wilfster70 the Dungeon (1, 36, D) a ghost moth corpse (2, 14, D) the +8 hunting sling of Poverty {venom, Str+2 Int+2} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+2). (2, 15, D) a +4 giant club (2, 16, D) a +3 war axe of electrocution (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) the +4 scale mail of Gatiech {Str+5} It affects your strength (+5). (3, 15, D) the +4 hand axe of the Pyrrhic Victory {flame, rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. (3, 20, D) a hippogriff corpse (3, 36, D) a moth of wrath corpse (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 great mace of draining (4, 15, D) an uncursed staff of cold (4, 16, D) an uncursed staff of death (4, 20, D) a spiny frog corpse (4, 23, D) a komodo dragon corpse (4, 36, D) a ghost moth corpse (5, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (5, 14, D) the cursed +1 war axe of Villeaph {chop, rElec MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (5, 15, D) an uncursed staff of earth (5, 16, D) a +0 cloak (5, 17, D) the ring "Tosemedo" {+Inv rC+} [ring of protection from cold] It protects you from cold. It lets you turn invisible. an uncursed ring of protection from fire +5 gold dragon scales (5, 19, D) a rime drake corpse (5, 26, D) a blink frog skeleton a spiny frog corpse a water moccasin corpse (5, 42, D) a tarantella corpse (6, 14, D) a +2 ring of dexterity (6, 15, D) a +4 blowgun (6, 16, D) an uncursed staff of death (6, 21, D) a spiny frog corpse (6, 26, D) a komodo dragon corpse a wolf corpse (6, 36, D) a ghost moth corpse (6, 39, D) a bolt (6, 41, D) a bolt (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a crystal ball of energy (7, 22, D) a wyvern corpse a hippogriff corpse (7, 25, D) a black mamba corpse (7, 42, D) 2 bolts (unseen) (8, 14, D) a cursed staff of energy (8, 15, D) an uncursed staff of air (8, 16, D) the +4 hunting sling of Beogh's Supremacy {velocity, rC+ Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from cold. (8, 39, D) a wolf spider corpse (9, 2, D) a +0 leather armour a +1 hand crossbow a scroll of blinking a potion of berserk rage a potion of haste a +0 short sword (9, 14, D) a +2 morningstar of holy wrath (9, 42, D) a wolf spider corpse (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +5 flail of crushing (10, 15, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (10, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) an uncursed ring of fire (12, 14, D) a +4 short sword of freezing (12, 16, D) an uncursed staff of power (14, 28, D) a blink frog corpse (19, 0, D) a +2 halberd of chopping (19, 1, D) a +2 robe of positive energy (19, 16, D) a +1 mace of venom (19, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (19, 32, D) a +0 long sword (20, 0, D) the +1 chain mail of Quantum Leap {Str+8} It affects your strength (+8). (20, 16, D) a fan of gales (20, 17, D) a lightning rod (4/4) (21, 1, D) a +0 dire flail of protection (21, 16, D) a +2 helmet of see invisible (21, 32, D) an uncursed staff of wizardry (21, 35, D) a +0 long sword (unseen) (22, 0, D) a +1 chain mail of cold resistance (22, 1, D) a +0 hand axe of electrocution (22, 17, D) a lightning rod (4/4) (22, 33, D) a +0 long sword an elf corpse (skeletalised by now) (22, 34, D) a +0 leather armour (unseen) (22, 36, D) a +2 flail of holy wrath (unseen) (22, 37, D) a +0 leather armour (unseen) (22, 39, D) the +6 great sword of Responsibility {flame, +Fly rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you fly. (22, 41, D) a +0 rapier (still there?) 2 bolts (still there?) (22, 42, D) a +0 short sword a +0 short sword a +0 leather armour (23, 0, D) a phial of floods (23, 1, D) a +8 blowgun (23, 16, D) a +0 falchion of electrocution (23, 17, D) an uncursed staff of poison (23, 18, D) an uncursed staff of power (23, 32, D) a lamp of fire (23, 34, D) a +0 long sword a +0 scimitar a +0 leather armour a +0 longbow a +0 plate armour of positive energy an elf corpse (skeletalised by now) (23, 38, D) a +0 rapier a +0 rapier a +0 leather armour a +2 mace of crushing an elf corpse (skeletalised by now) (23, 39, D) a +0 long sword a +0 chain mail a +0 ring mail a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (23, 41, D) a +0 rapier (unseen) (23, 42, D) 5 arrows (24, 0, D) a +2 vampiric glaive (24, 17, D) an uncursed staff of wizardry (24, 25, D) a +2 glaive of chopping (still there?) a bolt (still there?) (24, 32, D) a +0 short sword (24, 33, D) a +0 dagger (24, 34, D) 24 arrows (24, 36, D) a +4 war axe of chopping a +0 rapier a +0 ring mail (24, 40, D) the +9 quarterstaff of Sulphur {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (24, 43, D) a +0 short sword (25, 0, D) an uncursed ring of protection from cold (25, 1, D) an uncursed amulet of magic regeneration (25, 17, D) an uncursed staff of fire (25, 18, D) a +8 giant spiked club (25, 26, D) a +1 vampiric broad axe (25, 35, D) a +0 long sword a +0 ring mail (25, 41, D) a +0 long sword (unseen) (25, 43, D) a +0 ring mail (26, 1, D) the +4 falchion of the Extremely Mad {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. (26, 2, D) a +1 antimagic dagger (26, 16, D) a +2 mace of holy wrath (26, 17, D) the cursed +1 flail "Eppaubby" {crush, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (26, 32, D) an uncursed staff of death (26, 33, D) the +0 chain mail of the Trombone {Dex+8} It affects your dexterity (+8). (26, 42, D) a +0 long sword (unseen) (27, 1, D) an uncursed ring of protection from cold (27, 16, D) the +0 pair of boots of Nosaj {rF+ rC++ MP-9} It protects you from fire. It greatly protects you from cold. It affects your magic capacity (-9). (28, 4, D) the ring "Pepnusch" {rF+ rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from fire. It protects you from cold. (28, 16, D) an uncursed amulet of magic regeneration (28, 17, D) a +0 plate armour of positive energy (29, 1, D) an uncursed ring of magical power (29, 16, D) an uncursed staff of power (29, 17, D) a +2 chain mail of magic resistance (29, 32, D) a +0 short sword (34, 28, D) the +9 falchion "Sarcophage" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). (35, 14, D) an uncursed staff of wizardry (35, 15, D) a +2 hand axe of draining (35, 28, D) the cursed +0 war axe of Kindness {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (35, 29, D) an uncursed staff of energy (36, 0, D) a +1 long sword of holy wrath (36, 1, D) a +2 dagger of protection (36, 5, D) a +0 flail (36, 14, D) a fan of gales (36, 15, D) the +5 mace "Duosamiv" {freeze, rF+ Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from fire. (36, 29, D) the cursed +1 robe of Objectivity {SInv} It lets you see invisible. It has a curse placed upon it. (37, 0, D) a +2 scale mail of cold resistance (37, 1, D) the +1 leather armour of Zetz {rPois rC+ Int-3 Dex+6} (still there?) It affects your intelligence (-3). It affects your dexterity (+6). It protects you from cold. It protects you from poison. a +0 battleaxe of electrocution (still there?) (37, 14, D) an uncursed staff of energy (37, 28, D) the +5 broad axe "Vyuni" {venom, MP+9 Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your magic capacity (+9). (37, 29, D) a +2 hand crossbow of flaming (38, 0, D) a +3 arbalest of flaming (38, 1, D) a +4 short sword of protection (38, 14, D) a +0 arbalest of freezing (38, 15, D) an uncursed staff of fire (38, 28, D) a +2 morningstar of crushing (39, 14, D) a +2 rapier of protection (39, 15, D) a +1 whip of holy wrath (39, 28, D) the +9 plate armour of the Doge {+Inv} It lets you turn invisible. (39, 29, D) a phial of floods (39, 31, D) the ring "Seroply" {rC+ Stlth-} [ring of attention] It protects you from cold. It makes you less stealthy. (40, 2, D) a +2 ring of protection (40, 4, D) a +4 dire flail (unseen) (40, 14, D) a lightning rod (4/4) (40, 15, D) an uncursed staff of summoning (40, 20, D) a +2 battleaxe of freezing (40, 28, D) a +4 dagger of draining (40, 32, D) a +0 robe (41, 0, D) a +0 halberd (unseen) (41, 1, D) an uncursed staff of death (unseen) (41, 14, D) a +1 leather armour of cold resistance (41, 15, D) an uncursed ring of positive energy (41, 28, D) the +1 morningstar of Insomnia {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. the Disquisition on Creative Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 (41, 32, D) a cursed +0 falchion (42, 15, D) a cursed staff of earth (42, 28, D) the ring "Gupokam" {+Fly rC+ MR+} [ring of flight] It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (42, 29, D) 4 potions of haste (43, 15, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (43, 28, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (43, 29, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (44, 28, D) an uncursed ring of flight (48, 38, D) an uncursed amulet of faith (49, 0, D) a +2 falchion of slicing (49, 12, D) a +2 shortbow of flaming (49, 24, D) a +0 dagger (50, 0, D) a fan of gales (50, 13, D) a +6 war axe of chopping (50, 25, D) a +0 dagger (50, 37, D) an uncursed staff of wizardry (50, 38, D) an uncursed staff of power (51, 2, D) a +6 ring of strength a +3 ring of evasion an uncursed ring of stealth (51, 12, D) the +7 great sword "Diahiw" {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. (51, 13, D) an uncursed staff of fire (51, 24, D) the +9 glaive of Greed {freeze, +Blink Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you blink. (51, 25, D) the cursed +0 battleaxe of the Weasel {elec, Str-3 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+3). It has a curse placed upon it. a +1 