wilfster70 the Dungeon (1, 32, D) a +1 scythe of protection (1, 33, D) an uncursed amulet of regeneration (1, 34, D) a +0 quarterstaff of speed (2, 14, D) a +3 triple crossbow of freezing (2, 15, D) an uncursed staff of energy (2, 16, D) a polar bear corpse (skeletalised by now) (2, 32, D) the cursed +1 robe "Qacsanuk" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (2, 33, D) an uncursed staff of earth (2, 34, D) +0 fire dragon scales (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a lamp of fire (unseen) (3, 15, D) the +3 scale mail "Qellat" {rC+ Str+2 Stlth+} It affects your strength (+2). It protects you from cold. It makes you more stealthy. (3, 17, D) a +1 battleaxe of freezing (3, 32, D) an uncursed ring of stealth (3, 33, D) a +0 dagger of speed (3, 34, D) a +0 demon whip (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +4 ring mail of fire resistance (unseen) (4, 18, D) a polar bear corpse (skeletalised by now) (4, 33, D) a +0 trident a book of Summonings (4, 34, D) the +1 leather armour of Evolution {rCorr Int+3 Slay-2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It provides partial protection from all sources of acid and corrosion. (4, 58, D) a +0 battleaxe (unseen) (4, 60, D) a +0 rapier of electrocution (unseen) (4, 65, D) a +0 robe (unseen) (5, 14, D) the +5 hunting sling of Equilibrium {freeze, rPois Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. (5, 32, D) 2 scrolls of brand weapon (5, 33, D) the +11 falchion "Saang" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (5, 34, D) an uncursed staff of cold (5, 43, D) a +2 scythe of venom (still there?) a bolt (still there?) (6, 14, D) a +0 demon whip of electrocution a +2 pair of boots of stealth (6, 32, D) an uncursed staff of poison (6, 33, D) an uncursed ring of poison resistance (6, 34, D) a book of Burglary (6, 43, D) a +2 scimitar of draining (still there?) a bolt (still there?) (6, 58, D) a +3 flail of draining (unseen) (7, 14, D) the +2 robe of Henotheism {rPois MR+ Dex+3 SInv Stlth-} It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (7, 15, D) the amulet "Nyciowea" {Acrobat rF+++ Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It renders you almost immune to fire. It makes you more stealthy. (7, 16, D) an uncursed amulet of faith (7, 17, D) +0 ice dragon scales (unseen) (7, 32, D) a +0 scale mail of cold resistance (7, 33, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 34, D) a +2 demon blade of electrocution (8, 2, D) a +1 hand crossbow a +0 leather armour a +0 short sword (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (8, 16, D) an uncursed staff of conjuration (8, 32, D) a +10 blowgun (8, 33, D) an uncursed staff of air (8, 34, D) a +4 shortbow of velocity (9, 14, D) a +1 hand crossbow of velocity a lamp of fire a +3 long sword of electrocution (9, 15, D) a +5 giant spiked club (9, 16, D) a +4 shortbow of flaming (9, 18, D) a +2 battleaxe of freezing (unseen) (9, 32, D) a +0 quarterstaff of speed (9, 33, D) a scroll of brand weapon (9, 34, D) the +2 halberd of Doom {venom, Str+6 Int-4} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (-4). (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of poison (10, 32, D) an uncursed staff of air (10, 33, D) a +2 morningstar of distortion (10, 34, D) a +3 scythe of freezing (unseen) (10, 66, D) a bolt (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) the +2 plate armour of Reitsios {*Corrode rElec rPois Stlth+} It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. (11, 15, D) a +0 pair of gloves of strength an uncursed staff of cold a +1 quarterstaff of pain (11, 32, D) an uncursed staff of wizardry (11, 33, D) a +2 vampiric hand axe (11, 34, D) the +2 hand axe of Zekykhiot {venom, *Contam rN+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from negative energy. It causes magical contamination when unequipped. (11, 35, D) an uncursed staff of cold (12, 16, D) a cursed -5 ring of protection (12, 32, D) an uncursed staff of conjuration (12, 33, D) a +0 plate armour of magic resistance (13, 32, D) an uncursed staff of wizardry (13, 33, D) a +5 spear of venom (13, 34, D) an uncursed ring