wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +1 hand crossbow a +0 short sword a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +2 long sword (36, 0, D) an uncursed staff of summoning (36, 1, D) a necrophage corpse (36, 7, D) a +0 plate armour (36, 17, D) a bolt (37, 0, D) a +0 dagger (unseen) (37, 1, D) a ghoul corpse (37, 2, D) a +0 robe (37, 5, D) a +0 great sword (37, 10, D) a +0 chain mail (37, 11, D) a +0 great mace a +0 chain mail a +2 glaive of pain (37, 19, D) a bolt (38, 0, D) a +0 hunting sling of flaming (38, 5, D) a +0 short sword (38, 8, D) a +3 antimagic glaive (unseen) (39, 17, D) a bolt (39, 20, D) a bolt (40, 0, D) a +0 dagger (40, 1, D) a +0 dagger (40, 3, D) a +0 war axe a cursed +0 mace a +0 robe (40, 8, D) a +0 falchion of distortion a +0 robe a human corpse (41, 0, D) a +0 robe (41, 1, D) a +0 robe (41, 5, D) the +3 leather armour of Pessimism {Str+4} It affects your strength (+4). (unseen) (41, 8, D) a +2 demon blade of draining a +0 plate armour a potion of blood (41, 18, D) a bolt (42, 0, D) a +2 helmet of see invisible (42, 5, D) a cursed +0 robe (42, 16, D) a +4 great sword of holy wrath (43, 3, D) a cursed +0 falchion (49, 0, D) a +0 flail of holy wrath (49, 1, D) the +4 longbow of the Many Tables {freeze, rC- Int-3 Dex+6 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+6). It makes you vulnerable to cold. It lets you see invisible. (49, 36, D) a +3 plate armour of magic resistance (49, 37, D) a +0 hand axe of venom (50, 0, D) a fan of gales (50, 1, D) a +0 triple sword of holy wrath (50, 13, D) an uncursed staff of air (50, 14, D) +0 storm dragon scales (unseen) (50, 25, D) an uncursed staff of summoning (50, 36, D) an uncursed staff of air (51, 1, D) a +1 short sword the Volume of Changing and Boosts Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 a phantom mirror (51, 3, D) a +0 robe (unseen) (51, 4, D) a ghoul corpse (51, 12, D) a +3 falchion of holy wrath a +0 robe the +9 trident "Qorokkuy" {distort, Int+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+6). a +0 flail of draining (51, 13, D) an uncursed ring of wizardry (51, 24, D) a lightning rod (4/4) (51, 25, D) a phial of floods (51, 36, D) an uncursed staff of death (51, 37, D) a +3 short sword of distortion (52, 3, D) a cursed +0 dagger (unseen) (52, 25, D) an uncursed staff of wizardry (52, 36, D) an uncursed staff of fire (52, 37, D) an uncursed staff of conjuration (53, 0, D) a +0 vampiric long sword a +0 dagger (53, 1, D) a +2 dagger of holy wrath a +0 robe a +0 robe the +10 flail of Law {flame, rPois rF- Int+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (53, 13, D) the +4 dagger of Amurokke {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 robe the +9 staff of Olgreb {rPois} It protects you from poison. the +6 hunting sling of Fimbulwinter {velocity, *Drain *Slow +Inv Dex+7 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (+7). It lets you see invisible. It lets you turn invisible. It causes draining when unequipped. It may slow you when you take damage. (53, 14, D) a +2 flail of crushing (53, 16, D) +0 storm dragon scales (53, 24, D) the +4 war axe of Isiasizair {freeze, +Blink rPois Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It lets you blink. (53, 25, D) the cursed +3 flail of Outrage {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (53, 36, D) an uncursed ring of stealth (53, 37, D) an uncursed ring of wizardry (still there?) an uncursed ring of wizardry (still there?) (54, 0, D) the +11 flail of Ruination {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (54, 1, D) an uncursed amulet of the gourmand a +0 dagger