great sword of holy wrath 5 javelins a +1 scale mail of fire resistance a cursed staff of power (51, 31, D) a +4 giant club a +0 robe (51, 36, D) a +1 leather armour of cold resistance (51, 37, D) a lightning rod (4/4) (still there?) a manual of Earth Magic (still there?) (52, 0, D) a +0 flail of distortion (52, 1, D) a crystal ball of energy (52, 13, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (52, 25, D) a +0 dagger of draining (52, 28, D) a +4 scimitar of flaming a +0 robe (52, 31, D) 7 large rocks a +2 rapier of electrocution a +0 cloak the +2 pair of gloves of Nehuc {+Fly rPois Str+4} It affects your strength (+4). It protects you from poison. It lets you fly. an uncursed ring of poison resistance (52, 32, D) a large rock a javelin (52, 36, D) a +2 dagger of protection a fan of gales (52, 37, D) a cursed amulet of inaccuracy (53, 0, D) a +1 hand crossbow of velocity (53, 1, D) a +2 leather armour of magic resistance (53, 12, D) an uncursed staff of death (53, 13, D) a +0 scimitar of protection (53, 31, D) a +0 hat of see invisible the +2 morningstar "Dyuxtuvoka" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. a +0 robe of fire resistance (53, 36, D) a +6 long sword of electrocution (54, 0, D) a +2 falchion of electrocution (54, 1, D) an uncursed ring of protection from cold (still there?) the +5 whip "Cafe" {slash, rF+ Int+6} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from fire. (54, 12, D) an uncursed staff of summoning (54, 13, D) an uncursed staff of air (54, 25, D) a +0 dagger of venom (54, 36, D) a +1 longbow of freezing (55, 0, D) a +1 antimagic broad axe (55, 13, D) an uncursed ring of poison resistance (55, 24, D) 4 potions of haste a +2 helmet of see invisible (55, 26, D) a +3 dagger of distortion a +2 robe (59, 36, D) an uncursed ring of stealth (59, 37, D) a cursed -3 morningstar (still there?) a +1 mace of protection (still there?) (60, 36, D) an uncursed staff of wizardry (60, 37, D) the +10 shortbow "Vizom" {flame, rN+ Int+4 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from negative energy. (60, 38, D) a +0 dire flail (61, 0, D) an uncursed staff of summoning (61, 8, D) a fan of gales (61, 13, D) a +2 robe (61, 16, D) a +2 leather armour of cold resistance (61, 27, D) a +0 long sword a +0 buckler (61, 36, D) an uncursed staff of death (62, 0, D) an uncursed staff of power (62, 1, D) a +2 mace of draining (62, 8, D) an uncursed staff of conjuration (62, 10, D) a +4 quarterstaff of chaos a +1 cloak of magic resistance (62, 11, D) a +0 scythe a +0 robe (62, 12, D) a +0 dire flail of protection a +2 robe of fire resistance (62, 16, D) an uncursed staff of summoning (62, 17, D) a +1 bardiche of venom (62, 26, D) a fan of gales (62, 30, D) a cursed +0 long sword (62, 36, D) a +2 robe of magic resistance (63, 0, D) a phial of floods (63, 8, D) a +2 plate armour of magic resistance (63, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 17, D) an uncursed ring of protection from fire (63, 25, D) the cursed +0 shortbow of Utehioh {flame, rPois rN+ Str-2 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (63, 26, D) an uncursed staff of poison (63, 33, D) 6 arrows (64, 16, D) the +9 executioner's axe "Haeptit" {drain, rPois rN+ MR+ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 17, D) +0 fire dragon scales (64, 27, D) a +2 falchion of freezing (64, 37, D) a +0 mace (65, 26, D) a +0 shortbow the +8 short sword "Dragonbane" {pain, rElec rF- Dex+6 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. 5 arrows a +0 leather armour a +0 dagger (66, 33, D) a +0 dagger (68, 0, D) a +2 chain mail of poison resistance (69, 0, D) the +9 dagger of Wefain {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (69, 36, D) a +2 rapier of speed (70, 11, D) a +0 trident a throwing net (70, 12, D) a +0 trident (still there?) a bolt (still there?) (70, 40, D) (unseen) (71, 11, D) a +0 trident (71, 13, D) a throwing net 3 tomahawks (71, 17, D) a +3 scale mail of fire resistance (71, 26, D) a cursed -2 ring of evasion (71, 27, D) a +4 scale mail of poison resistance (71, 36, D) a +3 battleaxe of electrocution (72, 9, D) a +1 chain mail of poison resistance (72, 11, D) a +0 trident 5 tomahawks (72, 17, D) an uncursed amulet of rage (72, 27, D) a phantom mirror (72, 36, D) an uncursed ring of magical power (72, 38, D) a +0 falchion of slicing a +1 spear of venom (72, 40, D) a bolt (73, 11, D) a +0 trident (73, 16, D) a phial of floods (73, 26, D) a +2 hand crossbow of velocity (73, 27, D) a lightning rod (4/4) (73, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (73, 43, D) a bolt (74, 17, D) an uncursed ring of ice the ring of Xykytiy {Wiz *Drain Dex+5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). It causes draining when unequipped.