of protection from fire (13, 62, D) a +0 hat (17, 36, D) a +8 rapier of venom (unseen) (18, 2, D) a cursed -3 dagger (18, 16, D) an uncursed staff of summoning (19, 0, D) a fan of gales (19, 16, D) a book of the Sky (19, 32, D) a +2 helmet of see invisible (20, 0, D) the +2 dagger of the Twelve Princes {pain, Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). (20, 2, D) a +2 quarterstaff of protection a +0 plate armour a +0 robe (20, 3, D) a +0 short sword (unseen) (20, 16, D) an uncursed staff of fire (20, 37, D) a +1 trident of venom (unseen) (21, 0, D) a +0 dagger (21, 1, D) a +1 scale mail of cold resistance (21, 16, D) an uncursed staff of wizardry (unseen) (21, 17, D) a +3 ring of evasion a ration (21, 33, D) a fan of gales (21, 34, D) a +1 rapier of venom (still there?) the cursed +1 hand axe of wilfster70's Misery {chop, +Rage Dex+5 SInv Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you see invisible. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (21, 36, D) the amulet "Menom" {Faith MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. a +0 robe (22, 1, D) a fan of gales (22, 2, D) a +0 war axe a +4 mace of venom (22, 3, D) a cursed +0 plate armour (unseen) (22, 32, D) a cursed staff of cold (22, 34, D) a +0 leather armour (still there?) 16 silver javelins (still there?) (22, 36, D) a +7 spear (unseen) (22, 43, D) a javelin (23, 0, D) a +2 long sword (23, 3, D) a +0 dagger (unseen) (23, 10, D) a cursed +0 robe (23, 20, D) a phial of floods (23, 35, D) 17 javelins a +0 trident a +0 robe (23, 39, D) a +0 trident (unseen) (24, 1, D) a cursed amulet of inaccuracy (24, 5, D) a +0 chain mail (24, 8, D) a +2 battleaxe (unseen) (24, 10, D) a +3 great sword a +0 robe (24, 15, D) a +2 dagger of speed (24, 16, D) a sack of spiders (24, 17, D) a +2 leather armour of fire resistance (24, 18, D) the +7 morningstar of Neykuol {vamp, Fragile +Fly rF- Dex+10} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+10). It makes you vulnerable to fire. It lets you fly. It will be destroyed if unequipped. an uncursed staff of fire (24, 32, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (24, 33, D) a +0 spear (24, 35, D) a manual of Crossbows a +2 spear of venom a +2 fustibalus of freezing (24, 37, D) a +0 robe (unseen) (25, 0, D) a +3 fustibalus of flaming (25, 2, D) a +0 hand axe (unseen) (25, 16, D) a +0 vampiric spear (25, 17, D) a +3 falchion of distortion (25, 32, D) an uncursed staff of earth (25, 34, D) 19 steel javelins a +0 trident 7 tomahawks a +1 trident of distortion a +3 blowgun a +3 leather armour of magic resistance (25, 36, D) a +3 leather armour a +0 spear of piercing 16 poisoned javelins a cursed -1 trident a throwing net (26, 16, D) a sack of spiders (26, 17, D) an uncursed staff of earth (26, 35, D) a +0 leather armour a +0 leather armour (26, 36, D) a +0 vampiric trident a +2 hand crossbow of velocity a +0 robe a +3 rapier of draining a +0 robe (27, 0, D) a +1 hand crossbow of velocity (27, 2, D) the ring "Orhige" {Str+2 Int+4} [ring of strength] It affects your strength (+2). It affects your intelligence (+4). a +6 ring of strength (27, 17, D) a manual of Slings a +6 blowgun the Handbook of Damaging Fire Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Iron Shot Conjuration/Earth 6 (27, 36, D) a +4 vampiric demon blade a +0 leather armour 17 javelins (28, 1, D) a +2 long sword of holy wrath (28, 32, D) a +2 leather armour of fire resistance (28, 33, D) a +0 spear (29, 0, D) a +2 war axe of flaming (29, 1, D) an uncursed ring of protection from magic (29, 16, D) a +0 buckler of positive energy (29, 17, D) a +2 rapier of venom (34, 28, D) a +5 arbalest of velocity (35, 0, D) an uncursed staff of power (35, 14, D) a +0 trident (35, 15, D) a fan of gales (35, 17, D) a +0 spear (35, 18, D) a +0 leather armour (35, 29, D) a crystal ball of energy (36, 15, D) an uncursed staff of conjuration (36, 28, D) a +1 dire flail of draining (36, 29, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (37, 3, D) an uncursed staff of energy (unseen) (37, 6, D) a +0 trident (unseen) (37, 7, D) a +0 long sword a +0 robe (37, 14, D) an uncursed staff of