wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +1 hand crossbow a +0 leather armour a +0 short sword a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a scroll of blinking a potion of berserk rage a potion of haste (6, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 4, D) a rime drake corpse (skeletalised by now) (61, 16, D) a +0 long sword of freezing (62, 0, D) a cursed -3 ring of evasion (62, 4, D) a swamp drake corpse (skeletalised by now) (62, 8, D) a +1 leather armour of magic resistance (62, 9, D) a +0 trident (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident 4 tomahawks a merfolk corpse (skeletalised by now) (62, 13, D) 3 tomahawks a throwing net (62, 16, D) a phantom mirror (62, 26, D) an uncursed staff of conjuration (62, 27, D) the +6 hunting sling "Teton" {flame, *Contam *Slow Str+6 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It causes magical contamination when unequipped. It may slow you when you take damage. It makes you more stealthy. an iguana corpse (63, 4, D) a swamp drake corpse (skeletalised by now) (63, 8, D) an uncursed ring of protection from magic (63, 11, D) a cursed -1 trident (63, 12, D) a +1 demon whip of electrocution (63, 16, D) a +2 hunting sling of freezing (63, 26, D) an uncursed staff of air (63, 29, D) a spiny frog corpse (63, 32, D) a yak corpse a komodo dragon corpse (64, -1, D) the cursed ring "Hawiclig" {*Corrode rElec rC+ Int-3} [ring of intelligence] It affects your intelligence (-3). It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. (64, 16, D) the +6 long sword of Visakeot {flame, rF+ rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from cold. (64, 17, D) a +0 hunting sling of flaming (64, 18, D) an uncursed staff of earth (64, 26, D) an uncursed amulet of rage (64, 27, D) a Fen Folio a yak corpse (64, 28, D) a river rat corpse (66, 29, D) a wolf corpse (67, 1, D) a +5 ring of intelligence a +0 giant spiked club (68, 0, D) the cursed +0 ring mail of Caoschil {rElec Int+9 Stlth-} It affects your intelligence (+9). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (68, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (69, 0, D) a +2 mace of crushing (69, 4, D) a +0 troll leather armour a troll corpse (skeletalised by now) (70, 9, D) the +6 shortbow of Precise Incision {velocity, rF+ Stlth+} Any arrow fired from it inflicts extra damage. It protects you from fire. It makes you more stealthy. (70, 27, D) a +0 mace (71, 8, D) an uncursed ring of fire (71, 12, D) a necrophage corpse a necrophage corpse (71, 23, D) a wolf skeleton (71, 26, D) an uncursed staff of air (71, 27, D) a +3 leather armour of fire resistance (72, 9, D) an uncursed staff of fire (72, 17, D) a +3 halberd of protection (72, 22, D) a +0 robe a +0 dagger (73, 1, D) an uncursed staff of fire (73, 16, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 17, D) a +0 hand axe of electrocution (73, 22, D) a wolf skeleton (73, 26, D) an uncursed ring of poison resistance (73, 27, D) +0 storm dragon scales (75, 1, D) a crystal ball of energy