a +2 robe of fire resistance a +1 halberd of chopping a human corpse (54, 15, D) a +0 robe (unseen) (54, 24, D) the cursed +1 ring mail of Lucidity {rN+ Str+2 Stlth+} It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (54, 36, D) a crystal ball of energy (55, 0, D) a +0 robe (55, 2, D) a +2 ring of intelligence (55, 3, D) a +1 morningstar (unseen) (55, 13, D) an uncursed staff of energy (55, 24, D) a +2 chain mail of magic resistance (59, 36, D) a +3 ring of strength (59, 37, D) the +9 trident of Valiance {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (60, 36, D) an uncursed staff of death (unseen) (61, 0, D) a +0 spear of venom (61, 16, D) an uncursed ring of ice (61, 26, D) a +0 short sword (61, 32, D) a +0 arbalest (unseen) (61, 36, D) a +0 short sword of freezing (62, 8, D) the cursed +3 quarterstaff of the Living Dead {elec, MR+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 9, D) an uncursed staff of wizardry (62, 17, D) the cursed +0 leather armour of the Sturgeon {rPois Regen+ Dex-4 Stlth+} It affects your dexterity (-4). It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (62, 20, D) a +0 trident (62, 21, D) 2 large rocks (62, 27, D) an uncursed amulet of harm (62, 31, D) a +0 falchion (unseen) (62, 32, D) a +0 arbalest (unseen) (62, 37, D) a +2 falchion of protection (63, 0, D) 4 potions of haste (63, 8, D) a +1 helmet of see invisible (63, 16, D) an uncursed staff of summoning a +0 shortbow 26 arrows (63, 17, D) a cursed -2 shortbow 16 arrows (63, 21, D) a +0 trident (63, 23, D) 2 large rocks an arrow (63, 27, D) a +0 long sword of electrocution (63, 36, D) the cursed +0 ring mail of Entitlement {*Drain rElec rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (64, 21, D) a cursed -2 trident (unseen) (64, 26, D) a +1 leather armour of fire resistance (64, 27, D) a +4 lajatang of protection (still there?) a +0 dagger (still there?) (64, 32, D) a +2 flail of crushing a +0 scale mail (65, 16, D) a +6 ring of strength (65, 26, D) an uncursed ring of ice (68, 0, D) a +3 ring mail of poison resistance (69, 0, D) an uncursed staff of wizardry (69, 36, D) the +8 hunting sling "Zuvenabb" {venom, +Blink} It poisons the ammo it fires. It lets you blink. (70, 8, D) a +2 flail of crushing (70, 9, D) the cursed +0 scale mail "Vivuant" {+Inv rElec MR+++ Stlth-} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (70, 36, D) a scarf of cloud immunity a scarf of spirit shield (70, 37, D) a crystal ball of energy (71, 11, D) the +5 large shield of Hysteria {Regen+ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It increases your rate of regeneration. a +0 leather armour (71, 16, D) the +2 robe of Qaeq {+Inv rElec Dex-5 Stlth+} It affects your dexterity (-5). It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (71, 26, D) a +0 mace of protection (71, 27, D) a crystal ball of energy (71, 38, D) a fan of gales (72, 8, D) a phantom mirror (72, 9, D) an uncursed staff of poison (72, 16, D) an uncursed amulet of the acrobat (72, 17, D) an uncursed ring of protection from magic (72, 22, D) a +1 battleaxe of electrocution (72, 26, D) the +2 long sword of Imiemnof {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (72, 27, D) a +4 scale mail of poison resistance (73, 1, D) a +2 leather armour of cold resistance (73, 17, D) a +1 short sword of speed (73, 26, D) a +4 battleaxe of venom (73, 37, D) a +0 scimitar of distortion a lightning rod (4/4) an uncursed staff of summoning (74, 2, D) a +0 dagger a +0 robe (74, 3, D) a +0 flail (75, 1, D) an uncursed ring of flight (75, 37, D) the +6 long sword "Heko" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3).