wizardry (37, 17, D) 20 javelins (unseen) (37, 28, D) a +2 ring mail of cold resistance (38, 1, D) an uncursed staff of energy (38, 8, D) a +0 war axe (38, 15, D) a lightning rod (4/4) (38, 18, D) a cursed +0 spear (38, 25, D) a tomahawk (38, 29, D) a +1 fustibalus of velocity (38, 35, D) the cursed +0 arbalest "Gexoadeh" {elec, MR+ Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 1, D) a +0 dagger (39, 5, D) the cursed +0 hand axe "Giant's Toothpick" {chop, rF- Str+6 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to fire. It has a curse placed upon it. (39, 7, D) a +1 long sword a +0 plate armour (39, 14, D) an uncursed ring of resist corrosion (39, 16, D) a +0 trident a throwing net (39, 20, D) a +2 trident of freezing (unseen) (39, 21, D) a cursed staff of power (still there?) a bolt (still there?) (39, 28, D) the +2 mace of Hifuit {crush, rC- Int+5 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+3). It makes you vulnerable to cold. (39, 31, D) an uncursed ring of positive energy 3 potions of haste (39, 35, D) a +0 chain mail of positive energy a +0 giant club (40, 0, D) a +4 ring of strength (40, 1, D) a sack of spiders (40, 15, D) a +0 helmet of see invisible (40, 16, D) a throwing net (40, 18, D) a +0 trident (unseen) (40, 19, D) a +4 rapier of holy wrath (unseen) (40, 21, D) a +0 trident (unseen) (40, 29, D) a +3 ring of intelligence (41, 3, D) the amulet "Ashuvve" {+Rage MR+} [amulet of rage] It affects your resistance to hostile enchantments. It lets you go berserk. (41, 14, D) the +4 dagger of Husch {freeze, rPois MR- Dex+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (41, 15, D) an uncursed staff of conjuration (41, 20, D) the +0 executioner's axe of the Harvest {freeze, Dex+4 SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you see invisible. It makes you less stealthy. 2 tomahawks (41, 21, D) a +0 rapier of speed a +0 robe a tomahawk (41, 28, D) an uncursed ring of flight (41, 29, D) a +1 war axe of flaming (41, 31, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (42, 1, D) a +2 ring mail of poison resistance (42, 14, D) the +11 long sword of Desertification {slice, rPois rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (42, 20, D) a bolt (unseen) (42, 28, D) an uncursed staff of summoning (42, 29, D) an uncursed staff of death (43, 14, D) a sack of spiders (43, 15, D) a +1 spear of flaming (43, 28, D) an uncursed staff of earth (43, 30, D) a +5 broad axe (44, 28, D) a +1 quarterstaff of speed (49, 0, D) an uncursed staff of air (49, 1, D) the +8 halberd "Kadeuvel" {elec, rElec rN+ Str+2 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +2 cloak a +0 war axe an uncursed staff of wizardry an uncursed staff of death (49, 12, D) a crystal ball of energy (49, 24, D) an uncursed staff of air (49, 27, D) a +0 battleaxe of freezing (49, 36, D) a +1 leather armour of cold resistance the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (50, 0, D) a +0 long sword (50, 5, D) a +0 trident (50, 12, D) a cursed ring of attention (50, 13, D) a +2 hand axe of flaming (50, 25, D) a +2 war axe of electrocution (51, 0, D) a +0 hand axe (51, 12, D) a +1 pair of gloves of dexterity (51, 13, D) the +9 scale mail "Couhio" {*Drain Str+9 Dex+5} It affects your strength (+9). It affects your dexterity (+5). It causes draining when unequipped. (51, 24, D) an uncursed amulet of the gourmand (51, 25, D) a cursed staff of wizardry (51, 36, D) a +0 glaive of venom (51, 37, D) a +1 war axe of freezing (51, 38, D) the amulet "Cuid Jel" {Inacc rC+++ rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It renders you almost immune to cold. It protects you from negative energy. (52, 0, D) the cursed +1 trident of Propriety {distort, +Inv Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It lets you turn invisible. It has a curse placed upon it. (52, 1, D) a +0 flail a +0 plate armour of fire resistance (52, 2, D) a +0 glaive a +0 scimitar (52, 3, D) a +0 scimitar a +1 morningstar of holy wrath (52, 12, D) a +3 mace of protection (52, 24, D) a lamp of fire Xythaegg's Incunabulum of Lethal Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Simulacrum