wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 leather armour a +1 hand crossbow a +0 short sword (6, 5, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 38, D) a +0 pair of boots of flying (59, 36, D) a +1 scale mail of cold resistance (still there?) a book of Transfigurations (still there?) (60, 36, D) a book of Necromancy (60, 40, D) a bolt (unseen) (61, 2, D) a +2 ring of evasion (61, 8, D) the cursed +0 hand axe of Asopil {antimagic, +Inv Str+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). It lets you turn invisible. It has a curse placed upon it. (61, 16, D) a lightning rod (4/4) (61, 26, D) a cursed staff of energy (61, 36, D) the Handbook of Gliding Venom Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Deflect Missiles Charms/Air 6 c - Tornado Air 9 (61, 37, D) an uncursed amulet of the gourmand (61, 40, D) a +0 war axe (unseen) (61, 42, D) 3 bolts (unseen) (62, 0, D) a +2 quarterstaff of protection (62, 1, D) a +4 vampiric hand axe (62, 8, D) an uncursed staff of death (62, 17, D) the cursed +1 plate armour of the Quahog {rElec rC+ Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 36, D) a +3 leather armour of fire resistance (62, 37, D) a +3 ring mail of fire resistance (62, 39, D) a +0 chain mail (unseen) (62, 42, D) a bolt (62, 43, D) a +3 war axe (unseen) (63, 0, D) a +0 spear of venom (63, 8, D) a +2 scimitar of flaming (63, 16, D) the +2 leather armour "Assuxiamn" {rF+ Dex+4 Slay+6} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. (63, 17, D) an uncursed staff of summoning (63, 26, D) a +3 scale mail of fire resistance (63, 37, D) a fan of gales (64, 26, D) an uncursed amulet of magic regeneration (64, 28, D) a necrophage corpse (64, 29, D) a +0 trident a cursed +0 robe (65, 26, D) an uncursed amulet of faith (67, 0, D) a +1 dire flail of venom (68, 0, D) an uncursed staff of air (68, 2, D) a +1 trident of piercing (69, 0, D) a lightning rod (4/4) (69, 4, D) a +0 mace of protection 2 bolts (69, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +1 ring of protection (69, 36, D) an uncursed staff of wizardry (70, 13, D) a +1 rapier of freezing (70, 36, D) the +5 buckler of the Vaults {rElec Dex+4 Stlth+} It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. (70, 38, D) a +0 rapier a +0 robe a spriggan corpse (70, 41, D) a +0 spear a +0 buckler a hornet corpse (71, 16, D) a +4 giant club (71, 26, D) an uncursed staff of wizardry (71, 27, D) a cursed +3 ring of intelligence (71, 32, D) a ball python corpse (skeletalised by now) (71, 35, D) a +0 robe (71, 36, D) a +3 dagger of freezing an uncursed staff of death (71, 37, D) a +4 longbow of flaming a black bear skeleton (71, 40, D) a +0 spear a +0 quarterstaff a cursed +0 robe a spriggan corpse a hornet corpse a spriggan corpse (71, 42, D) a +0 rapier a +0 robe a +2 buckler (72, 9, D) a +2 scale mail of cold resistance (72, 12, D) a cursed -1 long sword a +0 ring mail (72, 13, D) a +0 dagger a +0 leather armour (72, 16, D) a +4 quarterstaff of draining (72, 26, D) a +2 great sword of electrocution (72, 27, D) a +3 long sword of electrocution (72, 32, D) a cursed -3 long sword a black mamba corpse (skeletalised by now) (72, 40, D) a +0 rapier (unseen) (73, 17, D) an uncursed staff of power (73, 22, D) a necrophage corpse (skeletalised by now) (73, 26, D) an uncursed ring of positive energy (73, 32, D) a water moccasin corpse (skeletalised by now) (73, 37, D) a +0 rapier a book of the Earth (73, 38, D) a +0 dagger (unseen) (75, 1, D) an uncursed amulet of rage