 chain mail (72, 53, D) a +1 battleaxe (73, 1, D) a +2 hand crossbow of freezing (73, 16, D) an uncursed staff of earth (73, 20, D) a cursed -2 trident (73, 21, D) a +0 shortbow 4 arrows (73, 26, D) an uncursed ring of ice (73, 27, D) a +0 robe (73, 28, D) a +0 dagger (unseen) (73, 36, D) a cursed -2 dagger (still there?) a manual of Armour (still there?) (73, 47, D) an uncursed staff of cold an uncursed staff of cold a human corpse (73, 48, D) a sack of spiders a +0 chain mail an uncursed staff of poison (74, 20, D) a +0 trident (74, 22, D) 7 arrows a throwing net (74, 36, D) a +3 scale mail of poison resistance (74, 38, D) a +0 chain mail (unseen) (74, 46, D) a lamp of fire (75, 1, D) a +1 leather armour of magic resistance (75, 20, D) a +0 trident (75, 22, D) an arrow (75, 47, D) a +0 plate armour the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 battleaxe a +0 chain mail a +2 antimagic rapier (75, 49, D) a +0 long sword (still there?) 3 large rocks (still there?) (75, 53, D) a +0 plate armour (unseen) (75, 54, D) a +1 great mace of crushing (76, 47, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (76, 50, D) a +0 plate armour (still there?) a large rock (still there?) (76, 52, D) a +0 chain mail