Ice/Necromancy 6 (52, 27, D) a fan of gales (52, 29, D) a +0 battleaxe of freezing (52, 37, D) a +1 hunting sling of flaming (53, 0, D) an uncursed staff of conjuration (53, 1, D) a +0 glaive a +0 glaive (53, 12, D) a +5 shortbow (53, 24, D) the +2 falchion of the Unliving {flame, rN+ Int+3 Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from negative energy. It lets you see invisible. (53, 36, D) a manual of Staves (53, 37, D) an uncursed staff of summoning (54, 2, D) a +0 battleaxe (54, 3, D) a +0 flail (54, 36, D) an uncursed staff of air (55, 0, D) a lightning rod (4/4) (55, 13, D) a cursed ring of attention (55, 25, D) a +2 arbalest of flaming a +0 robe of magic resistance (59, 36, D) a +8 giant spiked club (59, 37, D) the +6 dagger "Hell-Harrower" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (60, 15, D) an uncursed staff of death (60, 28, D) a +2 vampiric halberd (60, 36, D) a +4 hand crossbow of flaming (60, 42, D) a +1 triple sword of distortion a +0 robe (61, 0, D) the +8 great sword of Checks and Balances {freeze, rF++ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It greatly protects you from fire. (61, 8, D) a +2 hand crossbow of flaming (61, 15, D) the +3 lajatang "Dragon's Tongue" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (61, 26, D) a +2 chain mail of magic resistance (61, 36, D) an uncursed staff of wizardry (62, 0, D) a +4 ring of dexterity (62, 2, D) an uncursed ring of protection from magic (62, 9, D) the +3 hand crossbow of Uryimmus {venom, SInv} It poisons the ammo it fires. It lets you see invisible. (62, 16, D) a +0 robe Kolecon's Guide on Moulding and Earth Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Irradiate Conjuration/Transmutation 5 c - Iron Shot Conjuration/Earth 6 (62, 19, D) a +0 spear (62, 36, D) a +0 short sword (62, 37, D) an uncursed staff of summoning (63, 0, D) an uncursed staff of summoning (63, 2, D) a cursed -2 dagger a +0 robe (63, 8, D) a +4 blowgun (63, 10, D) a +6 ring of strength (63, 16, D) a +0 short sword a +1 ring mail of fire resistance (63, 17, D) a +0 quarterstaff a +0 robe the Tome of the Damaging Rocks Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Irradiate Conjuration/Transmutation 5 e - Shatter Earth 9 (63, 19, D) a +0 spear (63, 26, D) an uncursed ring of positive energy (63, 27, D) a +0 arbalest of flaming (63, 37, D) a +1 trident of protection (63, 40, D) a +2 war axe of chopping a +0 robe (63, 42, D) a cursed +0 halberd (unseen) (64, 26, D) a +2 morningstar of flaming (65, 17, D) the ring "Hoamn" {+Inv rN+ Stlth-} [ring of attention] It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (69, 0, D) a +3 great sword of holy wrath (70, 8, D) a +0 rapier of speed (70, 9, D) an uncursed staff of cold (70, 36, D) an uncursed staff of conjuration (70, 37, D) an uncursed staff of wizardry (70, 42, D) a +1 battleaxe of chopping (71, 16, D) a +1 plate armour of poison resistance (71, 17, D) an uncursed ring of positive energy (71, 26, D) an uncursed staff of cold (71, 27, D) a box of beasts (71, 37, D) a +0 chain mail a book of Transfigurations (71, 39, D) a +2 short sword of distortion (71, 40, D) a +2 halberd of venom (71, 43, D) 9 arrows (72, 16, D) a +1 robe of cold resistance (72, 17, D) the +11 short sword of the Spectre {freeze, *Corrode Int+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It may corrode you when you take damage. It makes you more stealthy. (72, 26, D) a lamp of fire (72, 27, D) a +3 chain mail of magic resistance (72, 32, D) a +0 flail (72, 36, D) the ring of the Ten Wishes {+Fly rElec MR++ Str-5 Int+4} [ring of flight] It affects your strength (-5). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (72, 37, D) a +5 hand axe of chopping a phial of floods (72, 42, D) a +1 hand axe of freezing (73, 1, D) a phial of floods (73, 17, D) a lightning rod (4/4) (73, 26, D) a +0 chain mail of poison resistance (73, 36, D) a +0 long sword (73, 37, D) a +2 whip of venom (73, 38, D) a +2 vampiric trident (74, 40, D) a +0 shortbow a +0 dagger 19 arrows a +0 leather armour (75, 1, D) the +1 spear "Bonamom" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity.